Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
Banksy312
Ra
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,529 Elo+
Party 3
Neith
Neith
JaeIen
Neith
Level 47
God Stats
16W - 13L
1,771 SR
Queue Stats
104W - 93L
1,591 Elo+
Party 2
Nike
Nike
Rudup
Nike
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,294 Elo+
Party 3
Hun Batz
Hun Batz
Аzrаel
Hun Batz
Level 135
God Stats
5W - 4L
1,761 SR
Queue Stats
128W - 124L
1,554 Elo+
Party 2
Team Averages
Level 64
1,606 SR
1,494 Elo+

VS

Team Averages
Level 60
1,460 SR
1,531 Elo+
Horus
Horus
ChaacJo
Horus
Level 45
God Stats
3W - 0L
1,500 SR
Queue Stats
112W - 142L
1,443 Elo+
Solo
Da Ji
Da Ji
FrankPalpatine
Da Ji
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 56L
1,566 Elo+
Party 1
Bacchus
Bacchus
Stormrider57
Bacchus
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 109L
1,527 Elo+
Party 1
Scylla
Scylla
ZOMBIE PENGUIN8
Scylla
Level 27
God Stats
2W - 4L
1,173 SR
Queue Stats
67W - 70L
1,566 Elo+
Party 1
Arachne
Arachne
ninja101500
Arachne
Level 76
God Stats
3W - 2L
1,626 SR
Queue Stats
68W - 52L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
6
0 / 0 / 0
3,663
733
0
0
0
9
0 / 3 / 1
4,164
833
2,561
3,375
963
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
JaeIen
Neith
9
1 / 2 / 1
4,157
831
3,501
3,428
952
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nike
Rudup
Nike
9
1 / 3 / 0
4,194
839
1,948
4,510
2,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
Аzrаel
Hun Batz
8
1 / 4 / 1
4,341
868
3,735
4,696
1,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
ChaacJo
Horus
10
3 / 0 / 6
4,944
989
3,180
2,262
1,197
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

9
1 / 1 / 0
4,258
852
1,915
3,185
1,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Stormrider57
Bacchus
9
0 / 0 / 8
4,563
913
2,824
6,582
4,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 2 / 4
4,173
835
1,552
2,874
644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
ninja101500
Arachne
10
8 / 0 / 2
5,571
1,114
2,872
3,568
1,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
3
Kills
12
12
Deaths
3
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
0
0
0
L
0
3
1
0.17
W
Horus
ChaacJo
Horus
3
0
6
6
W
1
1
0
1
L
Neith
JaeIen
Neith
1
2
1
0.75
L
Nike
Rudup
Nike
1
3
0
0.33
W
Bacchus
Stormrider57
Bacchus
0
0
8
4
W
0
2
4
1
W
Arachne
ninja101500
Arachne
8
0
2
9
L
Hun Batz
Аzrаel
Hun Batz
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,745
Damage
12,343
16,009
Taken
18,471
5,950
Mitigated
8,736
2,045
Healing
5,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
0
0
0
0
0
0
0
0
0
0
0
L
2,561
400
204
730
3,375
963
0
1,248
2,113
12,017
0
W
Horus
ChaacJo
Horus
3,180
1,442
1,065
1,041
2,262
1,197
0
425
1,804
0
7,065
W
1,915
249
0
527
3,185
1,221
96
234
2,838
0
6,471
L
Neith
JaeIen
Neith
3,501
497
90
630
3,428
952
0
706
2,694
0
9,527
L
Nike
Rudup
Nike
1,948
360
0
210
4,510
2,122
0
1,301
3,089
0
6,174
W
Bacchus
Stormrider57
Bacchus
2,824
238
0
2,120
6,582
4,167
28
987
5,434
4,742
0
W
1,552
411
0
0
2,874
644
14
679
2,106
11,301
0
W
Arachne
ninja101500
Arachne
2,872
1,887
0
763
3,568
1,507
79
236
3,217
0
9,054
L
Hun Batz
Аzrаel
Hun Batz
3,735
1,249
0
181
4,696
1,913
0
959
3,737
0
9,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,519
Gold Earned
23,509
57
Minions Killed
56
0
Camps Cleared
0
421,147
Distance Traveled
603,639
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
3,663
733
0
0
0
0
0
L
Ra
4,164
833
24
5
0
106,272
2
W
Horus
4,944
989
16
3
0
111,732
0
W
Da Ji
4,258
852
10
2
0
118,072
1
L
Neith
4,157
831
9
2
0
105,691
1
L
Nike
4,194
839
11
2
0
100,829
0
W
Bacchus
4,563
913
6
1
0
127,947
1
W
Scylla
4,173
835
13
3
0
104,532
0
W
Arachne
5,571
1,114
11
2
0
141,356
1
L
Hun Batz
4,341
868
13
3
0
108,355
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role