Player Matchup

Fenrir
Fenrir
FadedVim YT
Fenrir
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 27L
1,449 Elo+
Party 2
Mercury
Mercury
LogisticDaniil
Mercury
Level 102
God Stats
3W - 4L
1,536 SR
Queue Stats
425W - 426L
1,477 Elo+
Party 2
Cabrakan
Cabrakan
Mexim0de
Cabrakan
Level 44
God Stats
4W - 1L
1,839 SR
Queue Stats
18W - 13L
1,557 Elo+
Party 2
Athena
Athena
oatzs
Athena
Level 47
God Stats
152W - 121L
1,507 SR
Queue Stats
220W - 211L
1,503 Elo+
Party 3
Izanami
Izanami
peanutbuttaballz
Izanami
Level 69
God Stats
22W - 12L
1,694 SR
Queue Stats
235W - 186L
1,545 Elo+
Party 3
Team Averages
Level 73
1,615 SR
1,506 Elo+

VS

Team Averages
Level 61
1,386 SR
1,333 Elo+
Danzaburou
Danzaburou
Bubbajoe7
Danzaburou
Level 21
God Stats
3W - 1L
1,215 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Shiva
Shiva
HELLSGRAVE
Shiva
Level 128
God Stats
6W - 8L
1,483 SR
Queue Stats
58W - 56L
1,458 Elo+
Party 1
Bacchus
Bacchus
NotRodney
Bacchus
Level 12
God Stats
0W - 2L
1,533 SR
Queue Stats
4W - 2L
1,157 Elo+
Party 1
Nox
Nox
Segrist
Nox
Level 81
God Stats
0W - 1L
1,461 SR
Queue Stats
4W - 3L
1,157 Elo+
Party 1
Cu Chulainn
Cu Chulainn
dantethe_1
Cu Chulainn
Level 61
God Stats
22W - 18L
1,238 SR
Queue Stats
187W - 190L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
5 / 2 / 2
6,168
617
5,882
8,383
4,146
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
4 / 0 / 4
5,936
594
1,965
6,356
1,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
Mexim0de
Cabrakan
10
2 / 2 / 2
5,750
575
2,734
6,087
3,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Athena
oatzs
Athena
9
3 / 1 / 6
5,732
573
3,992
7,342
4,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
5 / 1 / 4
6,335
634
6,714
4,910
1,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bubbajoe7
Danzaburou
7
1 / 5 / 1
4,848
485
5,020
7,275
1,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
10
1 / 3 / 2
5,712
571
3,879
7,853
2,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bacchus
NotRodney
Bacchus
8
1 / 2 / 0
4,799
480
1,153
5,492
3,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nox
8
1 / 5 / 2
5,074
507
2,289
5,440
1,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cu Chulainn
dantethe_1
Cu Chulainn
9
2 / 4 / 0
5,710
571
4,955
6,756
4,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
19
Kills
6
6
Deaths
19
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Bubbajoe7
Danzaburou
1
5
1
0.3
W
Fenrir
5
2
2
3
L
Shiva
1
3
2
0.67
W
4
0
4
6
W
Cabrakan
Mexim0de
Cabrakan
2
2
2
1.5
L
Bacchus
NotRodney
Bacchus
1
2
0
0.5
L
Nox
1
5
2
0.4
L
Cu Chulainn
dantethe_1
Cu Chulainn
2
4
0
0.5
W
Athena
oatzs
Athena
3
1
6
6
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,287
Damage
17,296
33,078
Taken
32,816
15,233
Mitigated
14,655
9,700
Healing
7,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Bubbajoe7
Danzaburou
5,020
2,524
0
1,316
7,275
1,765
0
1,310
5,930
0
20,073
W
Fenrir
5,882
1,475
0
2,322
8,383
4,146
0
0
7,938
0
25,623
L
Shiva
3,879
601
128
2,300
7,853
2,905
0
965
6,886
0
30,017
W
1,965
542
0
980
6,356
1,901
0
0
6,323
0
30,923
W
Cabrakan
Mexim0de
Cabrakan
2,734
620
0
2,210
6,087
3,181
0
2,160
3,927
27,595
0
L
Bacchus
NotRodney
Bacchus
1,153
247
55
1,593
5,492
3,633
0
1,231
4,261
13,071
0
L
Nox
2,289
292
0
261
5,440
1,646
102
2,830
2,574
13,933
0
L
Cu Chulainn
dantethe_1
Cu Chulainn
4,955
1,418
0
1,514
6,756
4,706
0
390
5,994
0
23,259
W
Athena
oatzs
Athena
3,992
1,394
437
2,435
7,342
4,475
572
908
6,401
11,514
0
W
6,714
4,235
394
922
4,910
1,530
2,285
374
4,536
0
37,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,921
Gold Earned
26,143
264
Minions Killed
198
0
Camps Cleared
0
995,359
Distance Traveled
942,237
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,848
485
37
4
0
180,551
0
W
Fenrir
6,168
617
54
5
0
190,268
3
L
Shiva
5,712
571
64
6
0
213,034
2
W
Mercury
5,936
594
67
7
0
236,709
4
W
Cabrakan
5,750
575
51
5
0
167,383
1
L
Bacchus
4,799
480
18
2
0
195,469
1
L
Nox
5,074
507
27
3
0
180,735
1
L
Cu Chulainn
5,710
571
52
5
0
172,448
4
W
Athena
5,732
573
12
1
0
213,127
3
W
Izanami
6,335
634
80
8
0
187,872
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role