Player Matchup

Awilix
Awilix
FuriousSaints97
Awilix
Level 155
God Stats
0W - 4L
1,500 SR
Queue Stats
173W - 127L
1,510 Elo+
Party 1
Bacchus
Bacchus
MrWhitRabbit
Bacchus
Level 115
God Stats
1W - 2L
1,668 SR
Queue Stats
105W - 105L
1,531 Elo+
Party 1
Zeus
Zeus
RedLegionnaire0
Zeus
Level 118
God Stats
5W - 6L
1,758 SR
Queue Stats
180W - 166L
1,581 Elo+
Party 1
Team Averages
Level 129
1,642 SR
1,540 Elo+

VS

Team Averages
Level 108
1,506 SR
1,253 Elo+
Merlin
Merlin
Dragonabyss8
Merlin
Level 157
God Stats
1W - 1L
1,519 SR
Queue Stats
20W - 19L
1,235 Elo+
Party 2
Gilgamesh
Gilgamesh
GarbageSushi
Gilgamesh
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,235 Elo+
Party 2
Ne Zha
Ne Zha
Xiled-Prime
Ne Zha
Level 79
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 33L
1,288 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 10 / 4
11,684
687
4,815
17,654
5,940
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
MrWhitRabbit
Bacchus
15
1 / 3 / 9
11,557
680
7,353
13,178
19,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
6 / 5 / 5
12,053
709
17,907
9,816
3,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
5 / 3 / 11
12,312
724
12,358
10,622
4,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
GarbageSushi
Gilgamesh
16
6 / 3 / 11
11,734
690
8,836
15,855
17,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
17
7 / 6 / 8
12,112
712
13,190
13,531
8,305
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
48
11
Kills
18
18
Deaths
12
18
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Merlin
5
3
11
3.5
L
4
10
4
0.6
W
Gilgamesh
GarbageSushi
Gilgamesh
6
3
11
3.83
L
Bacchus
MrWhitRabbit
Bacchus
1
3
9
1.83
L
6
5
5
1.7
W
Ne Zha
7
6
8
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,075
Damage
34,384
40,648
Taken
40,008
28,195
Mitigated
29,472
3,628
Healing
5,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
12,358
1,085
116
2,011
10,622
4,142
679
6,446
4,176
60,029
0
L
4,815
1,651
0
590
17,654
5,940
694
4,325
12,760
0
29,858
W
Gilgamesh
GarbageSushi
Gilgamesh
8,836
1,664
0
682
15,855
17,025
607
11,614
4,241
626
18,950
L
Bacchus
MrWhitRabbit
Bacchus
7,353
488
445
2,056
13,178
19,159
286
3,289
9,298
18,073
0
L
17,907
854
0
537
9,816
3,096
364
4,569
4,833
50,825
0
W
Ne Zha
13,190
1,988
0
2,649
13,531
8,305
1,714
7,660
5,871
0
33,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,294
Gold Earned
36,158
155
Minions Killed
158
7
Camps Cleared
8
811,337
Distance Traveled
828,953
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,312
724
109
6
5
260,732
3
L
Awilix
11,684
687
39
2
3
254,946
4
W
Gilgamesh
11,734
690
20
1
1
280,309
0
L
Bacchus
11,557
680
23
1
0
309,317
5
L
Zeus
12,053
709
93
5
4
247,074
1
W
Ne Zha
12,112
712
29
2
2
287,912
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role