Player Matchup

Hercules
Hercules
capieren
Hercules
Level 57
God Stats
13W - 12L
1,563 SR
Queue Stats
99W - 116L
1,394 Elo+
Solo
Vulcan
Vulcan
iuuury
Vulcan
Level 153
God Stats
2W - 1L
1,500 SR
Queue Stats
53W - 87L
1,255 Elo+
Party 1
Jing Wei
Jing Wei
kleissee
Jing Wei
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 13L
1,585 Elo+
Solo
Mercury
Mercury
konamo-NC-
Mercury
Level 87
God Stats
4W - 4L
1,500 SR
Queue Stats
76W - 76L
1,410 Elo+
Solo
Cerberus
Cerberus
xXMotherKillerXx
Cerberus
Level 88
God Stats
6W - 14L
1,315 SR
Queue Stats
130W - 162L
1,364 Elo+
Party 1
Team Averages
Level 90
1,476 SR
1,402 Elo+

VS

Team Averages
Level 61
1,276 SR
1,362 Elo+
Sol
Sol
ItsTHEN-_-
Sol
Level 62
God Stats
0W - 4L
1,162 SR
Queue Stats
166W - 206L
1,419 Elo+
Party 2
Odin
Odin
Manuelito76543
Odin
Level 68
God Stats
6W - 8L
1,291 SR
Queue Stats
490W - 510L
1,399 Elo+
Solo
Pele
Pele
fernandogino
Pele
Level 64
God Stats
4W - 9L
1,313 SR
Queue Stats
12W - 19L
1,324 Elo+
Solo
Serqet
Serqet
melmann1
Serqet
Level 104
God Stats
4W - 4L
1,425 SR
Queue Stats
212W - 242L
1,466 Elo+
Party 2
Ra
Ra
n4chg
Ra
Level 6
God Stats
9W - 17L
1,190 SR
Queue Stats
20W - 32L
1,201 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
capieren
Hercules
9
4 / 1 / 3
5,723
572
6,025
7,263
3,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vulcan
iuuury
Vulcan
3
1 / 1 / 2
3,927
393
945
740
160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
kleissee
Jing Wei
8
0 / 2 / 0
4,656
466
963
3,983
567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mercury
konamo-NC-
Mercury
10
5 / 2 / 1
5,706
571
6,391
5,494
1,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
0 / 0 / 1
4,643
464
1,413
5,230
1,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 0
6,307
631
3,898
3,553
938
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
0 / 3 / 0
4,503
450
2,159
4,805
1,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

9
1 / 2 / 1
5,299
530
2,738
6,465
1,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Serqet
melmann1
Serqet
8
1 / 1 / 2
5,534
553
3,241
7,113
4,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ra
9
2 / 5 / 0
5,551
555
1,334
4,770
1,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
9
10
Kills
6
6
Deaths
11
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
0
0
2
L
0
3
0
0
W
Hercules
capieren
Hercules
4
1
3
5.5
L
1
2
1
0.75
W
Vulcan
iuuury
Vulcan
1
1
2
2
W
Jing Wei
kleissee
Jing Wei
0
2
0
0
W
Mercury
konamo-NC-
Mercury
5
2
1
2.75
L
Serqet
melmann1
Serqet
1
1
2
2
L
Ra
2
5
0
0.4
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,737
Damage
13,370
22,710
Taken
26,706
8,016
Mitigated
10,257
5,381
Healing
7,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,898
2,122
0
2,301
3,553
938
1,368
353
3,200
43,545
0
L
2,159
824
0
1,224
4,805
1,964
0
0
4,516
0
12,945
W
Hercules
capieren
Hercules
6,025
2,145
0
1,722
7,263
3,934
0
108
6,770
0
22,686
L
2,738
623
0
1,222
6,465
1,801
0
836
5,448
0
23,228
W
Vulcan
iuuury
Vulcan
945
323
0
0
740
160
0
23
717
4,756
0
W
Jing Wei
kleissee
Jing Wei
963
745
0
1,327
3,983
567
0
2,227
1,756
0
21,865
W
Mercury
konamo-NC-
Mercury
6,391
3,269
0
500
5,494
1,384
0
960
4,330
0
29,312
L
Serqet
melmann1
Serqet
3,241
796
109
2,098
7,113
4,012
0
658
6,357
0
13,736
L
Ra
1,334
271
107
401
4,770
1,542
377
435
4,317
26,126
0
W
1,413
130
0
1,832
5,230
1,971
0
1,914
3,316
12,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,655
Gold Earned
27,194
175
Minions Killed
242
0
Camps Cleared
0
818,726
Distance Traveled
857,497
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,307
631
79
8
0
179,759
1
L
Odin
4,503
450
36
4
0
108,750
2
W
Hercules
5,723
572
40
4
0
198,934
1
L
Pele
5,299
530
51
5
0
198,948
0
W
Vulcan
3,927
393
8
1
0
62,822
0
W
Jing Wei
4,656
466
58
6
0
183,768
6
W
Mercury
5,706
571
52
5
0
206,995
3
L
Serqet
5,534
553
26
3
0
202,377
4
L
Ra
5,551
555
50
5
0
167,663
0
W
Cerberus
4,643
464
17
2
0
166,207
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role