Player Matchup

Ah Puch
Ah Puch
IxGuyverxl
Ah Puch
Level 140
God Stats
3W - 3L
1,948 SR
Queue Stats
44W - 68L
1,459 Elo+
Party 1
Rama
Rama
Kirch10
Rama
Level 158
God Stats
1W - 1L
1,735 SR
Queue Stats
46W - 61L
1,482 Elo+
Party 1
Fafnir
Fafnir
RonnieSenpai
Fafnir
Level 44
God Stats
1W - 4L
1,500 SR
Queue Stats
169W - 233L
1,424 Elo+
Solo
Olorun
Olorun
Zachmeoff608
Olorun
Level 126
God Stats
3W - 1L
1,727 SR
Queue Stats
33W - 44L
1,502 Elo+
Party 1
Sun Wukong
Sun Wukong
xJohnnyxCashx420
Sun Wukong
Level 28
God Stats
2W - 1L
1,728 SR
Queue Stats
10W - 16L
1,449 Elo+
Party 1
Team Averages
Level 99
1,728 SR
1,463 Elo+

VS

Team Averages
Level 48
1,519 SR
1,383 Elo+
Ares
Ares
MadafakaCL
Ares
Level 4
God Stats
1W - 2L
1,731 SR
Queue Stats
2W - 11L
1,281 Elo+
Party 3
Jing Wei
Jing Wei
Simply-Galaxy-
Jing Wei
Level 89
God Stats
9W - 8L
1,301 SR
Queue Stats
182W - 180L
1,564 Elo+
Party 2
Olorun
Olorun
SladeakaCart
Olorun
Level 89
God Stats
17W - 18L
1,552 SR
Queue Stats
115W - 137L
1,405 Elo+
Solo
Scylla
Scylla
beastofthedawn
Scylla
Level 41
God Stats
4W - 3L
1,270 SR
Queue Stats
101W - 124L
1,359 Elo+
Party 2
Nemesis
Nemesis
credgamu
Nemesis
Level 17
God Stats
2W - 2L
1,740 SR
Queue Stats
46W - 68L
1,304 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
IxGuyverxl
Ah Puch
19
2 / 0 / 10
11,384
813
15,772
3,815
1,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rama
Kirch10
Rama
20
11 / 2 / 9
12,276
877
21,347
11,380
4,937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fafnir
17
5 / 3 / 9
11,114
794
5,021
19,205
27,139
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Olorun
18
5 / 3 / 11
11,303
807
15,463
13,412
5,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
xJohnnyxCashx420
Sun Wukong
16
1 / 2 / 13
10,119
723
11,246
14,238
12,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 4
10,042
717
6,570
19,336
21,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jing Wei
18
4 / 5 / 1
11,057
790
10,967
15,640
6,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
15
0 / 9 / 6
9,148
653
6,198
18,848
8,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
3 / 4 / 3
9,855
704
13,588
11,245
4,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
credgamu
Nemesis
16
1 / 4 / 4
9,832
702
3,597
17,595
12,960
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
28
24
Kills
10
10
Deaths
25
52
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
IxGuyverxl
Ah Puch
2
0
10
7
W
Rama
Kirch10
Rama
11
2
9
7.75
L
2
3
4
1.33
W
Fafnir
5
3
9
3.17
L
Jing Wei
4
5
1
0.9
L
Olorun
0
9
6
0.33
W
Olorun
5
3
11
3.5
L
3
4
3
1.13
L
Nemesis
credgamu
Nemesis
1
4
4
0.75
W
Sun Wukong
xJohnnyxCashx420
Sun Wukong
1
2
13
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,849
Damage
40,920
62,050
Taken
82,664
51,832
Mitigated
54,575
23,025
Healing
12,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
IxGuyverxl
Ah Puch
15,772
387
0
1,877
3,815
1,917
975
687
3,120
55,862
0
W
Rama
Kirch10
Rama
21,347
16,412
0
4,241
11,380
4,937
5,779
4,737
6,545
0
43,818
L
6,570
534
0
1,855
19,336
21,597
0
10,452
8,278
17,703
0
W
Fafnir
5,021
2,153
743
3,364
19,205
27,139
369
9,206
9,715
9,599
0
L
Jing Wei
10,967
7,321
0
2,621
15,640
6,408
0
4,449
10,842
0
52,592
L
Olorun
6,198
2,465
1,186
3,241
18,848
8,618
1,664
7,869
10,640
21,110
0
W
Olorun
15,463
6,955
3,262
7,561
13,412
5,768
4,015
4,461
8,697
55,870
0
L
13,588
910
0
890
11,245
4,992
0
4,398
6,603
45,753
0
L
Nemesis
credgamu
Nemesis
3,597
1,820
0
3,056
17,595
12,960
0
8,007
9,056
0
22,360
W
Sun Wukong
xJohnnyxCashx420
Sun Wukong
11,246
896
0
1,977
14,238
12,071
0
6,363
7,617
0
18,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,196
Gold Earned
49,934
274
Minions Killed
241
0
Camps Cleared
0
1,375,143
Distance Traveled
1,368,307
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,384
813
112
8
0
293,222
1
W
Rama
12,276
877
61
4
0
249,095
0
L
Ares
10,042
717
14
1
0
283,495
0
W
Fafnir
11,114
794
10
1
0
270,386
0
L
Jing Wei
11,057
790
90
6
0
288,571
4
L
Olorun
9,148
653
33
2
0
266,986
2
W
Olorun
11,303
807
75
5
0
262,120
0
L
Scylla
9,855
704
60
4
0
246,546
0
L
Nemesis
9,832
702
44
3
0
282,709
0
W
Sun Wukong
10,119
723
16
1
0
300,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role