Player Matchup

Loki
Loki
LordOnii-Chan
Loki
Level 137
God Stats
9W - 17L
1,621 SR
Queue Stats
50W - 46L
1,594 Elo+
Party 1
Nu Wa
Nu Wa
LordOnii-Sama
Nu Wa
Level 103
God Stats
4W - 0L
1,917 SR
Queue Stats
20W - 15L
1,652 Elo+
Party 1
Shiva
Shiva
LordOnii-San
Shiva
Level 126
God Stats
6W - 1L
1,815 SR
Queue Stats
26W - 20L
1,598 Elo+
Party 1
Osiris
Osiris
Osni2024
Osiris
Level 116
God Stats
2W - 1L
1,418 SR
Queue Stats
30W - 32L
1,522 Elo+
Party 1
Xbalanque
Xbalanque
tio boris 9466
Xbalanque
Level 63
God Stats
2W - 3L
1,696 SR
Queue Stats
228W - 203L
1,521 Elo+
Solo
Team Averages
Level 109
1,693 SR
1,578 Elo+

VS

Team Averages
Level 82
1,466 SR
1,443 Elo+
Zhong Kui
Zhong Kui
Berus SC
Zhong Kui
Level 60
God Stats
0W - 2L
1,231 SR
Queue Stats
81W - 82L
1,480 Elo+
Solo
Bastet
Bastet
Illuminaty00
Bastet
Level 66
God Stats
1W - 2L
1,584 SR
Queue Stats
5W - 8L
1,527 Elo+
Solo
Ymir
Ymir
Leathe_Hotrodz
Ymir
Level 109
God Stats
3W - 4L
1,500 SR
Queue Stats
275W - 299L
1,409 Elo+
Solo
Medusa
Medusa
MurrBdog
Medusa
Level 87
God Stats
2W - 3L
1,515 SR
Queue Stats
307W - 291L
1,391 Elo+
Solo
Camazotz
Camazotz
murillooscar24
Camazotz
Level 86
God Stats
2W - 4L
1,503 SR
Queue Stats
365W - 384L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 6 / 6
9,008
563
14,054
12,664
3,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

16
8 / 2 / 4
10,055
628
14,985
8,024
2,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 2 / 10
8,395
525
5,564
14,869
7,107
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Osiris
Osni2024
Osiris
17
2 / 1 / 1
9,374
586
8,348
11,835
11,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Xbalanque
tio boris 9466
Xbalanque
12
1 / 8 / 2
7,631
477
6,455
15,212
4,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Berus SC
Zhong Kui
13
2 / 5 / 4
8,307
519
11,871
11,921
7,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
14
8 / 4 / 6
9,228
577
10,471
14,268
4,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 0 / 0
8,284
518
5,995
9,552
11,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
MurrBdog
Medusa
13
4 / 6 / 3
7,979
499
9,148
15,233
4,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Camazotz
13
4 / 7 / 1
8,007
500
5,343
16,745
6,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
33
22
Kills
19
19
Deaths
22
23
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Berus SC
Zhong Kui
2
5
4
0.8
L
Bastet
8
4
6
2.75
L
1
0
0
1
W
10
6
6
2.17
W
8
2
4
5
W
1
2
10
3
L
Medusa
MurrBdog
Medusa
4
6
3
0.92
W
Osiris
Osni2024
Osiris
2
1
1
2.5
L
Camazotz
4
7
1
0.64
W
Xbalanque
tio boris 9466
Xbalanque
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,406
Damage
42,828
62,604
Taken
67,719
28,704
Mitigated
33,233
23,743
Healing
18,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Berus SC
Zhong Kui
11,871
1,975
0
3,163
11,921
7,621
396
3,473
8,448
52,219
4,619
L
Bastet
10,471
2,676
0
1,772
14,268
4,075
0
3,061
10,697
0
44,429
L
5,995
689
0
1,952
9,552
11,156
0
1,374
8,178
51,012
0
W
14,054
6,038
0
1,763
12,664
3,776
0
3,684
8,951
0
37,756
W
14,985
2,430
154
2,842
8,024
2,286
616
3,113
4,911
69,232
0
W
5,564
1,199
2,976
4,999
14,869
7,107
0
3,582
11,287
171
33,898
L
Medusa
MurrBdog
Medusa
9,148
3,533
0
5,910
15,233
4,344
0
2,996
12,237
0
45,695
W
Osiris
Osni2024
Osiris
8,348
2,682
0
6,324
11,835
11,064
0
5,232
5,941
0
67,247
L
Camazotz
5,343
2,597
0
5,751
16,745
6,037
0
4,081
12,664
0
51,803
W
Xbalanque
tio boris 9466
Xbalanque
6,455
1,971
170
4,515
15,212
4,471
85
787
14,425
0
44,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,463
Gold Earned
41,805
418
Minions Killed
426
0
Camps Cleared
0
1,550,473
Distance Traveled
1,492,467
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,307
519
104
7
0
261,965
0
L
Bastet
9,228
577
58
4
0
326,858
7
L
Ymir
8,284
518
105
7
0
296,150
4
W
Loki
9,008
563
47
3
0
297,899
1
W
Nu Wa
10,055
628
105
7
0
315,552
6
W
Shiva
8,395
525
59
4
0
327,901
1
L
Medusa
7,979
499
74
5
0
279,140
6
W
Osiris
9,374
586
131
8
0
311,397
5
L
Camazotz
8,007
500
85
5
0
328,354
0
W
Xbalanque
7,631
477
76
5
0
297,724
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role