Player Matchup

Morgan Le Fay
Morgan Le Fay
ChevyXB1
Morgan Le Fay
Level 86
God Stats
6W - 4L
1,433 SR
Queue Stats
296W - 320L
1,422 Elo+
Party 1
Cerberus
Cerberus
M2S Ch3 Wavy
Cerberus
Level 156
God Stats
6W - 2L
1,366 SR
Queue Stats
124W - 129L
1,396 Elo+
Party 1
Vamana
Vamana
Sammieb44
Vamana
Level 160
God Stats
6W - 6L
1,606 SR
Queue Stats
207W - 219L
1,449 Elo+
Party 1
Jing Wei
Jing Wei
SirGagnon
Jing Wei
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 60L
1,492 Elo+
Party 3
Pele
Pele
embattelwill
Pele
Level 97
God Stats
3W - 3L
1,500 SR
Queue Stats
49W - 51L
1,492 Elo+
Party 3
Team Averages
Level 117
1,481 SR
1,450 Elo+

VS

Team Averages
Level 90
1,416 SR
1,427 Elo+
Achilles
Achilles
BoreSnipeR0114
Achilles
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 23L
1,437 Elo+
Party 2
Susano
Susano
Datrix V
Susano
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 69L
1,515 Elo+
Party 2
Bellona
Bellona
JJcromes
Bellona
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
146W - 152L
1,390 Elo+
Solo
Raijin
Raijin
S1mccabelife
Raijin
Level 67
God Stats
2W - 2L
1,285 SR
Queue Stats
78W - 82L
1,417 Elo+
Solo
Jormungandr
Jormungandr
WEATHERMAN 37
Jormungandr
Level 104
God Stats
0W - 3L
1,295 SR
Queue Stats
379W - 376L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ChevyXB1
Morgan Le Fay
20
6 / 1 / 10
12,621
742
11,904
9,477
4,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
M2S Ch3 Wavy
Cerberus
20
7 / 7 / 12
13,357
786
17,599
24,909
18,475
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vamana
Sammieb44
Vamana
17
6 / 6 / 10
11,535
679
15,164
18,689
14,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Jing Wei
SirGagnon
Jing Wei
19
4 / 1 / 16
12,065
710
13,748
10,229
4,209
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
5 / 3 / 14
12,832
755
19,653
20,086
8,899
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
18
4 / 9 / 5
11,000
647
9,440
26,505
36,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Susano
Datrix V
Susano
20
7 / 6 / 7
11,406
671
21,887
18,096
8,411
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bellona
JJcromes
Bellona
5
0 / 0 / 0
7,232
425
0
0
0
Raijin
20
3 / 9 / 10
11,903
700
15,435
14,781
5,463
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Jormungandr
WEATHERMAN 37
Jormungandr
20
4 / 4 / 9
12,504
736
17,630
26,620
28,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
49
28
Kills
18
18
Deaths
28
62
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Achilles
4
9
5
0.72
W
Morgan Le Fay
ChevyXB1
Morgan Le Fay
6
1
10
11
L
Susano
Datrix V
Susano
7
6
7
1.75
L
Bellona
JJcromes
Bellona
0
0
0
0
W
Cerberus
M2S Ch3 Wavy
Cerberus
7
7
12
1.86
L
Raijin
3
9
10
0.89
W
Vamana
Sammieb44
Vamana
6
6
10
1.83
W
Jing Wei
SirGagnon
Jing Wei
4
1
16
12
L
Jormungandr
WEATHERMAN 37
Jormungandr
4
4
9
2.13
W
5
3
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,068
Damage
64,392
83,390
Taken
86,002
50,708
Mitigated
78,513
38,387
Healing
15,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
9,440
1,730
249
2,232
26,505
36,151
38
6,360
19,777
0
15,399
W
Morgan Le Fay
ChevyXB1
Morgan Le Fay
11,904
1,195
1,168
2,793
9,477
4,216
294
2,925
6,348
26,411
0
L
Susano
Datrix V
Susano
21,887
3,153
1,900
3,063
18,096
8,411
0
6,807
11,011
0
31,469
L
Bellona
JJcromes
Bellona
0
0
0
0
0
0
0
0
0
0
0
W
Cerberus
M2S Ch3 Wavy
Cerberus
17,599
1,647
1,722
6,284
24,909
18,475
667
8,895
15,863
33,902
0
L
Raijin
15,435
1,843
881
1,681
14,781
5,463
0
6,592
8,045
31,222
0
W
Vamana
Sammieb44
Vamana
15,164
7,657
1,441
5,652
18,689
14,909
1,268
10,281
8,205
0
31,352
W
Jing Wei
SirGagnon
Jing Wei
13,748
10,958
3,947
3,941
10,229
4,209
1,703
3,688
6,331
0
27,024
L
Jormungandr
WEATHERMAN 37
Jormungandr
17,630
3,236
157
5,291
26,620
28,488
0
8,624
17,666
53,821
0
W
19,653
6,004
2,527
8,912
20,086
8,899
1,404
7,276
12,697
0
41,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,410
Gold Earned
54,045
167
Minions Killed
130
0
Camps Cleared
0
1,619,694
Distance Traveled
1,157,411
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
11,000
647
9
1
0
288,296
0
W
Morgan Le Fay
12,621
742
35
2
0
322,007
0
L
Susano
11,406
671
17
1
0
318,161
0
L
Bellona
7,232
425
0
0
0
0
0
W
Cerberus
13,357
786
47
3
0
272,403
0
L
Raijin
11,903
700
38
2
0
250,015
0
W
Vamana
11,535
679
16
1
0
331,035
0
W
Jing Wei
12,065
710
37
2
0
343,805
0
L
Jormungandr
12,504
736
66
4
0
300,939
0
W
Pele
12,832
755
32
2
0
350,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role