Player Matchup

Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
 
Bastet
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
LORDxGAPPYx
Neith
Level 26
God Stats
5W - 7L
1,505 SR
Queue Stats
17W - 15L
1,395 Elo+
Party 2
Hades
Hades
LORDxGRIFTERx
Hades
Level 83
God Stats
13W - 10L
1,133 SR
Queue Stats
282W - 308L
1,426 Elo+
Party 2
Ymir
Ymir
Nico90castro
Ymir
Level 119
God Stats
14W - 10L
1,598 SR
Queue Stats
807W - 835L
1,501 Elo+
Solo
Team Averages
Level 90
1,447 SR
1,464 Elo+

VS

Team Averages
Level 76
1,521 SR
1,493 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
BagEmUpCoach
Thor
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 100L
1,429 Elo+
Party 3
Nemesis
Nemesis
Felafelwaffles
Nemesis
Level 61
God Stats
3W - 3L
1,589 SR
Queue Stats
31W - 26L
1,668 Elo+
Solo
Skadi
Skadi
haloguy2005
Skadi
Level 45
God Stats
5W - 8L
1,480 SR
Queue Stats
77W - 87L
1,423 Elo+
Party 1
Sol
Sol
xAshecrimsonx
Sol
Level 89
God Stats
28W - 24L
1,536 SR
Queue Stats
80W - 81L
1,447 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
6
0 / 1 / 0
3,420
684
660
1,896
494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
 
Bastet
5
0 / 0 / 0
3,150
630
718
2,427
545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
1 / 1 / 0
3,545
709
1,748
2,049
640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

7
1 / 0 / 0
3,847
769
450
794
249
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

5
0 / 1 / 0
3,275
655
516
2,418
1,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
1
0 / 1 / 0
2,535
507
79
1,111
253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 0 / 1
3,415
683
250
2,736
701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

4
0 / 1 / 0
2,665
533
151
1,429
417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
2 / 0 / 0
3,388
678
1,158
1,137
172
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
1 / 0 / 0
3,483
697
1,602
2,359
693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
4
2
Kills
3
3
Deaths
2
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
1
0
0
W
Bastet
 
Bastet
0
0
0
0
L
Guan Yu
 
Guan Yu
0
1
0
0
L
0
0
1
0.5
L
0
1
0
0
W
1
1
0
1
W
1
0
0
1
W
0
1
0
0
L
2
0
0
2
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,092
Damage
3,240
9,584
Taken
8,772
3,132
Mitigated
2,236
3,523
Healing
3,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
660
106
0
500
1,896
494
0
883
1,013
13,186
0
W
Bastet
 
Bastet
718
263
0
1,192
2,427
545
0
425
2,002
0
9,211
L
Guan Yu
 
Guan Yu
79
79
0
111
1,111
253
0
30
1,081
0
919
L
250
0
0
1,342
2,736
701
0
216
2,520
0
11,636
L
151
0
0
516
1,429
417
0
450
979
0
2,584
W
1,748
740
0
380
2,049
640
210
63
1,986
0
13,288
W
450
140
0
567
794
249
661
0
794
13,641
0
W
516
132
0
884
2,418
1,204
0
67
2,351
5,780
0
L
1,158
425
0
92
1,137
172
0
213
924
0
10,670
L
1,602
633
0
1,079
2,359
693
0
717
1,642
12,520
2,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,237
Gold Earned
15,486
122
Minions Killed
92
0
Camps Cleared
0
492,603
Distance Traveled
355,636
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
3,420
684
29
6
0
94,605
2
W
Bastet
3,150
630
21
4
0
127,592
0
L
Guan Yu
2,535
507
4
1
0
29,253
0
L
Thor
3,415
683
38
8
0
98,325
1
L
Nemesis
2,665
533
6
1
0
36,153
0
W
Neith
3,545
709
34
7
0
88,082
0
W
Hades
3,847
769
28
6
0
92,617
0
W
Ymir
3,275
655
10
2
0
89,707
1
L
Skadi
3,388
678
14
3
0
100,292
1
L
Sol
3,483
697
30
6
0
91,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role