Player Matchup

Sol
Sol
ActingMean
Sol
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 87L
1,305 Elo+
Party 1
Odin
Odin
Humbledagger624
Odin
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 91L
1,382 Elo+
Party 1
Vulcan
Vulcan
WhiteBoyTheGoat
Vulcan
Level 109
God Stats
8W - 5L
1,269 SR
Queue Stats
452W - 448L
1,373 Elo+
Solo
Gilgamesh
Gilgamesh
Zrex64
Gilgamesh
Level 84
God Stats
4W - 0L
1,500 SR
Queue Stats
66W - 85L
1,320 Elo+
Party 1
Janus
Janus
justsimplesrt
Janus
Level 42
God Stats
1W - 1L
1,172 SR
Queue Stats
27W - 41L
1,193 Elo+
Party 1
Team Averages
Level 66
1,388 SR
1,315 Elo+

VS

Team Averages
Level 75
1,548 SR
1,419 Elo+
Sobek
Sobek
CMB DERRON
Sobek
Level 119
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 53L
1,401 Elo+
Party 2
Bastet
Bastet
Jdub1991s
Bastet
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 63L
1,577 Elo+
Solo
Vulcan
Vulcan
Mixnax
Vulcan
Level 48
God Stats
1W - 2L
1,739 SR
Queue Stats
89W - 77L
1,389 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
aDReWzy
Morgan Le Fay
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 52L
1,328 Elo+
Solo
Heimdallr
Heimdallr
guapnocheese
Heimdallr
Level 90
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 28L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 16
10,036
836
10,892
9,020
2,621
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
2 / 1 / 17
9,637
803
6,257
10,466
11,114
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
10 / 2 / 11
10,796
900
17,273
9,777
3,581
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
Zrex64
Gilgamesh
17
8 / 6 / 16
11,364
947
10,903
22,969
10,126
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
4 / 2 / 10
10,073
839
7,948
9,716
3,018
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
15
1 / 7 / 8
8,386
699
10,033
21,358
21,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
Jdub1991s
Bastet
5
0 / 1 / 0
6,036
503
0
1,146
324
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
Mixnax
Vulcan
17
3 / 5 / 5
9,677
806
11,465
9,858
4,295
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Morgan Le Fay
aDReWzy
Morgan Le Fay
17
5 / 6 / 5
9,863
822
10,490
9,758
4,397
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
guapnocheese
Heimdallr
15
5 / 11 / 5
9,425
785
14,058
15,408
5,534
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
37
30
Kills
14
14
Deaths
30
70
Assists
23
Player
Kills
Deaths
Assists
KDA
W
6
3
16
4.67
L
Sobek
1
7
8
0.71
W
2
1
17
10.5
L
Bastet
Jdub1991s
Bastet
0
1
0
0
L
Vulcan
Mixnax
Vulcan
3
5
5
1.1
W
10
2
11
7.75
W
Gilgamesh
Zrex64
Gilgamesh
8
6
16
2.67
L
Morgan Le Fay
aDReWzy
Morgan Le Fay
5
6
5
1.25
L
Heimdallr
guapnocheese
Heimdallr
5
11
5
0.68
W
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,273
Damage
46,046
61,948
Taken
57,528
30,460
Mitigated
36,484
28,715
Healing
7,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,892
2,954
1,582
2,204
9,020
2,621
1,367
3,746
5,274
23,077
0
L
Sobek
10,033
492
1,319
4,250
21,358
21,934
0
14,036
7,322
16,525
0
W
6,257
1,306
1,895
2,224
10,466
11,114
674
4,793
5,673
1,045
7,926
L
Bastet
Jdub1991s
Bastet
0
0
0
0
1,146
324
0
1,146
0
0
0
L
Vulcan
Mixnax
Vulcan
11,465
4,624
41
1,045
9,858
4,295
168
5,302
4,556
26,462
0
W
17,273
7,041
971
2,799
9,777
3,581
1,743
6,493
3,284
30,630
0
W
Gilgamesh
Zrex64
Gilgamesh
10,903
2,809
3,118
7,981
22,969
10,126
598
11,108
11,861
0
25,847
L
Morgan Le Fay
aDReWzy
Morgan Le Fay
10,490
1,974
175
534
9,758
4,397
192
5,018
4,740
26,789
0
L
Heimdallr
guapnocheese
Heimdallr
14,058
5,602
128
164
15,408
5,534
0
11,117
4,291
0
20,517
W
7,948
602
2,634
3,307
9,716
3,018
642
5,848
3,868
27,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,906
Gold Earned
43,387
128
Minions Killed
99
0
Camps Cleared
0
1,308,565
Distance Traveled
735,277
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,036
836
31
3
0
264,777
0
L
Sobek
8,386
699
11
1
0
202,676
0
W
Odin
9,637
803
8
1
0
278,822
0
L
Bastet
6,036
503
0
0
0
0
0
L
Vulcan
9,677
806
37
3
0
199,545
0
W
Vulcan
10,796
900
26
2
0
261,341
3
W
Gilgamesh
11,364
947
13
1
0
262,136
0
L
Morgan Le Fay
9,863
822
35
3
0
155,929
0
L
Heimdallr
9,425
785
16
1
0
177,127
0
W
Janus
10,073
839
50
4
0
241,489
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role