Player Matchup

Hercules
Hercules
 
Hercules
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
 
Hel
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Aki1080pHDonTV
Izanami
Level 18
God Stats
11W - 15L
1,292 SR
Queue Stats
44W - 39L
1,446 Elo+
Party 2
Athena
Athena
BrandoLizards
Athena
Level 59
God Stats
3W - 0L
1,731 SR
Queue Stats
72W - 67L
1,444 Elo+
Party 2
Bellona
Bellona
Classier
Bellona
Level 68
God Stats
2W - 2L
1,277 SR
Queue Stats
4W - 5L
1,440 Elo+
Party 2
Team Averages
Level 47
1,460 SR
1,466 Elo+

VS

Team Averages
Level 64
1,472 SR
1,382 Elo+
Anubis
Anubis
CheshireEsme
Anubis
Level 114
God Stats
8W - 4L
1,587 SR
Queue Stats
101W - 108L
1,421 Elo+
Party 1
Fenrir
Fenrir
ChristheNerd
Fenrir
Level 96
God Stats
2W - 3L
1,500 SR
Queue Stats
300W - 291L
1,546 Elo+
Party 1
Shiva
Shiva
Lifeguard15
Shiva
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
152W - 177L
1,428 Elo+
Party 1
Ares
Ares
MiraiDrive
Ares
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 22L
1,093 Elo+
Party 1
Skadi
Skadi
ProHanzo9577
Skadi
Level 17
God Stats
3W - 5L
1,274 SR
Queue Stats
58W - 71L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
6 / 0 / 8
6,505
651
4,105
4,477
1,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hel
 
Hel
10
2 / 2 / 5
6,200
620
3,681
4,887
1,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
7 / 1 / 6
6,755
676
5,397
5,277
1,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
5 / 2 / 7
6,444
644
5,583
7,877
2,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Classier
Bellona
11
2 / 1 / 2
6,429
643
2,651
2,807
1,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
8
0 / 3 / 2
4,854
485
2,176
4,800
2,152
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
10
4 / 3 / 1
5,867
587
4,366
6,560
2,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
2 / 4 / 1
5,707
571
2,718
5,887
1,585
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
0 / 6 / 0
4,085
409
262
6,181
1,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 6 / 0
4,030
403
1,871
5,415
866
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
10
22
Kills
6
6
Deaths
22
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
6
0
8
10
W
Hel
 
Hel
2
2
5
2.25
W
7
1
6
10
W
5
2
7
4.25
L
Anubis
0
3
2
0.33
L
Fenrir
4
3
1
1.5
W
Bellona
Classier
Bellona
2
1
2
3
L
2
4
1
0.63
L
0
6
0
0
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,417
Damage
11,393
25,325
Taken
28,843
9,452
Mitigated
8,632
8,960
Healing
4,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
4,105
1,324
0
900
4,477
1,879
0
630
3,847
0
12,366
W
Hel
 
Hel
3,681
508
1,032
2,688
4,887
1,266
344
1,193
3,694
29,712
0
W
5,397
3,325
0
1,500
5,277
1,795
0
129
5,148
0
40,483
W
5,583
2,055
0
2,273
7,877
2,857
0
486
7,391
28,268
0
L
Anubis
2,176
108
0
702
4,800
2,152
0
2,282
2,290
20,713
0
L
Fenrir
4,366
998
0
2,421
6,560
2,171
0
2,142
4,273
0
25,626
W
Bellona
Classier
Bellona
2,651
886
0
567
2,807
1,655
446
0
2,807
0
28,021
L
2,718
225
167
239
5,887
1,585
0
2,115
3,671
0
19,762
L
262
156
0
155
6,181
1,858
0
1,245
4,883
2,005
0
L
1,871
778
0
436
5,415
866
0
1,160
4,208
0
15,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,333
Gold Earned
24,543
289
Minions Killed
167
0
Camps Cleared
0
1,058,832
Distance Traveled
818,894
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,505
651
21
2
0
220,688
0
W
Hel
6,200
620
58
6
0
186,097
3
W
Izanami
6,755
676
78
8
0
190,993
6
W
Athena
6,444
644
58
6
0
253,967
3
L
Anubis
4,854
485
43
4
0
138,886
2
L
Fenrir
5,867
587
53
5
0
186,045
0
W
Bellona
6,429
643
74
7
0
207,087
3
L
Shiva
5,707
571
37
4
0
149,043
1
L
Ares
4,085
409
7
1
0
169,302
0
L
Skadi
4,030
403
27
3
0
175,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role