Player Matchup

Khepri
Khepri
AguaDeSandiaa
Khepri
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,582 Elo+
Party 1
Loki
Loki
Keal8238
Loki
Level 27
God Stats
138W - 89L
1,682 SR
Queue Stats
416W - 372L
1,629 Elo+
Solo
Ra
Ra
LoveGrub
Ra
Level 67
God Stats
13W - 9L
1,588 SR
Queue Stats
195W - 154L
1,652 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
SirSopa
Ah Muzen Cab
Level 155
God Stats
28W - 21L
1,799 SR
Queue Stats
212W - 204L
1,621 Elo+
Party 1
Cu Chulainn
Cu Chulainn
wholesomecoma99
Cu Chulainn
Level 126
God Stats
5W - 3L
1,885 SR
Queue Stats
113W - 72L
1,697 Elo+
Party 1
Team Averages
Level 92
1,691 SR
1,636 Elo+

VS

Team Averages
Level 82
1,482 SR
1,529 Elo+
Mercury
Mercury
Crombly
Mercury
Level 125
God Stats
2W - 1L
1,513 SR
Queue Stats
31W - 30L
1,545 Elo+
Party 3
Jing Wei
Jing Wei
FRONTSIDEFLIPXD
Jing Wei
Level 51
God Stats
0W - 2L
1,500 SR
Queue Stats
325W - 436L
1,457 Elo+
Party 2
Vulcan
Vulcan
JayKnite5
Vulcan
Level 64
God Stats
2W - 2L
1,500 SR
Queue Stats
255W - 280L
1,459 Elo+
Party 2
Loki
Loki
TheOneTrueWeaboo
Loki
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 11L
1,657 Elo+
Solo
Cthulhu
Cthulhu
Yodie78
Cthulhu
Level 157
God Stats
2W - 4L
1,397 SR
Queue Stats
26W - 31L
1,526 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 5
9,010
751
2,867
10,772
13,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Loki
17
8 / 2 / 5
10,520
877
11,424
8,789
3,937
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
4 / 0 / 11
10,411
868
8,880
6,977
3,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
SirSopa
Ah Muzen Cab
15
3 / 2 / 10
9,238
770
11,548
8,001
4,197
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cu Chulainn
wholesomecoma99
Cu Chulainn
17
6 / 2 / 9
10,636
886
8,577
11,793
15,356
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Crombly
Mercury
15
1 / 5 / 5
8,347
696
7,214
11,486
4,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
15
3 / 2 / 4
8,676
723
3,264
8,421
2,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vulcan
JayKnite5
Vulcan
15
2 / 4 / 3
8,641
720
6,443
8,659
3,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
3 / 5 / 2
9,243
770
5,181
9,232
4,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Yodie78
Cthulhu
15
1 / 5 / 4
8,544
712
7,766
15,419
15,843
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
28
21
Kills
10
10
Deaths
21
40
Assists
18
Player
Kills
Deaths
Assists
KDA
W
0
4
5
0.63
L
Mercury
Crombly
Mercury
1
5
5
0.7
L
Jing Wei
3
2
4
2.5
L
Vulcan
JayKnite5
Vulcan
2
4
3
0.88
W
Loki
8
2
5
5.25
W
4
0
11
9.5
W
Ah Muzen Cab
SirSopa
Ah Muzen Cab
3
2
10
4
L
3
5
2
0.8
L
Cthulhu
Yodie78
Cthulhu
1
5
4
0.6
W
Cu Chulainn
wholesomecoma99
Cu Chulainn
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,296
Damage
29,868
46,332
Taken
53,217
40,254
Mitigated
30,066
10,609
Healing
5,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,867
697
0
555
10,772
13,500
1,099
2,656
8,116
13,248
0
L
Mercury
Crombly
Mercury
7,214
4,258
0
1,550
11,486
4,155
0
2,645
8,841
0
31,150
L
Jing Wei
3,264
2,916
0
1,220
8,421
2,793
1,333
2,099
6,322
0
18,744
L
Vulcan
JayKnite5
Vulcan
6,443
2,868
144
966
8,659
3,168
0
1,517
7,142
27,774
0
W
Loki
11,424
2,150
0
0
8,789
3,937
961
2,342
6,447
0
32,156
W
8,880
860
3,103
2,406
6,977
3,264
2,206
2,405
4,572
43,570
0
W
Ah Muzen Cab
SirSopa
Ah Muzen Cab
11,548
3,835
0
1,452
8,001
4,197
6,978
3,580
4,421
0
30,702
L
5,181
742
0
374
9,232
4,107
0
1,174
8,058
0
26,378
L
Cthulhu
Yodie78
Cthulhu
7,766
249
185
1,080
15,419
15,843
260
4,312
11,107
27,654
0
W
Cu Chulainn
wholesomecoma99
Cu Chulainn
8,577
1,392
896
2,197
11,793
15,356
878
3,226
8,567
0
28,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,815
Gold Earned
43,451
242
Minions Killed
272
0
Camps Cleared
0
1,313,423
Distance Traveled
1,239,562
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
9,010
751
22
2
0
211,315
0
L
Mercury
8,347
696
63
5
0
283,029
0
L
Jing Wei
8,676
723
51
4
0
235,417
2
L
Vulcan
8,641
720
61
5
0
241,373
1
W
Loki
10,520
877
53
4
0
295,063
2
W
Ra
10,411
868
101
8
0
268,111
0
W
Ah Muzen Cab
9,238
770
43
4
0
264,493
0
L
Loki
9,243
770
46
4
0
228,032
0
L
Cthulhu
8,544
712
51
4
0
251,711
2
W
Cu Chulainn
10,636
886
23
2
0
274,441
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role