Player Matchup

Mercury
Mercury
Silver V
Dakkn
Mercury
Silver V
Level 68
God Stats
2W - 3L
1,620 SR
Queue Stats
252W - 272L
574 MMR
Solo
Izanami
Izanami
Bronze III
DeepHurting
Izanami
Bronze III
Level 58
God Stats
0W - 4L
1,453 SR
Queue Stats
5W - 27L
686 MMR
Party 1
Ra
Ra
Silver IV
PINSTRIPESAX
Ra
Silver IV
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
174W - 213L
695 MMR
Solo
Thoth
Thoth
Silver II
dbone
Thoth
Silver II
Level 156
God Stats
2W - 5L
1,359 SR
Queue Stats
237W - 236L
876 MMR
Party 1
Achilles
Achilles
Silver III
drythighs
Achilles
Silver III
Level 124
God Stats
11W - 24L
1,410 SR
Queue Stats
599W - 647L
842 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 110
1,468 SR
735 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 134
1,527 SR
1,039 MMR
Fenrir
Fenrir
Silver II
 
Fenrir
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Silver V
 
Ganesha
Silver V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver IV
BALTZ84
Sol
Silver IV
Level 160
God Stats
9W - 7L
1,743 SR
Queue Stats
480W - 502L
704 MMR
Solo
Apollo
Apollo
Silver IV
SilvRLeagueBantR
Apollo
Silver IV
Level 95
God Stats
17W - 18L
1,492 SR
Queue Stats
184W - 208L
772 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver IV
UncleFlintyPoo
Morgan Le Fay
Silver IV
Level 129
God Stats
1W - 0L
1,400 SR
Queue Stats
112W - 128L
719 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Dakkn
Mercury
13
3 / 6 / 3
8,221
514
5,863
12,886
4,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
DeepHurting
Izanami
13
0 / 5 / 0
7,497
469
4,546
11,251
3,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 6 / 1
6,778
424
4,518
11,480
4,123
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thoth
dbone
Thoth
13
3 / 3 / 1
8,103
506
11,829
6,928
1,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
drythighs
Achilles
13
1 / 3 / 2
7,637
477
8,343
16,725
12,316
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
BastetArachneMulan

VS

Bans
ThorGebAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
12 / 2 / 5
10,270
642
8,794
12,570
6,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ganesha
 
Ganesha
12
0 / 1 / 8
7,923
495
2,960
11,207
8,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sol
15
3 / 0 / 3
8,925
558
6,208
7,233
2,268
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
5 / 2 / 6
9,378
586
11,637
16,034
6,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
UncleFlintyPoo
Morgan Le Fay
14
3 / 2 / 11
8,516
532
8,926
8,432
3,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
56
7
Kills
23
23
Deaths
7
7
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
12
2
5
7.25
W
Ganesha
 
Ganesha
0
1
8
4
W
Sol
3
0
3
4.5
L
Mercury
Dakkn
Mercury
3
6
3
0.75
L
Izanami
DeepHurting
Izanami
0
5
0
0
L
0
6
1
0.08
W
5
2
6
4
W
Morgan Le Fay
UncleFlintyPoo
Morgan Le Fay
3
2
11
4.25
L
Thoth
dbone
Thoth
3
3
1
1.17
L
Achilles
drythighs
Achilles
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,099
Damage
38,525
59,270
Taken
55,476
25,705
Mitigated
27,358
15,929
Healing
16,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,794
1,263
0
5,285
12,570
6,115
156
2,201
10,369
0
63,108
W
Ganesha
 
Ganesha
2,960
293
0
1,818
11,207
8,848
50
4,886
6,321
19,695
0
W
Sol
6,208
1,802
0
3,664
7,233
2,268
2,241
829
6,404
65,733
0
L
Mercury
Dakkn
Mercury
5,863
1,727
0
3,802
12,886
4,382
29
2,602
10,240
0
41,561
L
Izanami
DeepHurting
Izanami
4,546
2,045
0
3,371
11,251
3,126
0
4,293
6,922
0
53,849
L
4,518
266
2,114
2,968
11,480
4,123
0
5,866
5,430
26,845
0
W
11,637
5,139
0
4,477
16,034
6,998
1,150
4,512
11,522
0
53,534
W
Morgan Le Fay
UncleFlintyPoo
Morgan Le Fay
8,926
895
0
1,528
8,432
3,129
813
3,919
4,513
43,947
0
L
Thoth
dbone
Thoth
11,829
271
0
391
6,928
1,758
0
2,645
4,157
62,947
0
L
Achilles
drythighs
Achilles
8,343
862
0
3,283
16,725
12,316
58
2,169
14,427
1,307
35,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,236
Gold Earned
45,012
424
Minions Killed
426
0
Camps Cleared
0
1,528,530
Distance Traveled
1,582,773
23
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,270
642
100
6
0
346,923
5
W
Ganesha
7,923
495
7
0
0
321,491
11
W
Sol
8,925
558
120
8
0
303,311
1
L
Mercury
8,221
514
81
5
0
334,279
3
L
Izanami
7,497
469
115
7
0
291,033
2
L
Ra
6,778
424
44
3
0
270,968
2
W
Apollo
9,378
586
105
7
0
288,576
5
W
Morgan Le Fay
8,516
532
94
6
0
322,472
9
L
Thoth
8,103
506
110
7
0
306,474
9
L
Achilles
7,637
477
74
5
0
325,776
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role