Player Matchup

Artemis
Artemis
Darth Friker
Artemis
Level 77
God Stats
2W - 1L
1,612 SR
Queue Stats
29W - 22L
1,637 Elo+
Party 2
Yemoja
Yemoja
DeanDingus00
Yemoja
Level 68
God Stats
2W - 1L
1,545 SR
Queue Stats
31W - 21L
1,652 Elo+
Party 2
Aphrodite
Aphrodite
GrandmaHands
Aphrodite
Level 18
God Stats
5W - 1L
1,504 SR
Queue Stats
13W - 8L
1,605 Elo+
Party 2
Da Ji
Da Ji
Hubstubs
Da Ji
Level 69
God Stats
5W - 1L
1,886 SR
Queue Stats
17W - 10L
1,859 Elo+
Party 2
Chang'e
Chang'e
It is Forty Two
Chang'e
Level 107
God Stats
3W - 2L
1,535 SR
Queue Stats
24W - 19L
1,607 Elo+
Party 2
Team Averages
Level 68
1,616 SR
1,672 Elo+

VS

Team Averages
Level 67
1,588 SR
1,508 Elo+
Tyr
Tyr
 
Tyr
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
AlerionAshkore
Medusa
Level 124
God Stats
4W - 2L
1,718 SR
Queue Stats
57W - 43L
1,596 Elo+
Party 1
Loki
Loki
JUGGERNAUTtwins
Loki
Level 25
God Stats
40W - 39L
1,700 SR
Queue Stats
165W - 218L
1,471 Elo+
Solo
Fafnir
Fafnir
Malkyta
Fafnir
Level 28
God Stats
1W - 2L
1,523 SR
Queue Stats
57W - 53L
1,606 Elo+
Party 1
Agni
Agni
bethany23
Agni
Level 29
God Stats
25W - 34L
1,498 SR
Queue Stats
76W - 96L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Darth Friker
Artemis
19
8 / 1 / 18
11,758
840
19,259
12,810
5,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
17
1 / 3 / 27
11,428
816
8,070
18,732
19,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Aphrodite
GrandmaHands
Aphrodite
18
5 / 2 / 23
11,384
813
10,992
17,226
7,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
Hubstubs
Da Ji
20
19 / 6 / 8
13,105
936
26,754
17,280
8,666
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

19
4 / 3 / 26
11,567
826
15,257
15,237
7,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
17
2 / 6 / 4
10,281
734
10,554
19,935
21,940
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
7 / 12 / 6
11,287
806
27,026
21,397
8,117
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 8 / 5
9,555
683
7,151
16,016
5,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
Malkyta
Fafnir
15
0 / 3 / 12
9,745
696
5,099
19,381
20,566
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Agni
19
5 / 8 / 3
11,727
838
16,812
14,257
5,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

139
Kill Participation
45
37
Kills
15
15
Deaths
37
102
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
2
6
4
0.67
L
7
12
6
0.83
W
Artemis
Darth Friker
Artemis
8
1
18
17
W
Yemoja
1
3
27
4.83
W
Aphrodite
GrandmaHands
Aphrodite
5
2
23
8.25
W
Da Ji
Hubstubs
Da Ji
19
6
8
3.83
W
4
3
26
5.67
L
1
8
5
0.44
L
Fafnir
Malkyta
Fafnir
0
3
12
2
L
Agni
5
8
3
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,332
Damage
66,642
81,285
Taken
90,986
48,408
Mitigated
60,858
46,212
Healing
6,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
10,554
821
0
1,922
19,935
21,940
395
8,134
11,023
0
28,066
L
27,026
6,777
0
1,208
21,397
8,117
0
9,446
11,951
0
50,121
W
Artemis
Darth Friker
Artemis
19,259
8,689
0
2,005
12,810
5,100
2,594
1,936
10,874
0
41,709
W
Yemoja
8,070
1,649
6,935
3,534
18,732
19,882
775
6,753
11,979
19,648
0
W
Aphrodite
GrandmaHands
Aphrodite
10,992
1,689
8,182
7,366
17,226
7,506
841
7,343
9,883
40,726
0
W
Da Ji
Hubstubs
Da Ji
26,754
8,110
0
3,288
17,280
8,666
2,669
2,721
14,559
0
50,857
W
15,257
815
8,469
6,433
15,237
7,254
1,753
3,158
12,079
43,259
0
L
7,151
820
0
494
16,016
5,036
0
4,387
11,629
0
20,485
L
Fafnir
Malkyta
Fafnir
5,099
966
397
1,718
19,381
20,566
0
5,877
13,434
8,295
0
L
Agni
16,812
1,748
54
288
14,257
5,199
387
6,475
7,782
43,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,242
Gold Earned
52,595
235
Minions Killed
162
0
Camps Cleared
0
1,341,544
Distance Traveled
1,309,803
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,281
734
41
3
0
310,151
0
L
Medusa
11,287
806
38
3
0
239,415
2
W
Artemis
11,758
840
32
2
0
270,692
0
W
Yemoja
11,428
816
23
2
0
254,856
3
W
Aphrodite
11,384
813
65
5
0
282,659
5
W
Da Ji
13,105
936
47
3
0
259,218
2
W
Chang'e
11,567
826
68
5
0
274,119
1
L
Loki
9,555
683
28
2
0
250,990
2
L
Fafnir
9,745
696
4
0
0
257,178
0
L
Agni
11,727
838
51
4
0
252,069
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role