Player Matchup

Medusa
Medusa
Charapa80
Medusa
Level 143
God Stats
0W - 2L
1,276 SR
Queue Stats
78W - 70L
1,638 Elo+
Party 3
Thor
Thor
Flaming_StreakZ
Thor
Level 112
God Stats
0W - 1L
1,719 SR
Queue Stats
19W - 20L
1,554 Elo+
Party 3
Chang'e
Chang'e
JefferyImSwaggin
Chang'e
Level 155
God Stats
5W - 3L
1,608 SR
Queue Stats
348W - 327L
1,531 Elo+
Party 1
Hel
Hel
SYSBradmin
Hel
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
506W - 456L
1,519 Elo+
Party 1
Cthulhu
Cthulhu
You_Are_Fat_1357
Cthulhu
Level 125
God Stats
2W - 2L
1,573 SR
Queue Stats
9W - 11L
1,554 Elo+
Party 3
Team Averages
Level 138
1,535 SR
1,559 Elo+

VS

Team Averages
Level 131
1,587 SR
1,572 Elo+
Da Ji
Da Ji
Hanni KlNG
Da Ji
Level 125
God Stats
2W - 2L
1,500 SR
Queue Stats
252W - 245L
1,612 Elo+
Solo
Discordia
Discordia
Not_yur_dad_
Discordia
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
131W - 132L
1,557 Elo+
Party 2
Shiva
Shiva
OblivionZyde
Shiva
Level 127
God Stats
5W - 4L
1,500 SR
Queue Stats
344W - 301L
1,588 Elo+
Party 2
Baron Samedi
Baron Samedi
Vito24655
Baron Samedi
Level 154
God Stats
9W - 7L
1,703 SR
Queue Stats
433W - 398L
1,528 Elo+
Party 2
Medusa
Medusa
destroller818
Medusa
Level 146
God Stats
2W - 1L
1,731 SR
Queue Stats
302W - 289L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Charapa80
Medusa
12
1 / 2 / 1
6,667
556
6,156
7,156
1,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
2 / 6 / 2
6,139
512
5,396
10,169
3,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 2 / 0
6,882
574
4,457
8,635
4,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 4 / 2
6,093
508
6,256
8,246
2,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 2 / 2
6,043
504
4,043
10,462
5,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
12
3 / 2 / 5
7,020
585
4,667
10,209
4,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
Not_yur_dad_
Discordia
12
2 / 3 / 3
6,634
553
3,214
6,588
1,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
5 / 1 / 4
7,668
639
11,069
12,507
10,406
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Vito24655
Baron Samedi
11
1 / 0 / 6
6,842
570
6,509
8,006
6,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

13
5 / 1 / 0
7,553
629
7,433
6,276
1,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
7
Kills
16
16
Deaths
7
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Medusa
Charapa80
Medusa
1
2
1
0.75
L
2
6
2
0.5
W
Da Ji
3
2
5
2.75
L
2
2
0
1
W
Discordia
Not_yur_dad_
Discordia
2
3
3
1.17
W
5
1
4
7
L
1
4
2
0.5
W
Baron Samedi
Vito24655
Baron Samedi
1
0
6
4
L
1
2
2
1
W
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,308
Damage
32,892
44,668
Taken
43,586
17,015
Mitigated
25,202
14,782
Healing
13,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Charapa80
Medusa
6,156
2,715
0
2,043
7,156
1,825
0
858
6,298
0
46,503
L
5,396
1,331
0
2,112
10,169
3,181
0
2,069
8,100
0
29,544
W
Da Ji
4,667
1,421
0
2,155
10,209
4,304
0
2,811
7,284
0
37,274
L
4,457
310
612
4,300
8,635
4,021
0
40
8,595
37,400
0
W
Discordia
Not_yur_dad_
Discordia
3,214
360
0
750
6,588
1,741
66
2,667
3,623
43,465
0
W
11,069
935
152
2,657
12,507
10,406
260
4,398
8,009
0
46,310
L
6,256
425
1,768
2,465
8,246
2,628
0
3,276
4,970
31,279
0
W
Baron Samedi
Vito24655
Baron Samedi
6,509
735
1,945
4,419
8,006
6,948
0
3,342
4,554
20,082
1,280
L
4,043
237
216
1,266
10,462
5,360
0
3,124
7,338
19,077
0
W
7,433
3,019
0
1,878
6,276
1,803
0
916
5,360
0
55,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,824
Gold Earned
35,717
338
Minions Killed
358
0
Camps Cleared
0
1,201,731
Distance Traveled
1,189,789
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,667
556
90
8
0
232,037
4
L
Thor
6,139
512
65
5
0
242,920
1
W
Da Ji
7,020
585
72
6
0
271,179
0
L
Chang'e
6,882
574
89
7
0
227,831
2
W
Discordia
6,634
553
76
6
0
218,270
0
W
Shiva
7,668
639
77
6
0
254,649
3
L
Hel
6,093
508
59
5
0
241,811
5
W
Baron Samedi
6,842
570
28
2
0
204,035
4
L
Cthulhu
6,043
504
35
3
0
257,132
1
W
Medusa
7,553
629
105
9
0
241,656
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role