Player Matchup

Medusa
Medusa
 
Medusa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
 
Cliodhna
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
NanoMaestro
Eset
Level 158
God Stats
1W - 1L
1,720 SR
Queue Stats
129W - 64L
1,842 Elo+
Party 1
Bellona
Bellona
Saatnam
Bellona
Level 142
God Stats
2W - 0L
1,614 SR
Queue Stats
181W - 106L
1,466 Elo+
Party 1
Team Averages
Level 132
1,567 SR
1,562 Elo+

VS

Team Averages
Level 93
1,512 SR
1,530 Elo+
Fenrir
Fenrir
 
Fenrir
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
 
Chronos
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
BasicPoint
Ares
Level 105
God Stats
0W - 1L
1,560 SR
Queue Stats
10W - 11L
1,608 Elo+
Party 2
Neith
Neith
FerDani018
Neith
Level 108
God Stats
9W - 3L
1,500 SR
Queue Stats
30W - 31L
1,593 Elo+
Party 2
Bellona
Bellona
Vortix
Bellona
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
6 / 0 / 2
7,698
642
7,318
5,123
1,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cliodhna
 
Cliodhna
13
3 / 1 / 6
7,339
612
7,866
8,414
3,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Kumbhakarna
 
Kumbhakarna
10
2 / 0 / 6
6,393
533
2,378
8,212
6,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 1 / 4
6,616
551
4,904
4,866
1,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
Saatnam
Bellona
12
1 / 1 / 2
6,903
575
6,017
5,999
5,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
1 / 4 / 1
5,825
485
3,761
9,881
3,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chronos
 
Chronos
9
0 / 1 / 0
5,308
442
4,076
4,197
1,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
1 / 3 / 0
5,498
458
3,965
11,244
6,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Neith
10
0 / 4 / 0
5,766
481
2,475
7,044
1,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
Vortix
Bellona
10
1 / 1 / 1
5,743
479
2,651
5,903
3,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
13
Kills
3
3
Deaths
13
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
0
2
7
W
Cliodhna
 
Cliodhna
3
1
6
6
W
Kumbhakarna
 
Kumbhakarna
2
0
6
5
L
Fenrir
 
Fenrir
1
4
1
0.38
L
Chronos
 
Chronos
0
1
0
0
L
1
3
0
0.33
L
Neith
0
4
0
0
W
1
1
4
3
W
Bellona
Saatnam
Bellona
1
1
2
2
L
Bellona
Vortix
Bellona
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,483
Damage
16,928
32,614
Taken
38,269
18,002
Mitigated
15,093
14,307
Healing
7,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,318
3,056
0
2,744
5,123
1,495
0
357
4,766
0
48,910
W
Cliodhna
 
Cliodhna
7,866
486
0
4,278
8,414
3,199
0
3,643
4,771
0
47,376
W
Kumbhakarna
 
Kumbhakarna
2,378
395
391
2,643
8,212
6,105
192
1,859
6,353
17,099
0
L
Fenrir
 
Fenrir
3,761
477
0
3,465
9,881
3,014
0
2,778
6,925
0
29,115
L
Chronos
 
Chronos
4,076
830
0
912
4,197
1,101
0
1,401
2,666
33,772
0
L
3,965
410
92
1,953
11,244
6,029
0
2,171
8,959
13,348
0
L
Neith
2,475
588
0
1,513
7,044
1,411
798
552
6,492
0
36,363
W
4,904
891
526
1,522
4,866
1,738
308
1,571
3,295
39,800
0
W
Bellona
Saatnam
Bellona
6,017
2,123
0
2,203
5,999
5,465
328
611
5,388
1,360
41,597
L
Bellona
Vortix
Bellona
2,651
515
0
52
5,903
3,538
48
117
5,786
0
21,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,949
Gold Earned
28,140
413
Minions Killed
285
0
Camps Cleared
0
1,244,556
Distance Traveled
1,107,075
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,698
642
93
8
0
238,063
5
W
Cliodhna
7,339
612
94
8
0
278,960
3
W
Kumbhakarna
6,393
533
28
2
0
241,349
4
L
Fenrir
5,825
485
61
5
0
238,501
0
L
Chronos
5,308
442
76
6
0
218,415
4
L
Ares
5,498
458
9
1
0
229,724
4
L
Neith
5,766
481
81
7
0
197,635
2
W
Eset
6,616
551
101
8
0
227,604
2
W
Bellona
6,903
575
97
8
0
258,580
6
L
Bellona
5,743
479
58
5
0
222,800
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role