Player Matchup

Ah Muzen Cab
Ah Muzen Cab
ArkDrive
Ah Muzen Cab
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 50L
1,500 Elo+
Party 2
Merlin
Merlin
Jujewb
Merlin
Level 48
God Stats
6W - 4L
1,352 SR
Queue Stats
10W - 7L
1,493 Elo+
Solo
Aphrodite
Aphrodite
KneeStealer
Aphrodite
Level 84
God Stats
2W - 1L
1,284 SR
Queue Stats
38W - 33L
1,595 Elo+
Party 2
Team Averages
Level 60
1,379 SR
1,529 Elo+

VS

Team Averages
Level 100
1,558 SR
1,528 Elo+
Odin
Odin
Midas01
Odin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,516 Elo+
Party 1
Ra
Ra
Pythagoremss
Ra
Level 149
God Stats
0W - 2L
1,521 SR
Queue Stats
21W - 19L
1,684 Elo+
Party 1
Izanami
Izanami
blackdeath707
Izanami
Level 144
God Stats
4W - 11L
1,653 SR
Queue Stats
146W - 240L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ArkDrive
Ah Muzen Cab
19
7 / 3 / 4
14,571
694
23,671
20,645
7,771
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
Jujewb
Merlin
18
4 / 3 / 4
13,477
642
18,185
12,626
3,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
KneeStealer
Aphrodite
18
0 / 2 / 8
13,425
639
5,377
16,933
12,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Midas01
Odin
16
0 / 3 / 6
11,607
553
7,289
16,433
16,068
Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

20
7 / 3 / 0
14,310
681
25,166
15,851
4,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Izanami
16
1 / 5 / 5
12,421
591
6,165
18,520
4,265
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
19
11
Kills
8
8
Deaths
11
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
ArkDrive
Ah Muzen Cab
7
3
4
3
W
Merlin
Jujewb
Merlin
4
3
4
2
W
Aphrodite
KneeStealer
Aphrodite
0
2
8
2
L
Odin
Midas01
Odin
0
3
6
1
L
7
3
0
2.33
L
Izanami
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,233
Damage
38,620
50,204
Taken
50,804
23,732
Mitigated
24,725
27,709
Healing
11,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
ArkDrive
Ah Muzen Cab
23,671
10,304
538
7,017
20,645
7,771
2,582
9,115
11,530
0
83,066
W
Merlin
Jujewb
Merlin
18,185
138
0
1,111
12,626
3,613
243
7,318
5,308
73,480
0
W
Aphrodite
KneeStealer
Aphrodite
5,377
422
7,757
11,286
16,933
12,348
494
9,428
7,505
23,509
0
L
Odin
Midas01
Odin
7,289
839
0
410
16,433
16,068
0
8,096
8,337
0
19,733
L
25,166
345
2,542
7,757
15,851
4,392
1,177
7,319
8,532
80,556
0
L
Izanami
6,165
2,107
0
981
18,520
4,265
59
8,726
9,794
0
45,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,473
Gold Earned
38,338
249
Minions Killed
287
9
Camps Cleared
8
1,225,332
Distance Traveled
1,153,058
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
14,571
694
116
6
4
414,084
6
W
Merlin
13,477
642
91
4
5
376,305
9
W
Aphrodite
13,425
639
42
2
0
434,943
0
L
Odin
11,607
553
42
2
1
417,774
3
L
Ra
14,310
681
144
7
3
394,912
3
L
Izanami
12,421
591
101
5
4
340,372
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role