Player Matchup

Atlas
Atlas
Gayestboy55
Atlas
Level 25
God Stats
23W - 7L
1,897 SR
Queue Stats
46W - 15L
1,729 Elo+
Party 1
Ne Zha
Ne Zha
King_Onionn
Ne Zha
Level 88
God Stats
5W - 3L
1,793 SR
Queue Stats
85W - 53L
1,655 Elo+
Party 1
Neith
Neith
McMullen1013
Neith
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 46L
1,554 Elo+
Party 1
Team Averages
Level 77
1,730 SR
1,646 Elo+

VS

Team Averages
Level 78
1,461 SR
1,492 Elo+
Bellona
Bellona
Blinkz-Shikinami
Bellona
Level 81
God Stats
341W - 268L
1,570 SR
Queue Stats
341W - 268L
1,606 Elo+
Party 2
Ah Puch
Ah Puch
Dancing_Beer_
Ah Puch
Level 47
God Stats
1W - 3L
1,313 SR
Queue Stats
13W - 37L
1,147 Elo+
Solo
Amaterasu
Amaterasu
v_Criiziz
Amaterasu
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
111W - 77L
1,721 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 10
12,403
827
13,788
17,578
20,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
15
4 / 6 / 11
11,451
763
17,584
14,338
6,563
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
7 / 4 / 9
12,083
806
10,651
9,329
4,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 6 / 5
10,958
731
8,892
15,104
13,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ah Puch
14
2 / 7 / 5
10,083
672
10,639
14,066
3,767
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
v_Criiziz
Amaterasu
14
4 / 5 / 5
10,284
686
11,835
19,663
10,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
27
18
Kills
12
12
Deaths
18
30
Assists
15
Player
Kills
Deaths
Assists
KDA
L
6
6
5
1.42
L
Ah Puch
2
7
5
0.64
W
7
2
10
6
W
Ne Zha
4
6
11
1.58
W
7
4
9
2.88
L
Amaterasu
v_Criiziz
Amaterasu
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,023
Damage
31,366
41,245
Taken
48,833
31,504
Mitigated
27,066
5,832
Healing
8,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,892
1,488
337
1,903
15,104
13,091
0
5,280
9,824
0
19,760
L
Ah Puch
10,639
881
0
2,142
14,066
3,767
0
4,027
10,039
35,067
0
W
13,788
4,521
0
981
17,578
20,595
171
5,296
11,904
32,663
0
W
Ne Zha
17,584
4,791
483
2,854
14,338
6,563
0
3,258
10,829
0
40,499
W
10,651
2,736
0
1,514
9,329
4,346
1,760
2,786
6,277
0
41,053
L
Amaterasu
v_Criiziz
Amaterasu
11,835
5,494
471
3,501
19,663
10,208
0
4,760
14,903
0
36,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,937
Gold Earned
31,325
179
Minions Killed
131
10
Camps Cleared
3
800,744
Distance Traveled
792,460
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,958
731
21
1
0
291,338
0
L
Ah Puch
10,083
672
67
4
1
229,177
5
W
Atlas
12,403
827
49
3
4
265,788
3
W
Ne Zha
11,451
763
43
3
3
271,063
5
W
Neith
12,083
806
87
6
3
263,893
3
L
Amaterasu
10,284
686
43
3
2
271,945
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role