Player Matchup

Gilgamesh
Gilgamesh
Platinum I
 
Gilgamesh
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Platinum II
 
Tyr
Platinum II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Platinum II
DaddyMerk
Cernunnos
Platinum II
Level 157
God Stats
13W - 10L
1,785 SR
Queue Stats
231W - 229L
1,928 MMR
Solo
Ra
Ra
Platinum II
ElEugenioTO
Ra
Platinum II
Level 160
God Stats
21W - 15L
1,496 SR
Queue Stats
402W - 380L
1,893 MMR
Party 1
Atlas
Atlas
Platinum IV
pegaso74
Atlas
Platinum IV
Level 160
God Stats
19W - 11L
1,586 SR
Queue Stats
321W - 312L
1,713 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 157
1,573 SR
1,707 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 139
1,559 SR
1,723 MMR
Mulan
Mulan
Platinum I
 
Mulan
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Platinum II
 
Tiamat
Platinum II
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold I
EddieOnJungle
Bacchus
Gold I
Level 121
God Stats
1W - 2L
1,523 SR
Queue Stats
36W - 24L
1,795 MMR
Solo
Nemesis
Nemesis
Platinum I
Tazmanía
Nemesis
Platinum I
Level 159
God Stats
17W - 25L
1,620 SR
Queue Stats
340W - 337L
1,900 MMR
Solo
Arachne
Arachne
Platinum I
Trenzend
Arachne
Platinum I
Level 116
God Stats
198W - 162L
1,653 SR
Queue Stats
409W - 411L
1,918 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
18
11 / 2 / 7
11,535
679
19,117
16,321
8,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tyr
 
Tyr
15
3 / 5 / 2
9,693
570
10,158
21,293
14,845
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
DaddyMerk
Cernunnos
19
7 / 2 / 4
11,493
676
15,567
17,735
7,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
3 / 2 / 3
10,827
637
5,140
6,338
2,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Atlas
pegaso74
Atlas
14
2 / 1 / 7
9,395
553
4,626
11,673
10,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bans
FenrirAmaterasuAgniCliodhna

VS

Bans
BastetArtioThothBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
16
7 / 6 / 1
10,334
608
19,027
20,253
16,926
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Tiamat
 
Tiamat
16
3 / 3 / 2
9,687
570
6,287
8,082
4,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
7
1 / 2 / 1
6,282
370
3,009
6,718
3,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Tazmanía
Nemesis
12
0 / 6 / 2
7,239
426
4,844
12,035
3,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Arachne
Trenzend
Arachne
14
1 / 9 / 2
8,727
513
11,979
23,365
10,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
20
26
Kills
12
12
Deaths
26
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
11
2
7
7.25
W
Tyr
 
Tyr
3
5
2
0.8
L
Mulan
 
Mulan
7
6
1
1.25
L
Tiamat
 
Tiamat
3
3
2
1.33
W
Cernunnos
DaddyMerk
Cernunnos
7
2
4
4.5
L
Bacchus
1
2
1
0.75
W
3
2
3
2.25
L
Nemesis
Tazmanía
Nemesis
0
6
2
0.17
L
Arachne
Trenzend
Arachne
1
9
2
0.22
W
Atlas
pegaso74
Atlas
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,608
Damage
45,146
73,360
Taken
70,453
43,667
Mitigated
38,406
26,164
Healing
20,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
19,117
8,716
0
1,096
16,321
8,305
0
2,588
13,565
0
83,517
W
Tyr
 
Tyr
10,158
1,449
0
8,518
21,293
14,845
0
1,252
19,977
0
54,074
L
Mulan
 
Mulan
19,027
2,298
0
6,923
20,253
16,926
0
5,337
14,736
0
68,596
L
Tiamat
 
Tiamat
6,287
950
0
1,610
8,082
4,074
0
628
7,450
68,682
0
W
Cernunnos
DaddyMerk
Cernunnos
15,567
7,116
0
10,250
17,735
7,623
5,218
1,392
16,339
0
102,958
L
Bacchus
3,009
531
0
1,285
6,718
3,477
0
1,330
5,365
10,284
0
W
5,140
312
1,411
2,205
6,338
2,593
904
1,365
4,869
91,179
0
L
Nemesis
Tazmanía
Nemesis
4,844
1,976
0
3,137
12,035
3,596
0
1,245
10,738
0
42,582
L
Arachne
Trenzend
Arachne
11,979
8,739
0
7,353
23,365
10,333
0
967
22,398
0
54,656
W
Atlas
pegaso74
Atlas
4,626
1,945
388
2,296
11,673
10,301
122
2,206
9,314
23,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,943
Gold Earned
42,269
605
Minions Killed
466
0
Camps Cleared
0
1,732,718
Distance Traveled
1,484,688
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,535
679
128
8
0
382,616
5
W
Tyr
9,693
570
95
6
0
349,828
8
L
Mulan
10,334
608
129
8
0
316,540
2
L
Tiamat
9,687
570
138
8
0
334,595
2
W
Cernunnos
11,493
676
173
10
0
311,753
2
L
Bacchus
6,282
370
10
1
0
192,152
4
W
Ra
10,827
637
184
11
0
355,098
5
L
Nemesis
7,239
426
89
5
0
332,962
3
L
Arachne
8,727
513
100
6
0
308,439
3
W
Atlas
9,395
553
25
1
0
333,423
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role