Player Matchup

Shiva
Shiva
JCsTwisted
Shiva
Level 129
God Stats
20W - 19L
1,551 SR
Queue Stats
126W - 122L
1,495 Elo+
Party 2
Sun Wukong
Sun Wukong
LickMyTainte
Sun Wukong
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 23L
1,186 Elo+
Solo
Sol
Sol
WorthlessPyro
Sol
Level 82
God Stats
7W - 8L
1,493 SR
Queue Stats
113W - 111L
1,539 Elo+
Party 2
Vulcan
Vulcan
WorthlessStoner
Vulcan
Level 66
God Stats
2W - 3L
1,834 SR
Queue Stats
36W - 46L
1,477 Elo+
Party 2
Fafnir
Fafnir
guismo666295
Fafnir
Level 119
God Stats
3W - 2L
1,500 SR
Queue Stats
243W - 241L
1,531 Elo+
Solo
Team Averages
Level 82
1,576 SR
1,446 Elo+

VS

Team Averages
Level 83
1,609 SR
1,656 Elo+
Gilgamesh
Gilgamesh
A WHITEBOY
Gilgamesh
Level 148
God Stats
9W - 9L
1,593 SR
Queue Stats
91W - 124L
1,461 Elo+
Solo
Da Ji
Da Ji
BotchedKingTut
Da Ji
Level 79
God Stats
2W - 1L
1,757 SR
Queue Stats
22W - 10L
1,824 Elo+
Party 1
Olorun
Olorun
MontyRafy
Olorun
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 14L
1,774 Elo+
Party 1
Artemis
Artemis
ShakeyShakes
Artemis
Level 49
God Stats
17W - 15L
1,694 SR
Queue Stats
259W - 282L
1,471 Elo+
Solo
Ares
Ares
zSpartan97
Ares
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 14L
1,748 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
16
5 / 8 / 2
9,136
831
12,956
19,396
8,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
LickMyTainte
Sun Wukong
13
0 / 3 / 5
7,187
653
2,386
5,677
3,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 2 / 3
7,142
649
1,652
3,511
1,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
2 / 7 / 4
8,806
801
11,195
10,841
3,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
14
1 / 7 / 3
8,156
741
3,569
16,946
16,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
A WHITEBOY
Gilgamesh
16
2 / 2 / 10
9,530
866
5,346
10,968
9,628
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
14 / 0 / 9
11,280
1,025
13,728
11,333
4,818
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
MontyRafy
Olorun
16
7 / 3 / 8
9,958
905
14,579
13,205
6,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
ShakeyShakes
Artemis
16
2 / 4 / 9
9,649
877
8,912
11,527
4,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 1 / 12
9,970
906
6,539
13,612
13,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
75
9
Kills
27
27
Deaths
10
17
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
A WHITEBOY
Gilgamesh
2
2
10
3.5
W
14
0
9
18.5
L
Shiva
5
8
2
0.75
L
Sun Wukong
LickMyTainte
Sun Wukong
0
3
5
0.83
W
Olorun
MontyRafy
Olorun
7
3
8
3.67
W
Artemis
ShakeyShakes
Artemis
2
4
9
1.63
L
1
2
3
1.25
L
2
7
4
0.57
L
Fafnir
1
7
3
0.36
W
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,758
Damage
49,104
56,371
Taken
60,645
34,208
Mitigated
38,896
5,426
Healing
16,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
A WHITEBOY
Gilgamesh
5,346
1,974
463
3,050
10,968
9,628
0
2,732
8,122
0
28,378
W
13,728
2,970
0
1,672
11,333
4,818
687
3,927
7,288
0
29,206
L
Shiva
12,956
3,410
208
2,013
19,396
8,649
0
5,786
13,533
0
39,806
L
Sun Wukong
LickMyTainte
Sun Wukong
2,386
339
71
887
5,677
3,855
0
2,144
3,533
0
7,055
W
Olorun
MontyRafy
Olorun
14,579
6,795
558
5,057
13,205
6,773
5,678
3,701
9,345
40,452
3,824
W
Artemis
ShakeyShakes
Artemis
8,912
3,839
112
3,511
11,527
4,109
4,245
3,356
8,025
0
46,683
L
1,652
1,224
0
240
3,511
1,146
0
2,437
1,040
3,390
0
L
11,195
2,612
0
130
10,841
3,753
0
2,973
7,784
42,793
0
L
Fafnir
3,569
698
0
1,877
16,946
16,805
0
6,159
10,737
13,045
0
W
6,539
162
193
1,807
13,612
13,568
757
2,228
10,919
16,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,427
Gold Earned
50,387
134
Minions Killed
214
0
Camps Cleared
0
746,512
Distance Traveled
1,176,730
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,530
866
46
4
0
254,021
1
W
Da Ji
11,280
1,025
34
3
0
256,918
0
L
Shiva
9,136
831
50
5
0
206,571
4
L
Sun Wukong
7,187
653
8
1
0
96,547
0
W
Olorun
9,958
905
66
6
0
187,801
1
W
Artemis
9,649
877
53
5
0
225,984
0
L
Sol
7,142
649
4
0
0
32,135
1
L
Vulcan
8,806
801
60
5
0
229,690
0
L
Fafnir
8,156
741
12
1
0
181,569
4
W
Ares
9,970
906
15
1
0
252,006
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role