Player Matchup

Ganesha
Ganesha
DANGERBABY8
Ganesha
Level 45
God Stats
9W - 13L
1,500 SR
Queue Stats
44W - 62L
1,423 Elo+
Party 2
Nike
Nike
Devcon001
Nike
Level 34
God Stats
3W - 9L
1,201 SR
Queue Stats
48W - 68L
1,371 Elo+
Solo
Xbalanque
Xbalanque
LJ365
Xbalanque
Level 81
God Stats
3W - 4L
1,531 SR
Queue Stats
14W - 16L
1,430 Elo+
Party 2
Nox
Nox
Silv3rSalad
Nox
Level 13
God Stats
1W - 2L
1,365 SR
Queue Stats
7W - 11L
1,386 Elo+
Party 2
Kali
Kali
UrWrstKnyteMare
Kali
Level 125
God Stats
2W - 2L
1,283 SR
Queue Stats
44W - 58L
1,460 Elo+
Party 2
Team Averages
Level 60
1,376 SR
1,414 Elo+

VS

Team Averages
Level 69
1,600 SR
1,455 Elo+
Arachne
Arachne
Mac41Champ
Arachne
Level 24
God Stats
23W - 21L
1,540 SR
Queue Stats
300W - 346L
1,387 Elo+
Party 1
Artemis
Artemis
iiLonestar
Artemis
Level 69
God Stats
27W - 21L
1,521 SR
Queue Stats
157W - 143L
1,418 Elo+
Party 3
Fafnir
Fafnir
iiRabbit27
Fafnir
Level 48
God Stats
3W - 1L
1,752 SR
Queue Stats
114W - 101L
1,532 Elo+
Party 3
Shiva
Shiva
iichase
Shiva
Level 103
God Stats
10W - 7L
1,725 SR
Queue Stats
294W - 309L
1,547 Elo+
Party 3
Hades
Hades
rockhead85
Hades
Level 101
God Stats
89W - 83L
1,464 SR
Queue Stats
222W - 246L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DANGERBABY8
Ganesha
17
0 / 8 / 9
10,551
1,055
11,827
15,479
7,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nike
16
4 / 9 / 6
11,628
1,163
8,999
15,554
8,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Xbalanque
LJ365
Xbalanque
16
3 / 5 / 6
10,932
1,093
14,850
13,717
5,692
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 10 / 5
10,505
1,051
10,693
16,057
6,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
1 / 2 / 5
10,294
1,029
5,014
10,513
4,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Team 1 Tickets

81

VS

Team 2 Tickets

274

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Mac41Champ
Arachne
18
6 / 3 / 17
12,213
1,221
9,433
10,619
7,004
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Artemis
iiLonestar
Artemis
18
6 / 1 / 13
11,705
1,171
18,007
7,200
3,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fafnir
iiRabbit27
Fafnir
19
4 / 0 / 27
13,336
1,334
7,576
12,952
21,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Shiva
iichase
Shiva
18
10 / 1 / 12
13,001
1,300
17,045
13,195
13,085
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hades
17
8 / 5 / 17
12,174
1,217
14,029
14,331
7,718
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
120
10
Kills
34
34
Deaths
10
31
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Ganesha
DANGERBABY8
Ganesha
0
8
9
0.56
L
Nike
4
9
6
0.78
L
Xbalanque
LJ365
Xbalanque
3
5
6
1.2
W
Arachne
Mac41Champ
Arachne
6
3
17
4.83
L
2
10
5
0.45
L
1
2
5
1.75
W
Artemis
iiLonestar
Artemis
6
1
13
12.5
W
Fafnir
iiRabbit27
Fafnir
4
0
27
17.5
W
Shiva
iichase
Shiva
10
1
12
16
W
Hades
8
5
17
3.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,383
Damage
66,090
71,320
Taken
58,297
32,979
Mitigated
52,436
2,369
Healing
12,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
DANGERBABY8
Ganesha
11,827
318
0
66
15,479
7,489
0
5,644
9,835
20,804
0
L
Nike
8,999
1,381
0
972
15,554
8,210
0
5,821
9,733
44
18,750
L
Xbalanque
LJ365
Xbalanque
14,850
4,572
32
214
13,717
5,692
0
4,074
9,643
0
42,876
W
Arachne
Mac41Champ
Arachne
9,433
8,301
0
2,244
10,619
7,004
0
3,847
6,388
0
19,586
L
10,693
1,976
0
0
16,057
6,714
0
4,246
11,811
15,403
0
L
5,014
2,007
0
1,085
10,513
4,874
0
2,598
7,915
0
24,120
W
Artemis
iiLonestar
Artemis
18,007
9,718
0
3,718
7,200
3,043
0
1,123
5,922
0
44,845
W
Fafnir
iiRabbit27
Fafnir
7,576
3,172
0
2,273
12,952
21,586
0
5,060
6,987
11,622
0
W
Shiva
iichase
Shiva
17,045
1,911
0
375
13,195
13,085
0
5,689
6,909
1,732
32,888
W
Hades
14,029
106
1,239
2,509
14,331
7,718
0
5,165
8,565
26,533
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,910
Gold Earned
62,429
178
Minions Killed
164
6
Camps Cleared
8
759,684
Distance Traveled
916,593
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
10,551
1,055
0
0
0
164,789
0
L
Nike
11,628
1,163
41
4
1
171,030
2
L
Xbalanque
10,932
1,093
54
5
0
153,658
1
W
Arachne
12,213
1,221
36
4
0
172,970
0
L
Nox
10,505
1,051
37
4
1
142,674
0
L
Kali
10,294
1,029
46
5
4
127,533
2
W
Artemis
11,705
1,171
59
6
3
184,073
0
W
Fafnir
13,336
1,334
7
1
0
187,542
0
W
Shiva
13,001
1,300
31
3
5
214,977
1
W
Hades
12,174
1,217
31
3
0
157,031
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role