Player Matchup

Hou Yi
Hou Yi
BiggBoola
Hou Yi
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 66L
1,556 Elo+
Party 2
Yemoja
Yemoja
Dovesoap13
Yemoja
Level 29
God Stats
2W - 3L
1,391 SR
Queue Stats
55W - 46L
1,533 Elo+
Party 2
Nemesis
Nemesis
The_Void_42_
Nemesis
Level 71
God Stats
2W - 1L
1,820 SR
Queue Stats
63W - 54L
1,584 Elo+
Party 2
Scylla
Scylla
kiddtrunkss_
Scylla
Level 69
God Stats
2W - 4L
1,384 SR
Queue Stats
20W - 25L
1,506 Elo+
Party 2
Shiva
Shiva
shadowedhurrican
Shiva
Level 79
God Stats
3W - 6L
1,413 SR
Queue Stats
61W - 58L
1,497 Elo+
Party 2
Team Averages
Level 61
1,502 SR
1,535 Elo+

VS

Team Averages
Level 97
1,509 SR
1,592 Elo+
Danzaburou
Danzaburou
Duece32116
Danzaburou
Level 158
God Stats
1W - 0L
1,505 SR
Queue Stats
12W - 8L
1,690 Elo+
Party 1
Sun Wukong
Sun Wukong
GodLikeGIRTH
Sun Wukong
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 9L
1,500 Elo+
Party 1
Cerberus
Cerberus
PiiNK RANGR
Cerberus
Level 23
God Stats
9W - 11L
1,500 SR
Queue Stats
108W - 102L
1,584 Elo+
Party 3
Ymir
Ymir
RedRangerHoe
Ymir
Level 128
God Stats
5W - 4L
1,575 SR
Queue Stats
109W - 101L
1,636 Elo+
Party 3
Merlin
Merlin
Tha faded 1
Merlin
Level 158
God Stats
2W - 2L
1,466 SR
Queue Stats
516W - 580L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
BiggBoola
Hou Yi
15
3 / 7 / 2
9,128
456
13,577
19,926
6,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
Dovesoap13
Yemoja
15
3 / 5 / 6
10,596
530
7,477
19,768
20,542
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
The_Void_42_
Nemesis
15
2 / 8 / 3
9,431
472
10,951
18,471
6,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
15
2 / 9 / 0
9,124
456
4,410
16,062
5,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
4 / 5 / 3
10,814
541
15,303
22,957
17,277
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Duece32116
Danzaburou
19
6 / 2 / 6
12,253
613
16,660
15,409
4,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
GodLikeGIRTH
Sun Wukong
17
4 / 4 / 9
11,247
562
12,142
18,830
15,942
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
PiiNK RANGR
Cerberus
17
5 / 3 / 14
11,825
591
13,593
21,244
20,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
14 / 3 / 9
13,181
659
26,328
18,546
9,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
18
5 / 2 / 9
11,973
599
10,191
7,622
2,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
81
14
Kills
34
34
Deaths
14
14
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
BiggBoola
Hou Yi
3
7
2
0.57
L
Yemoja
Dovesoap13
Yemoja
3
5
6
1.2
W
Danzaburou
Duece32116
Danzaburou
6
2
6
4.5
W
Sun Wukong
GodLikeGIRTH
Sun Wukong
4
4
9
2.13
W
Cerberus
PiiNK RANGR
Cerberus
5
3
14
4
W
14
3
9
6.17
W
Merlin
5
2
9
4.75
L
Nemesis
The_Void_42_
Nemesis
2
8
3
0.44
L
Scylla
2
9
0
0.22
L
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,718
Damage
78,914
97,184
Taken
81,651
56,788
Mitigated
53,096
18,944
Healing
30,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
BiggBoola
Hou Yi
13,577
5,837
378
3,990
19,926
6,540
1,344
6,130
13,796
0
73,617
L
Yemoja
Dovesoap13
Yemoja
7,477
2,354
4,253
3,793
19,768
20,542
338
10,458
9,164
24,323
0
W
Danzaburou
Duece32116
Danzaburou
16,660
9,496
0
7,506
15,409
4,916
7,985
1,847
13,562
0
95,176
W
Sun Wukong
GodLikeGIRTH
Sun Wukong
12,142
2,236
0
6,103
18,830
15,942
1,729
3,360
15,470
0
60,854
W
Cerberus
PiiNK RANGR
Cerberus
13,593
1,353
998
8,064
21,244
20,666
705
5,437
15,685
37,664
0
W
26,328
5,586
0
6,827
18,546
9,033
1,815
3,823
14,589
102,481
0
W
Merlin
10,191
477
65
1,425
7,622
2,539
1,670
597
6,981
71,319
0
L
Nemesis
The_Void_42_
Nemesis
10,951
4,450
0
1,901
18,471
6,874
0
10,968
7,351
0
62,414
L
Scylla
4,410
830
0
1,056
16,062
5,555
642
11,359
4,323
58,123
0
L
15,303
1,922
576
2,997
22,957
17,277
724
11,569
11,225
7,948
57,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,093
Gold Earned
60,479
486
Minions Killed
585
0
Camps Cleared
0
1,771,230
Distance Traveled
1,894,390
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
9,128
456
102
5
0
302,724
1
L
Yemoja
10,596
530
49
2
0
327,827
0
W
Danzaburou
12,253
613
158
8
0
369,501
1
W
Sun Wukong
11,247
562
96
5
0
363,224
4
W
Cerberus
11,825
591
69
3
0
386,623
1
W
Ymir
13,181
659
135
7
0
410,541
1
W
Merlin
11,973
599
127
6
0
364,501
10
L
Nemesis
9,431
472
108
5
0
399,888
2
L
Scylla
9,124
456
111
6
0
337,581
2
L
Shiva
10,814
541
116
6
0
403,210
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role