Player Matchup

Ra
Ra
Airzol
Ra
Level 156
God Stats
6W - 7L
1,559 SR
Queue Stats
232W - 149L
1,807 Elo+
Party 2
Zhong Kui
Zhong Kui
Coldstone31
Zhong Kui
Level 156
God Stats
1W - 0L
1,288 SR
Queue Stats
132W - 114L
1,586 Elo+
Solo
Xbalanque
Xbalanque
KingPough
Xbalanque
Level 156
God Stats
15W - 6L
1,503 SR
Queue Stats
403W - 187L
1,584 Elo+
Party 2
Gilgamesh
Gilgamesh
Phase G
Gilgamesh
Level 130
God Stats
2W - 1L
1,342 SR
Queue Stats
10W - 8L
1,528 Elo+
Solo
Shiva
Shiva
xLILxroughneck
Shiva
Level 160
God Stats
11W - 2L
1,819 SR
Queue Stats
53W - 25L
1,923 Elo+
Party 2
Team Averages
Level 152
1,502 SR
1,685 Elo+

VS

Team Averages
Level 146
1,606 SR
1,637 Elo+
Rama
Rama
Gm0neys
Rama
Level 160
God Stats
20W - 21L
1,539 SR
Queue Stats
447W - 316L
1,663 Elo+
Party 1
Ganesha
Ganesha
Grande Autistic
Ganesha
Level 159
God Stats
7W - 7L
1,602 SR
Queue Stats
265W - 177L
1,630 Elo+
Party 1
Poseidon
Poseidon
No Fricks
Poseidon
Level 142
God Stats
2W - 5L
1,577 SR
Queue Stats
487W - 434L
1,598 Elo+
Solo
Ullr
Ullr
TenaciousGhosts
Ullr
Level 141
God Stats
5W - 4L
1,535 SR
Queue Stats
258W - 260L
1,578 Elo+
Solo
Hel
Hel
mrWeeaboi
Hel
Level 127
God Stats
9W - 4L
1,775 SR
Queue Stats
241W - 211L
1,716 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
10
1 / 1 / 2
6,239
480
2,463
3,605
993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Zhong Kui
Coldstone31
Zhong Kui
14
2 / 0 / 1
8,231
633
5,902
5,717
4,438
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xbalanque
KingPough
Xbalanque
14
5 / 3 / 4
8,175
629
10,138
9,824
3,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
Phase G
Gilgamesh
14
4 / 0 / 4
8,339
641
5,599
7,982
3,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 1 / 5
7,096
546
6,176
7,968
2,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Gm0neys
Rama
12
4 / 4 / 1
7,213
555
6,937
10,252
2,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 2 / 4
6,241
480
2,781
9,597
5,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Poseidon
No Fricks
Poseidon
12
1 / 1 / 3
6,366
490
6,009
3,920
916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 4 / 2
5,754
443
2,789
8,712
2,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 2 / 0
6,743
519
2,084
8,212
5,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
13
Kills
5
5
Deaths
13
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ra
1
1
2
2
W
Zhong Kui
Coldstone31
Zhong Kui
2
0
1
2.5
L
Rama
Gm0neys
Rama
4
4
1
1.13
L
0
2
4
1
W
Xbalanque
KingPough
Xbalanque
5
3
4
2.33
L
Poseidon
No Fricks
Poseidon
1
1
3
2.5
W
Gilgamesh
Phase G
Gilgamesh
4
0
4
6
L
0
4
2
0.25
L
0
2
0
0
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,278
Damage
20,600
35,096
Taken
40,693
15,053
Mitigated
17,312
13,368
Healing
10,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
2,463
0
376
1,115
3,605
993
0
1,645
1,960
28,906
0
W
Zhong Kui
Coldstone31
Zhong Kui
5,902
791
0
3,161
5,717
4,438
0
2,084
3,633
51,771
0
L
Rama
Gm0neys
Rama
6,937
4,692
0
4,146
10,252
2,587
49
0
10,252
0
46,226
L
2,781
41
37
2,566
9,597
5,905
0
833
8,726
15,846
0
W
Xbalanque
KingPough
Xbalanque
10,138
4,978
0
2,685
9,824
3,005
1,024
1,461
8,363
0
56,871
L
Poseidon
No Fricks
Poseidon
6,009
974
0
461
3,920
916
0
259
3,629
51,009
0
W
Gilgamesh
Phase G
Gilgamesh
5,599
2,150
0
3,828
7,982
3,706
0
2,312
5,670
0
56,117
L
2,789
1,668
0
178
8,712
2,791
0
2,096
6,570
0
37,634
L
2,084
61
93
3,345
8,212
5,113
0
5,061
3,151
39,805
0
W
6,176
1,795
462
1,741
7,968
2,911
0
3,372
4,596
0
31,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,080
Gold Earned
32,317
449
Minions Killed
409
0
Camps Cleared
0
1,216,537
Distance Traveled
1,245,499
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,239
480
72
6
0
154,689
3
W
Zhong Kui
8,231
633
121
9
0
249,985
5
L
Rama
7,213
555
100
8
0
211,057
7
L
Ganesha
6,241
480
9
1
0
248,788
5
W
Xbalanque
8,175
629
97
7
0
226,692
7
L
Poseidon
6,366
490
112
9
0
271,871
4
W
Gilgamesh
8,339
641
106
8
0
308,603
1
L
Ullr
5,754
443
83
6
0
249,251
5
L
Hel
6,743
519
105
8
0
264,532
1
W
Shiva
7,096
546
53
4
0
276,568
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role