Player Matchup

Ares
Ares
Bellona23Tabs
Ares
Level 147
God Stats
9W - 15L
1,475 SR
Queue Stats
268W - 250L
1,457 Elo+
Party 1
Janus
Janus
I_AlwaysSell-_-
Janus
Level 144
God Stats
2W - 0L
1,706 SR
Queue Stats
212W - 208L
1,519 Elo+
Party 1
Tyr
Tyr
ItZFluffy1187
Tyr
Level 125
God Stats
10W - 9L
1,631 SR
Queue Stats
515W - 523L
1,466 Elo+
Solo
Set
Set
Luna_Nisshoku
Set
Level 122
God Stats
5W - 6L
1,500 SR
Queue Stats
76W - 69L
1,485 Elo+
Party 1
Cupid
Cupid
Xenovia_Minaj
Cupid
Level 129
God Stats
5W - 6L
1,153 SR
Queue Stats
251W - 253L
1,471 Elo+
Party 1
Team Averages
Level 133
1,493 SR
1,480 Elo+

VS

Team Averages
Level 119
1,452 SR
1,533 Elo+
Danzaburou
Danzaburou
CallMeMrMusic
Danzaburou
Level 87
God Stats
1W - 3L
1,278 SR
Queue Stats
128W - 151L
1,341 Elo+
Party 3
Shiva
Shiva
Ceadeus_Xion
Shiva
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 35L
1,750 Elo+
Party 2
Gilgamesh
Gilgamesh
HdE_EVA02
Gilgamesh
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,750 Elo+
Party 2
Janus
Janus
aLowTheBadGuy
Janus
Level 90
God Stats
6W - 7L
1,500 SR
Queue Stats
150W - 169L
1,358 Elo+
Party 3
Ymir
Ymir
xSlash5x
Ymir
Level 107
God Stats
20W - 26L
1,484 SR
Queue Stats
578W - 606L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 4
4,356
622
1,925
4,688
1,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 2 / 2
4,612
659
2,261
3,387
829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
3 / 0 / 0
5,236
748
2,971
4,342
2,144
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

7
3 / 1 / 0
4,560
651
1,708
3,523
984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
2 / 0 / 2
4,533
648
3,779
2,504
487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CallMeMrMusic
Danzaburou
6
1 / 3 / 0
4,119
588
2,069
3,980
559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
1 / 1 / 2
4,154
593
1,463
4,080
1,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
HdE_EVA02
Gilgamesh
8
0 / 1 / 0
4,082
583
1,589
5,292
2,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8
2 / 2 / 1
4,599
657
1,970
2,704
674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
5
0 / 1 / 1
3,692
527
588
4,329
1,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
8
8
Kills
4
4
Deaths
8
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
1
4
2
L
Danzaburou
CallMeMrMusic
Danzaburou
1
3
0
0.33
L
1
1
2
2
L
Gilgamesh
HdE_EVA02
Gilgamesh
0
1
0
0
W
0
2
2
0.5
W
3
0
0
3
W
3
1
0
3
W
2
0
2
3
L
2
2
1
1.25
L
Ymir
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,644
Damage
7,679
18,444
Taken
20,385
6,286
Mitigated
6,533
5,479
Healing
7,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,925
240
21
1,769
4,688
1,842
0
889
3,709
9,871
0
L
Danzaburou
CallMeMrMusic
Danzaburou
2,069
1,010
0
1,226
3,980
559
0
510
3,470
0
14,393
L
1,463
381
0
1,800
4,080
1,188
0
1,418
2,542
0
11,699
L
Gilgamesh
HdE_EVA02
Gilgamesh
1,589
286
0
2,138
5,292
2,810
88
345
4,947
342
16,985
W
2,261
150
0
670
3,387
829
0
825
2,476
28,916
0
W
2,971
462
0
1,608
4,342
2,144
0
0
4,049
1,736
22,360
W
1,708
984
0
131
3,523
984
0
518
2,959
0
16,953
W
3,779
2,453
24
1,256
2,504
487
0
104
2,400
0
22,924
L
1,970
91
0
697
2,704
674
0
968
1,670
17,449
0
L
Ymir
588
122
0
1,550
4,329
1,302
0
1,104
3,225
9,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,297
Gold Earned
20,646
207
Minions Killed
145
0
Camps Cleared
0
723,314
Distance Traveled
624,516
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
4,356
622
20
3
0
137,793
3
L
Danzaburou
4,119
588
30
4
0
125,699
2
L
Shiva
4,154
593
29
4
0
121,670
0
L
Gilgamesh
4,082
583
31
4
0
140,756
0
W
Janus
4,612
659
46
7
0
139,719
1
W
Tyr
5,236
748
51
7
0
154,623
0
W
Set
4,560
651
40
6
0
154,485
1
W
Cupid
4,533
648
50
7
0
136,694
0
L
Janus
4,599
657
41
6
0
127,827
1
L
Ymir
3,692
527
14
2
0
108,564
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role