Player Matchup

Bacchus
Bacchus
Askingvega16
Bacchus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Cupid
Cupid
AspisGaming
Cupid
Level 67
God Stats
0W - 3L
1,255 SR
Queue Stats
146W - 121L
1,498 Elo+
Solo
Agni
Agni
KillLeader09
Agni
Level 70
God Stats
2W - 2L
1,285 SR
Queue Stats
165W - 174L
1,492 Elo+
Party 2
King Arthur
King Arthur
UnfixedCardinal
King Arthur
Level 105
God Stats
9W - 9L
1,718 SR
Queue Stats
208W - 203L
1,508 Elo+
Party 2
Nemesis
Nemesis
ttv_fennec_gui
Nemesis
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,662 Elo+
Solo
Team Averages
Level 71
1,451 SR
1,532 Elo+

VS

Team Averages
Level 109
1,450 SR
1,384 Elo+
Ares
Ares
D-Ninja-Nuts
Ares
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 109L
1,415 Elo+
Party 1
Ao Kuang
Ao Kuang
IncenDiaryFaTe4
Ao Kuang
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 47L
1,272 Elo+
Party 1
Baron Samedi
Baron Samedi
RickF__ingDalton
Baron Samedi
Level 88
God Stats
3W - 2L
1,277 SR
Queue Stats
217W - 220L
1,450 Elo+
Solo
Nu Wa
Nu Wa
TtvDrakyll1972
Nu Wa
Level 157
God Stats
2W - 0L
1,823 SR
Queue Stats
157W - 174L
1,439 Elo+
Party 1
Thanatos
Thanatos
sleepy_ninja_Nut
Thanatos
Level 64
God Stats
1W - 1L
1,148 SR
Queue Stats
13W - 14L
1,342 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Askingvega16
Bacchus
9
1 / 5 / 6
7,858
561
2,977
9,052
8,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
10 / 5 / 12
11,532
824
13,330
13,710
5,521
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

19
8 / 7 / 17
11,629
831
16,530
13,795
5,661
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
UnfixedCardinal
King Arthur
18
5 / 4 / 19
10,035
717
8,954
18,634
24,504
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

18
5 / 5 / 18
10,641
760
9,307
12,310
5,020
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 7 / 9
10,744
767
8,077
20,041
22,330
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ao Kuang
14
4 / 8 / 5
9,958
711
5,254
14,417
6,280
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
RickF__ingDalton
Baron Samedi
20
4 / 5 / 12
11,995
857
15,231
13,914
8,370
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

19
1 / 3 / 15
11,538
824
13,230
6,470
2,663
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
14 / 6 / 5
12,543
896
15,268
14,431
12,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
72
29
Kills
26
26
Deaths
29
72
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Askingvega16
Bacchus
1
5
6
0.8
L
10
5
12
3.2
W
3
7
9
1.07
W
Ao Kuang
4
8
5
0.81
L
8
7
17
2.36
W
Baron Samedi
RickF__ingDalton
Baron Samedi
4
5
12
2
W
1
3
15
2.83
L
King Arthur
UnfixedCardinal
King Arthur
5
4
19
3.63
W
14
6
5
2.75
L
5
5
18
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,098
Damage
57,060
67,501
Taken
69,273
48,862
Mitigated
51,993
18,984
Healing
24,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Askingvega16
Bacchus
2,977
280
0
221
9,052
8,156
0
6,137
2,915
4,949
0
L
13,330
6,066
2,973
3,849
13,710
5,521
639
8,624
5,086
0
32,980
W
8,077
480
322
1,085
20,041
22,330
280
4,140
15,901
16,876
0
W
Ao Kuang
5,254
749
1,068
1,901
14,417
6,280
647
5,417
9,000
7,995
0
L
16,530
489
1,115
2,444
13,795
5,661
76
7,538
6,257
53,815
0
W
Baron Samedi
RickF__ingDalton
Baron Samedi
15,231
984
4,383
5,428
13,914
8,370
513
4,327
9,587
35,409
0
W
13,230
3,043
993
571
6,470
2,663
2,316
1,842
4,628
35,624
0
L
King Arthur
UnfixedCardinal
King Arthur
8,954
1,508
1,511
2,227
18,634
24,504
77
12,011
6,623
2
19,208
W
15,268
2,672
84
8,675
14,431
12,350
728
3,783
10,648
0
22,882
L
9,307
4,066
1,602
3,042
12,310
5,020
465
7,482
4,828
0
15,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,695
Gold Earned
56,778
137
Minions Killed
117
0
Camps Cleared
0
1,059,930
Distance Traveled
1,192,924
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,858
561
4
0
0
100,157
0
L
Cupid
11,532
824
34
2
0
233,374
0
W
Ares
10,744
767
14
1
0
252,266
0
W
Ao Kuang
9,958
711
4
0
0
203,397
0
L
Agni
11,629
831
69
5
0
215,498
0
W
Baron Samedi
11,995
857
37
3
0
239,127
4
W
Nu Wa
11,538
824
56
4
0
231,784
0
L
King Arthur
10,035
717
12
1
0
267,858
0
W
Thanatos
12,543
896
6
0
0
266,350
0
L
Nemesis
10,641
760
18
1
0
243,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role