Player Matchup

Chaac
Chaac
Midcoursejam
Chaac
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,101 Elo+
Party 1
Ao Kuang
Ao Kuang
Shallabob44
Ao Kuang
Level 87
God Stats
17W - 6L
1,778 SR
Queue Stats
69W - 75L
1,341 Elo+
Party 1
Raijin
Raijin
Sharboome
Raijin
Level 104
God Stats
4W - 2L
1,542 SR
Queue Stats
122W - 153L
1,293 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Sola Requiem
Kumbhakarna
Level 22
God Stats
13W - 11L
1,740 SR
Queue Stats
86W - 120L
1,265 Elo+
Party 1
Achilles
Achilles
wiIIymilk
Achilles
Level 25
God Stats
0W - 5L
1,062 SR
Queue Stats
177W - 229L
1,280 Elo+
Party 1
Team Averages
Level 51
1,524 SR
1,256 Elo+

VS

Team Averages
Level 67
1,468 SR
1,492 Elo+
Susano
Susano
 
Susano
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
BIackManJones
Ares
Level 98
God Stats
6W - 7L
1,560 SR
Queue Stats
127W - 137L
1,414 Elo+
Party 2
Nemesis
Nemesis
Josephuph
Nemesis
Level 81
God Stats
3W - 0L
1,500 SR
Queue Stats
27W - 20L
1,523 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Kudokri
Ah Muzen Cab
Level 28
God Stats
11W - 7L
1,582 SR
Queue Stats
44W - 33L
1,510 Elo+
Party 2
Janus
Janus
Shinko_101
Janus
Level 86
God Stats
1W - 0L
1,199 SR
Queue Stats
55W - 47L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 0
3,158
451
782
2,878
1,198
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
Shallabob44
Ao Kuang
7
3 / 1 / 0
4,341
620
2,797
3,236
921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Raijin
Sharboome
Raijin
1
0 / 0 / 0
2,845
406
0
0
0
Kumbhakarna
Sola Requiem
Kumbhakarna
5
0 / 4 / 1
3,694
528
1,274
5,038
2,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
wiIIymilk
Achilles
6
1 / 3 / 0
3,896
557
1,858
4,195
1,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
7
2 / 2 / 2
4,664
666
2,604
4,495
1,936
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
2 / 0 / 3
4,744
678
1,772
3,689
1,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
Josephuph
Nemesis
8
4 / 0 / 1
4,847
692
1,888
3,128
858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Muzen Cab
Kudokri
Ah Muzen Cab
7
1 / 0 / 1
4,142
592
1,156
2,300
598
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Janus
6
0 / 2 / 4
3,987
570
2,244
2,629
704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
4
Kills
9
9
Deaths
4
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
2
2
2
1.5
W
2
0
3
3.5
W
Nemesis
Josephuph
Nemesis
4
0
1
4.5
W
Ah Muzen Cab
Kudokri
Ah Muzen Cab
1
0
1
1.5
L
0
1
0
0
L
Ao Kuang
Shallabob44
Ao Kuang
3
1
0
3
L
Raijin
Sharboome
Raijin
0
0
0
0
W
Janus
0
2
4
1
L
Kumbhakarna
Sola Requiem
Kumbhakarna
0
4
1
0.13
L
Achilles
wiIIymilk
Achilles
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,711
Damage
9,664
15,347
Taken
16,241
6,598
Mitigated
5,908
2,804
Healing
4,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
2,604
734
0
1,392
4,495
1,936
0
848
3,501
0
15,217
W
1,772
305
128
968
3,689
1,812
117
1,076
2,613
6,035
0
W
Nemesis
Josephuph
Nemesis
1,888
1,072
107
247
3,128
858
113
348
2,457
0
21,421
W
Ah Muzen Cab
Kudokri
Ah Muzen Cab
1,156
480
0
1,161
2,300
598
339
226
2,074
0
20,887
L
782
50
0
485
2,878
1,198
0
1,271
1,471
0
6,405
L
Ao Kuang
Shallabob44
Ao Kuang
2,797
743
0
1,508
3,236
921
0
569
2,637
11,166
0
L
Raijin
Sharboome
Raijin
0
0
0
0
0
0
0
0
0
0
0
W
Janus
2,244
187
75
725
2,629
704
437
1,573
1,056
13,864
0
L
Kumbhakarna
Sola Requiem
Kumbhakarna
1,274
463
0
328
5,038
2,889
0
1,864
3,028
6,041
0
L
Achilles
wiIIymilk
Achilles
1,858
895
0
483
4,195
1,590
342
0
4,195
0
10,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,934
Gold Earned
22,384
65
Minions Killed
156
0
Camps Cleared
0
575,521
Distance Traveled
726,100
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
4,664
666
33
5
0
130,996
0
W
Ares
4,744
678
13
2
0
150,621
2
W
Nemesis
4,847
692
48
7
0
166,351
1
W
Ah Muzen Cab
4,142
592
35
5
0
156,561
1
L
Chaac
3,158
451
8
1
0
144,987
0
L
Ao Kuang
4,341
620
32
5
0
155,397
0
L
Raijin
2,845
406
0
0
0
0
0
W
Janus
3,987
570
27
4
0
121,571
2
L
Kumbhakarna
3,694
528
5
1
0
134,381
0
L
Achilles
3,896
557
20
3
0
140,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role