Player Matchup

Nemesis
Nemesis
Silver III
skyrmc10
Nemesis
Silver III
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
208W - 257L
1,180 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 118
1,500 SR
1,180 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 108
1,500 SR
1,114 MMR
Olorun
Olorun
Silver II
GrandFinals
Olorun
Silver II
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 16L
1,114 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
skyrmc10
Nemesis
14
0 / 4 / 0
8,320
693
4,788
15,178
11,319
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
BastetSkadiSetUllrAh Muzen Cab

VS

Bans
IzanamiChronosMedusaPoseidonBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
17
4 / 0 / 0
10,975
915
10,809
8,528
8,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
4
4
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Olorun
4
0
0
4
L
Nemesis
skyrmc10
Nemesis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,788
Damage
10,809
15,178
Taken
8,528
11,319
Mitigated
8,096
2,154
Healing
5,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
10,809
6,263
0
5,772
8,528
8,096
1,789
271
8,257
64,390
8,259
L
Nemesis
skyrmc10
Nemesis
4,788
2,134
0
2,154
15,178
11,319
250
9,062
6,116
0
41,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,320
Gold Earned
10,975
76
Minions Killed
123
2
Camps Cleared
8
235,764
Distance Traveled
208,029
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,975
915
123
10
8
208,029
1
L
Nemesis
8,320
693
76
6
2
235,764
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role