Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
ForceBlast
Ymir
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 13L
1,656 Elo+
Solo
Cupid
Cupid
publicspon007
Cupid
Level 127
God Stats
2W - 3L
1,500 SR
Queue Stats
184W - 190L
1,365 Elo+
Solo
Ne Zha
Ne Zha
xXDoCampoXx
Ne Zha
Level 87
God Stats
14W - 7L
1,454 SR
Queue Stats
24W - 23L
1,479 Elo+
Solo
Team Averages
Level 73
1,491 SR
1,500 Elo+

VS

Team Averages
Level 65
1,392 SR
1,365 Elo+
Hel
Hel
CephalonSeraphim
Hel
Level 69
God Stats
5W - 10L
1,435 SR
Queue Stats
88W - 80L
1,404 Elo+
Solo
Thanatos
Thanatos
JungleFiend
Thanatos
Level 43
God Stats
35W - 31L
1,171 SR
Queue Stats
476W - 529L
1,349 Elo+
Solo
Erlang Shen
Erlang Shen
MyBlock
Erlang Shen
Level 86
God Stats
6W - 5L
1,561 SR
Queue Stats
15W - 10L
1,421 Elo+
Solo
Neith
Neith
Ta2znkissz
Neith
Level 28
God Stats
33W - 40L
1,292 SR
Queue Stats
215W - 252L
1,303 Elo+
Party 2
Freya
Freya
mojowilly
Freya
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
341W - 350L
1,348 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
4 / 1 / 3
7,328
611
8,303
8,584
6,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Nu Wa
 
Nu Wa
11
1 / 1 / 4
6,462
539
4,381
6,000
1,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 0 / 4
6,299
525
1,965
4,711
2,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
3 / 0 / 1
6,240
520
5,466
4,297
1,321
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
12
4 / 1 / 3
6,850
571
5,367
7,353
2,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
5,032
419
4,144
6,224
1,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Thanatos
JungleFiend
Thanatos
9
0 / 1 / 1
5,613
468
1,463
6,901
1,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Erlang Shen
MyBlock
Erlang Shen
10
1 / 3 / 0
5,989
499
5,638
8,818
6,096
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
8
0 / 4 / 0
5,031
419
2,204
7,303
2,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Freya
mojowilly
Freya
11
1 / 3 / 0
6,310
526
3,455
7,394
2,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
12
Kills
3
3
Deaths
12
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
4
1
3
5.5
W
Nu Wa
 
Nu Wa
1
1
4
3
L
1
1
0
1
W
0
0
4
2
L
Thanatos
JungleFiend
Thanatos
0
1
1
0.5
L
Erlang Shen
MyBlock
Erlang Shen
1
3
0
0.33
L
Neith
0
4
0
0
L
Freya
mojowilly
Freya
1
3
0
0.33
W
3
0
1
3.5
W
Ne Zha
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,482
Damage
16,904
30,945
Taken
36,640
14,797
Mitigated
14,669
10,796
Healing
15,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
8,303
3,508
0
3,546
8,584
6,241
858
765
7,819
0
33,359
W
Nu Wa
 
Nu Wa
4,381
1,927
0
2,371
6,000
1,837
72
2,378
3,622
27,090
0
L
4,144
200
1,882
2,900
6,224
1,719
0
1,559
4,599
16,726
0
W
1,965
149
0
1,004
4,711
2,987
250
1,232
3,479
15,310
0
L
Thanatos
JungleFiend
Thanatos
1,463
306
0
5,052
6,901
1,915
0
574
6,247
0
26,293
L
Erlang Shen
MyBlock
Erlang Shen
5,638
3,241
0
1,502
8,818
6,096
129
259
8,519
0
29,604
L
Neith
2,204
205
0
1,470
7,303
2,417
0
654
6,623
0
26,145
L
Freya
mojowilly
Freya
3,455
1,118
0
3,186
7,394
2,522
0
2,822
4,306
33,698
3,339
W
5,466
1,180
158
1,249
4,297
1,321
543
1,185
3,112
0
31,615
W
Ne Zha
5,367
1,691
0
2,468
7,353
2,411
0
1,648
5,705
0
35,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,179
Gold Earned
27,975
277
Minions Killed
261
0
Camps Cleared
0
1,180,472
Distance Traveled
1,189,742
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,328
611
72
6
0
215,474
4
W
Nu Wa
6,462
539
58
5
0
233,475
3
L
Hel
5,032
419
22
2
0
234,487
1
W
Ymir
6,299
525
24
2
0
227,326
2
L
Thanatos
5,613
468
63
5
0
271,891
5
L
Erlang Shen
5,989
499
46
4
0
234,132
8
L
Neith
5,031
419
45
4
0
224,641
2
L
Freya
6,310
526
85
7
0
224,591
3
W
Cupid
6,240
520
62
5
0
217,102
1
W
Ne Zha
6,850
571
61
5
0
287,095
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role