Player Matchup

Chaac
Chaac
Frostsparrow
Chaac
Level 131
God Stats
32W - 29L
1,511 SR
Queue Stats
140W - 125L
1,518 Elo+
Party 2
Ymir
Ymir
Rmberthefallen
Ymir
Level 100
God Stats
17W - 15L
1,490 SR
Queue Stats
113W - 94L
1,480 Elo+
Party 2
Sobek
Sobek
Wiseninjawolf
Sobek
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 133L
1,520 Elo+
Party 2
Team Averages
Level 126
1,500 SR
1,506 Elo+

VS

Team Averages
Level 94
1,557 SR
1,515 Elo+
Anhur
Anhur
 
Anhur
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
AJSWRLD777
Jormungandr
Level 27
God Stats
4W - 0L
1,886 SR
Queue Stats
21W - 16L
1,489 Elo+
Party 1
Hades
Hades
TheDreadFrost
Hades
Level 146
God Stats
2W - 0L
1,285 SR
Queue Stats
94W - 84L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
6,663
666
7,285
9,905
6,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

9
0 / 5 / 1
6,118
612
4,522
9,359
5,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

10
1 / 2 / 1
6,779
678
4,536
12,466
9,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
7 / 0 / 3
8,286
829
8,555
5,170
1,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jormungandr
AJSWRLD777
Jormungandr
12
2 / 0 / 5
8,017
802
6,915
7,635
6,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 2 / 8
7,536
754
9,213
9,815
4,662
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
2
Kills
10
10
Deaths
2
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
7
0
3
8.5
W
Jormungandr
AJSWRLD777
Jormungandr
2
0
5
4.5
L
1
3
1
0.5
L
0
5
1
0.1
W
1
2
8
2.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,343
Damage
24,683
31,730
Taken
22,620
21,712
Mitigated
12,671
8,593
Healing
8,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
8,555
3,869
0
533
5,170
1,896
657
2,214
2,723
0
22,215
W
Jormungandr
AJSWRLD777
Jormungandr
6,915
2,383
442
2,540
7,635
6,113
120
3,923
3,482
18,452
0
L
7,285
678
0
2,977
9,905
6,498
0
5,542
4,363
0
22,930
L
4,522
296
216
558
9,359
5,900
0
4,533
4,826
17,217
0
W
9,213
343
757
4,215
9,815
4,662
343
3,446
6,126
33,734
0
L
4,536
372
511
4,331
12,466
9,314
0
6,300
6,166
13,665
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,560
Gold Earned
23,839
98
Minions Killed
124
3
Camps Cleared
5
511,933
Distance Traveled
553,128
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,286
829
23
2
2
175,209
4
W
Jormungandr
8,017
802
18
2
0
186,177
1
L
Chaac
6,663
666
45
5
0
183,948
1
L
Ymir
6,118
612
30
3
2
161,779
3
W
Hades
7,536
754
83
8
3
191,742
0
L
Sobek
6,779
678
23
2
1
166,206
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role