Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
BaLtiKaa
Ganesha
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 29L
1,395 Elo+
Party 1
Nike
Nike
CarlosVl95
Nike
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,417 Elo+
Party 1
Merlin
Merlin
IvoAlcaraz29
Merlin
Level 18
God Stats
3W - 1L
1,738 SR
Queue Stats
95W - 73L
1,611 Elo+
Solo
Shiva
Shiva
MrsCarter
Shiva
Level 160
God Stats
9W - 8L
1,712 SR
Queue Stats
23W - 27L
1,523 Elo+
Solo
Team Averages
Level 122
1,590 SR
1,489 Elo+

VS

Team Averages
Level 122
1,544 SR
1,529 Elo+
Artio
Artio
 
Artio
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
Caiet
Rama
Level 128
God Stats
0W - 1L
1,721 SR
Queue Stats
86W - 84L
1,577 Elo+
Party 2
Tsukuyomi
Tsukuyomi
FenixSuprema
Tsukuyomi
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 20L
1,532 Elo+
Party 2
Hercules
Hercules
Mäuro13
Hercules
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo
Merlin
Merlin
abismo34
Merlin
Level 105
God Stats
3W - 5L
1,500 SR
Queue Stats
106W - 134L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
17
10 / 2 / 5
9,555
869
14,450
10,883
4,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
BaLtiKaa
Ganesha
14
0 / 4 / 13
8,242
749
3,300
12,185
11,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
1 / 4 / 8
7,590
690
3,340
10,096
6,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
16
1 / 0 / 9
8,518
774
11,649
3,809
1,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
MrsCarter
Shiva
15
5 / 6 / 8
8,401
764
11,208
12,020
8,526
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
1 / 4 / 12
7,987
726
6,163
11,872
9,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rama
Caiet
Rama
16
6 / 3 / 4
9,007
819
7,341
9,556
3,269
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tsukuyomi
FenixSuprema
Tsukuyomi
15
2 / 4 / 10
8,142
740
6,236
8,076
2,594
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hercules
Mäuro13
Hercules
15
3 / 2 / 10
8,029
730
10,451
13,472
8,781
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
abismo34
Merlin
15
4 / 4 / 4
8,198
745
7,699
8,563
2,174
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
56
17
Kills
16
16
Deaths
17
43
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
10
2
5
6.25
L
Artio
 
Artio
1
4
12
1.75
W
Ganesha
BaLtiKaa
Ganesha
0
4
13
1.63
L
Rama
Caiet
Rama
6
3
4
2.67
W
1
4
8
1.25
L
Tsukuyomi
FenixSuprema
Tsukuyomi
2
4
10
1.75
W
Merlin
1
0
9
5.5
W
Shiva
MrsCarter
Shiva
5
6
8
1.5
L
Hercules
Mäuro13
Hercules
3
2
10
4
L
Merlin
abismo34
Merlin
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,947
Damage
37,890
48,993
Taken
51,539
32,431
Mitigated
26,697
10,053
Healing
9,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
14,450
8,935
0
3,287
10,883
4,728
1,497
3,297
7,461
0
35,518
L
Artio
 
Artio
6,163
127
2,227
3,228
11,872
9,879
0
2,784
8,715
15,545
0
W
Ganesha
BaLtiKaa
Ganesha
3,300
264
1,062
1,427
12,185
11,262
151
3,774
8,177
12,482
0
L
Rama
Caiet
Rama
7,341
4,456
0
570
9,556
3,269
220
3,839
5,430
0
29,750
W
3,340
262
724
1,294
10,096
6,364
230
2,533
7,455
0
13,732
L
Tsukuyomi
FenixSuprema
Tsukuyomi
6,236
937
0
202
8,076
2,594
0
1,719
6,201
0
21,259
W
Merlin
11,649
428
0
538
3,809
1,551
356
1,457
2,352
44,944
0
W
Shiva
MrsCarter
Shiva
11,208
913
1,084
637
12,020
8,526
208
3,495
8,292
0
26,559
L
Hercules
Mäuro13
Hercules
10,451
2,718
0
3,397
13,472
8,781
0
4,438
8,625
3,936
18,728
L
Merlin
abismo34
Merlin
7,699
372
0
0
8,563
2,174
0
1,206
7,124
37,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,306
Gold Earned
41,363
225
Minions Killed
218
0
Camps Cleared
0
1,110,651
Distance Traveled
1,113,027
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,555
869
57
5
0
223,453
1
L
Artio
7,987
726
24
2
0
205,075
2
W
Ganesha
8,242
749
6
1
0
209,283
1
L
Rama
9,007
819
70
6
0
215,671
0
W
Nike
7,590
690
40
4
0
219,469
3
L
Tsukuyomi
8,142
740
34
3
0
251,255
2
W
Merlin
8,518
774
88
8
0
232,176
3
W
Shiva
8,401
764
34
3
0
226,270
1
L
Hercules
8,029
730
38
3
0
229,446
1
L
Merlin
8,198
745
52
5
0
211,580
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role