Player Matchup

Janus
Janus
ChadmiralHipster
Janus
Level 22
God Stats
4W - 10L
1,427 SR
Queue Stats
230W - 186L
1,413 Elo+
Party 3
Anubis
Anubis
HollyKNN
Anubis
Level 92
God Stats
7W - 9L
1,545 SR
Queue Stats
274W - 212L
1,431 Elo+
Party 3
Atlas
Atlas
Ozxhus
Atlas
Level 27
God Stats
2W - 5L
1,373 SR
Queue Stats
26W - 29L
1,471 Elo+
Party 4
Shiva
Shiva
Sekyriut
Shiva
Level 87
God Stats
2W - 3L
1,493 SR
Queue Stats
71W - 70L
1,566 Elo+
Party 4
Neith
Neith
santiavend
Neith
Level 49
God Stats
5W - 5L
1,712 SR
Queue Stats
135W - 148L
1,442 Elo+
Solo
Team Averages
Level 55
1,510 SR
1,465 Elo+

VS

Team Averages
Level 46
1,427 SR
1,440 Elo+
Ah Puch
Ah Puch
AceNyourh0l3
Ah Puch
Level 42
God Stats
1W - 0L
1,283 SR
Queue Stats
27W - 38L
1,298 Elo+
Solo
Bellona
Bellona
Mizuki6197
Bellona
Level 82
God Stats
7W - 2L
1,607 SR
Queue Stats
127W - 113L
1,583 Elo+
Party 2
Ganesha
Ganesha
Ragecage4488
Ganesha
Level 37
God Stats
2W - 2L
1,500 SR
Queue Stats
36W - 41L
1,425 Elo+
Party 1
Artemis
Artemis
shockwavenitsua
Artemis
Level 25
God Stats
2W - 2L
1,238 SR
Queue Stats
10W - 14L
1,442 Elo+
Party 1
Shiva
Shiva
sunmir657
Shiva
Level 44
God Stats
4W - 1L
1,508 SR
Queue Stats
47W - 47L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 2
7,470
439
2,306
4,508
1,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
HollyKNN
Anubis
15
7 / 2 / 1
8,914
524
10,649
8,690
3,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Atlas
Ozxhus
Atlas
11
1 / 6 / 4
7,139
420
4,615
16,090
11,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shiva
Sekyriut
Shiva
13
0 / 7 / 0
7,889
464
7,604
13,041
10,505
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
13
2 / 7 / 3
7,897
465
10,080
12,373
2,906
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AceNyourh0l3
Ah Puch
12
1 / 3 / 2
8,129
478
2,073
7,489
2,643
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
Mizuki6197
Bellona
18
5 / 0 / 3
10,689
629
7,857
12,051
8,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ganesha
Ragecage4488
Ganesha
13
0 / 4 / 13
8,536
502
6,547
17,146
10,402
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
10 / 3 / 2
9,725
572
15,364
9,184
2,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Shiva
sunmir657
Shiva
16
8 / 0 / 2
10,337
608
9,651
13,429
9,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
46
10
Kills
24
24
Deaths
10
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
AceNyourh0l3
Ah Puch
1
3
2
0.67
L
0
2
2
0.5
L
Anubis
HollyKNN
Anubis
7
2
1
3.75
W
Bellona
Mizuki6197
Bellona
5
0
3
6.5
L
Atlas
Ozxhus
Atlas
1
6
4
0.5
W
Ganesha
Ragecage4488
Ganesha
0
4
13
1.63
L
Shiva
Sekyriut
Shiva
0
7
0
0
L
Neith
2
7
3
0.5
W
10
3
2
3.67
W
Shiva
sunmir657
Shiva
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,254
Damage
41,492
54,702
Taken
59,299
29,176
Mitigated
34,115
8,316
Healing
20,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
AceNyourh0l3
Ah Puch
2,073
183
0
2,173
7,489
2,643
594
4,704
2,593
35,051
0
L
2,306
0
0
468
4,508
1,136
0
780
3,728
37,608
0
L
Anubis
HollyKNN
Anubis
10,649
224
0
3,605
8,690
3,462
0
1,483
7,207
63,565
0
W
Bellona
Mizuki6197
Bellona
7,857
2,029
0
4,329
12,051
8,956
0
2,569
9,450
0
98,331
L
Atlas
Ozxhus
Atlas
4,615
2,113
0
1,102
16,090
11,167
0
4,311
11,730
12,605
0
W
Ganesha
Ragecage4488
Ganesha
6,547
1,549
1,392
5,378
17,146
10,402
461
4,317
12,829
33,618
0
L
Shiva
Sekyriut
Shiva
7,604
525
0
387
13,041
10,505
79
271
12,079
8,906
42,598
L
Neith
10,080
3,114
289
2,465
12,373
2,906
588
1,775
10,517
0
56,518
W
15,364
8,843
0
3,627
9,184
2,315
1,422
4,354
4,830
0
64,763
W
Shiva
sunmir657
Shiva
9,651
2,337
0
3,361
13,429
9,799
0
2,851
10,524
0
66,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,309
Gold Earned
47,416
441
Minions Killed
478
0
Camps Cleared
0
1,630,258
Distance Traveled
1,668,906
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,129
478
60
4
0
288,530
3
L
Janus
7,470
439
91
5
0
341,421
1
L
Anubis
8,914
524
119
7
0
332,274
4
W
Bellona
10,689
629
161
9
0
399,944
5
L
Atlas
7,139
420
10
1
0
314,285
2
W
Ganesha
8,536
502
8
0
0
338,890
3
L
Shiva
7,889
464
109
6
0
345,971
1
L
Neith
7,897
465
112
7
0
296,307
1
W
Artemis
9,725
572
127
7
0
298,273
1
W
Shiva
10,337
608
122
7
0
343,269
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role