Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Ratataskar
Danzaburou
Level 84
God Stats
58W - 42L
1,535 SR
Queue Stats
497W - 504L
1,513 Elo+
Solo
Thanatos
Thanatos
keker1337
Thanatos
Level 147
God Stats
1W - 3L
1,190 SR
Queue Stats
51W - 62L
1,461 Elo+
Party 1
Zeus
Zeus
profBoysen
Zeus
Level 86
God Stats
15W - 5L
1,884 SR
Queue Stats
412W - 412L
1,515 Elo+
Solo
Mulan
Mulan
spiritalpaca
Mulan
Level 142
God Stats
2W - 0L
1,586 SR
Queue Stats
14W - 5L
1,701 Elo+
Solo
Team Averages
Level 119
1,539 SR
1,538 Elo+

VS

Team Averages
Level 134
1,593 SR
1,539 Elo+
Fenrir
Fenrir
 
Fenrir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Gigoorion
Bellona
Level 156
God Stats
9W - 10L
1,790 SR
Queue Stats
153W - 150L
1,556 Elo+
Solo
Poseidon
Poseidon
lildck
Poseidon
Level 88
God Stats
7W - 11L
1,677 SR
Queue Stats
92W - 82L
1,491 Elo+
Solo
Olorun
Olorun
omega091
Olorun
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 17L
1,609 Elo+
Solo
Odin
Odin
tHEDRAGON1456
Odin
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
211W - 221L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
2 / 2 / 6
7,694
513
4,436
10,811
8,456
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
Ratataskar
Danzaburou
13
1 / 2 / 5
7,981
532
5,975
9,190
2,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
keker1337
Thanatos
13
4 / 4 / 4
8,373
558
7,787
12,980
4,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

16
7 / 1 / 2
9,663
644
9,802
4,376
1,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 1 / 0
8,596
573
6,676
6,444
5,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
7 / 2 / 2
8,771
585
7,277
12,351
4,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
Gigoorion
Bellona
13
2 / 4 / 3
7,776
518
9,060
13,196
8,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Poseidon
lildck
Poseidon
15
0 / 3 / 3
8,227
548
2,817
7,792
1,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Olorun
omega091
Olorun
12
1 / 5 / 3
6,803
454
4,936
9,121
2,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
0 / 0 / 3
7,635
509
2,458
9,393
10,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
24
14
Kills
10
10
Deaths
14
17
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
2
6
2.5
L
Fenrir
 
Fenrir
7
2
2
4
L
Bellona
Gigoorion
Bellona
2
4
3
0.88
W
Danzaburou
Ratataskar
Danzaburou
1
2
5
1.75
W
Thanatos
keker1337
Thanatos
4
4
4
1.5
L
Poseidon
lildck
Poseidon
0
3
3
0.5
L
Olorun
omega091
Olorun
1
5
3
0.5
W
7
1
2
8
W
0
1
0
0
L
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,676
Damage
26,548
43,801
Taken
51,853
22,485
Mitigated
27,414
23,187
Healing
16,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
4,436
882
2,024
3,535
10,811
8,456
23
2,947
7,864
21,866
0
L
Fenrir
 
Fenrir
7,277
1,986
0
4,239
12,351
4,270
0
2,078
10,147
0
50,665
L
Bellona
Gigoorion
Bellona
9,060
3,357
0
4,421
13,196
8,762
650
3,364
9,750
0
52,934
W
Danzaburou
Ratataskar
Danzaburou
5,975
1,882
0
3,297
9,190
2,613
0
985
8,205
0
51,871
W
Thanatos
keker1337
Thanatos
7,787
3,564
0
10,169
12,980
4,510
0
1,254
11,657
0
45,278
L
Poseidon
lildck
Poseidon
2,817
469
0
2,657
7,792
1,614
0
4,861
2,793
64,607
0
L
Olorun
omega091
Olorun
4,936
2,331
0
2,068
9,121
2,630
457
3,485
5,496
31,057
8,012
W
9,802
159
0
1,152
4,376
1,239
0
1,612
2,764
60,230
0
W
6,676
1,029
0
3,010
6,444
5,667
0
0
6,145
0
60,240
L
2,458
729
0
3,404
9,393
10,138
0
0
8,970
0
42,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,307
Gold Earned
39,212
481
Minions Killed
489
0
Camps Cleared
0
1,404,013
Distance Traveled
1,440,656
28
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,694
513
27
2
0
284,680
8
L
Fenrir
8,771
585
85
6
0
299,327
2
L
Bellona
7,776
518
96
6
0
316,924
4
W
Danzaburou
7,981
532
120
8
0
289,121
7
W
Thanatos
8,373
558
71
5
0
280,591
2
L
Poseidon
8,227
548
131
9
0
290,455
5
L
Olorun
6,803
454
73
5
0
256,227
3
W
Zeus
9,663
644
126
8
0
295,651
7
W
Mulan
8,596
573
137
9
0
253,970
4
L
Odin
7,635
509
104
7
0
277,723
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role