Player Matchup

Freya
Freya
Allindin
Freya
Level 47
God Stats
10W - 7L
1,274 SR
Queue Stats
134W - 179L
1,374 Elo+
Party 2
Horus
Horus
Khryner
Horus
Level 35
God Stats
1W - 3L
1,418 SR
Queue Stats
122W - 135L
1,432 Elo+
Party 2
Medusa
Medusa
MacTerminal
Medusa
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Team Averages
Level 28
1,397 SR
1,436 Elo+

VS

Team Averages
Level 62
1,344 SR
1,129 Elo+
Vamana
Vamana
G3neral4skin
Vamana
Level 60
God Stats
2W - 2L
1,285 SR
Queue Stats
23W - 70L
1,094 Elo+
Party 1
Bastet
Bastet
KingSe7enGaming
Bastet
Level 109
God Stats
17W - 15L
1,500 SR
Queue Stats
234W - 304L
1,223 Elo+
Party 1
Zeus
Zeus
Wombie22
Zeus
Level 18
God Stats
4W - 11L
1,248 SR
Queue Stats
10W - 42L
1,071 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Allindin
Freya
20
4 / 5 / 5
15,431
671
15,138
27,757
7,602
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Horus
Khryner
Horus
17
2 / 6 / 2
12,792
556
3,509
21,593
25,022
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
18
3 / 10 / 1
13,919
605
11,129
19,656
5,379
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
19
4 / 4 / 10
14,815
644
15,097
24,329
21,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
11 / 4 / 8
16,595
722
26,967
17,062
6,781
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Zeus
20
6 / 2 / 8
15,091
656
21,617
5,861
1,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
47
9
Kills
21
21
Deaths
10
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Freya
Allindin
Freya
4
5
5
1.3
W
Vamana
4
4
10
2.25
L
Horus
Khryner
Horus
2
6
2
0.5
W
11
4
8
3.75
L
Medusa
3
10
1
0.35
W
Zeus
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,776
Damage
63,681
69,006
Taken
47,252
38,003
Mitigated
29,458
15,780
Healing
12,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
Allindin
Freya
15,138
5,140
0
4,446
27,757
7,602
498
6,081
21,246
65,172
0
W
Vamana
15,097
8,625
0
7,399
24,329
21,043
866
10,195
12,958
0
44,464
L
Horus
Khryner
Horus
3,509
1,589
4,389
5,650
21,593
25,022
0
7,555
12,977
0
20,580
W
26,967
5,141
0
4,047
17,062
6,781
841
4,781
12,281
0
77,409
L
Medusa
11,129
3,727
0
1,295
19,656
5,379
0
7,213
11,873
0
45,432
W
Zeus
21,617
759
0
637
5,861
1,634
931
1,033
4,828
75,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,142
Gold Earned
46,501
193
Minions Killed
250
5
Camps Cleared
14
1,185,527
Distance Traveled
1,225,269
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
15,431
671
97
4
3
377,778
6
W
Vamana
14,815
644
51
2
5
425,244
0
L
Horus
12,792
556
26
1
1
417,731
4
W
Bastet
16,595
722
96
4
5
439,449
1
L
Medusa
13,919
605
70
3
1
390,018
2
W
Zeus
15,091
656
103
4
4
360,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role