Player Matchup

Izanami
Izanami
 
Izanami
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
KING_OF_WASABI
Sylvanus
Level 108
God Stats
5W - 9L
1,613 SR
Queue Stats
225W - 238L
1,545 Elo+
Party 2
Hercules
Hercules
TopHatBunny2928
Hercules
Level 82
God Stats
1W - 3L
1,500 SR
Queue Stats
40W - 37L
1,366 Elo+
Party 1
Ymir
Ymir
Varlocx
Ymir
Level 85
God Stats
4W - 3L
1,500 SR
Queue Stats
31W - 29L
1,523 Elo+
Party 1
Janus
Janus
ZombieHolic115
Janus
Level 68
God Stats
5W - 8L
1,796 SR
Queue Stats
38W - 40L
1,536 Elo+
Party 2
Team Averages
Level 85
1,582 SR
1,494 Elo+

VS

Team Averages
Level 109
1,431 SR
1,483 Elo+
King Arthur
King Arthur
Cole93
King Arthur
Level 123
God Stats
10W - 9L
1,369 SR
Queue Stats
292W - 319L
1,477 Elo+
Solo
Shiva
Shiva
Perna-Porcus
Shiva
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
111W - 107L
1,468 Elo+
Party 4
Fenrir
Fenrir
Vicious-APM
Fenrir
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,442 Elo+
Party 3
Janus
Janus
ballonn52
Janus
Level 105
God Stats
2W - 2L
1,285 SR
Queue Stats
289W - 297L
1,520 Elo+
Party 3
Artemis
Artemis
dread_QUACK
Artemis
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
56W - 66L
1,508 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
1 / 6 / 1
5,853
390
2,653
7,379
1,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
13
0 / 3 / 2
7,653
510
6,906
12,623
13,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
10
1 / 0 / 0
6,115
408
1,248
7,033
3,524
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ymir
Varlocx
Ymir
11
4 / 3 / 3
7,408
494
5,637
8,859
3,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
3 / 1 / 2
8,419
561
7,013
7,406
2,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cole93
King Arthur
14
1 / 2 / 3
8,249
550
5,488
12,247
6,786
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
6 / 1 / 3
8,429
562
6,946
10,542
8,388
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
12
2 / 3 / 4
7,425
495
4,809
8,176
2,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
ballonn52
Janus
13
2 / 2 / 3
7,854
524
7,899
6,780
2,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
dread_QUACK
Artemis
12
2 / 1 / 5
7,335
489
5,885
5,834
1,729
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
9
Kills
13
13
Deaths
9
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
6
1
0.25
W
King Arthur
Cole93
King Arthur
1
2
3
1.25
L
Sylvanus
0
3
2
0.33
W
6
1
3
7.5
L
Hercules
1
0
0
1
L
Ymir
Varlocx
Ymir
4
3
3
1.83
W
Fenrir
2
3
4
1.33
L
3
1
2
4
W
Janus
ballonn52
Janus
2
2
3
1.75
W
Artemis
dread_QUACK
Artemis
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,457
Damage
31,027
43,300
Taken
43,579
24,595
Mitigated
22,276
11,482
Healing
12,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,653
1,546
0
1,155
7,379
1,455
0
0
7,379
0
23,413
W
King Arthur
Cole93
King Arthur
5,488
504
0
2,040
12,247
6,786
71
5,995
6,180
0
53,925
L
Sylvanus
6,906
1,570
166
3,948
12,623
13,301
862
2,196
10,265
38,555
9,394
W
6,946
1,903
2,442
2,496
10,542
8,388
168
2,970
7,508
0
29,703
L
Hercules
1,248
118
0
2,410
7,033
3,524
0
0
7,033
0
20,109
L
Ymir
Varlocx
Ymir
5,637
1,083
0
1,898
8,859
3,852
0
2,974
5,713
30,733
0
W
Fenrir
4,809
908
0
2,360
8,176
2,984
156
3,988
4,084
0
29,497
L
7,013
853
0
1,905
7,406
2,463
0
2,209
5,011
62,426
0
W
Janus
ballonn52
Janus
7,899
269
0
1,236
6,780
2,389
348
3,949
2,677
44,311
0
W
Artemis
dread_QUACK
Artemis
5,885
2,620
0
1,688
5,834
1,729
1,066
1,616
4,196
0
47,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,448
Gold Earned
39,292
382
Minions Killed
390
0
Camps Cleared
0
1,248,316
Distance Traveled
1,454,690
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,853
390
38
3
0
183,714
2
W
King Arthur
8,249
550
131
9
0
283,870
2
L
Sylvanus
7,653
510
104
7
0
229,835
1
W
Shiva
8,429
562
40
3
0
324,046
0
L
Hercules
6,115
408
45
3
0
256,868
1
L
Ymir
7,408
494
61
4
0
257,639
0
W
Fenrir
7,425
495
48
3
0
312,152
2
L
Janus
8,419
561
134
9
0
320,260
3
W
Janus
7,854
524
91
6
0
263,859
4
W
Artemis
7,335
489
80
5
0
270,763
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role