Player Matchup

Scylla
Scylla
Dokerg-Graff
Scylla
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,237 Elo+
Party 1
Artemis
Artemis
Nicolas-x_x
Artemis
Level 5
God Stats
0W - 1L
1,236 SR
Queue Stats
0W - 2L
1,237 Elo+
Party 1
Fafnir
Fafnir
Paraquito_69
Fafnir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,237 Elo+
Party 1
Team Averages
Level 50
1,412 SR
1,237 Elo+

VS

Team Averages
Level 65
1,509 SR
1,439 Elo+
Merlin
Merlin
 
Merlin
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
Juixegodgabe
Athena
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 4L
1,296 Elo+
Party 2
Nemesis
Nemesis
Zeacia
Nemesis
Level 18
God Stats
13W - 8L
1,526 SR
Queue Stats
22W - 18L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
10
0 / 3 / 1
6,313
631
5,049
5,949
1,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Artemis
Nicolas-x_x
Artemis
9
0 / 5 / 1
5,980
598
3,656
8,177
1,573
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fafnir
11
2 / 2 / 0
6,886
689
1,187
9,576
8,264
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
8 / 0 / 2
8,491
849
15,243
4,504
1,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
11
0 / 2 / 8
7,484
748
1,878
9,432
9,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
Zeacia
Nemesis
12
2 / 0 / 7
7,339
734
4,307
4,085
2,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
2
Kills
10
10
Deaths
2
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
8
0
2
9
L
Scylla
0
3
1
0.17
W
Athena
0
2
8
2
L
Artemis
Nicolas-x_x
Artemis
0
5
1
0.1
L
Fafnir
2
2
0
1
W
Nemesis
Zeacia
Nemesis
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,892
Damage
21,428
23,702
Taken
18,021
11,358
Mitigated
13,155
1,383
Healing
1,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
15,243
480
0
466
4,504
1,691
329
2,050
2,300
56,081
0
L
Scylla
5,049
886
0
750
5,949
1,521
138
4,547
1,402
26,784
0
W
Athena
1,878
755
0
732
9,432
9,112
480
2,503
6,603
4,272
0
L
Artemis
Nicolas-x_x
Artemis
3,656
1,414
0
369
8,177
1,573
0
6,184
1,993
0
11,777
L
Fafnir
1,187
310
0
264
9,576
8,264
0
6,919
2,657
6,086
0
W
Nemesis
Zeacia
Nemesis
4,307
1,227
0
524
4,085
2,352
118
1,205
2,700
0
12,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,179
Gold Earned
23,314
86
Minions Killed
126
3
Camps Cleared
7
519,217
Distance Traveled
563,718
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,491
849
97
10
3
183,288
3
L
Scylla
6,313
631
56
6
2
166,983
2
W
Athena
7,484
748
3
0
0
168,282
0
L
Artemis
5,980
598
21
2
1
155,337
0
L
Fafnir
6,886
689
9
1
0
196,897
0
W
Nemesis
7,339
734
26
3
4
212,148
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role