Player Matchup

Achilles
Achilles
AquaSyndicate
Achilles
Level 49
God Stats
41W - 36L
1,631 SR
Queue Stats
54W - 62L
1,499 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
GiganticOwl7555
Morgan Le Fay
Level 40
God Stats
13W - 16L
1,703 SR
Queue Stats
76W - 70L
1,509 Elo+
Party 3
Loki
Loki
Yo Pokoh
Loki
Level 114
God Stats
6W - 6L
1,749 SR
Queue Stats
65W - 67L
1,521 Elo+
Party 2
Yemoja
Yemoja
ZunigaG760
Yemoja
Level 121
God Stats
15W - 9L
1,673 SR
Queue Stats
226W - 202L
1,636 Elo+
Party 3
Izanami
Izanami
proudnoob69
Izanami
Level 21
God Stats
0W - 1L
1,895 SR
Queue Stats
0W - 3L
1,325 Elo+
Party 3
Team Averages
Level 69
1,730 SR
1,498 Elo+

VS

Team Averages
Level 105
1,465 SR
1,476 Elo+
Fenrir
Fenrir
 
Fenrir
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
AHydroHomie
Mulan
Level 58
God Stats
21W - 9L
1,577 SR
Queue Stats
297W - 268L
1,479 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
CLICK117
Morgan Le Fay
Level 104
God Stats
21W - 5L
1,509 SR
Queue Stats
138W - 125L
1,415 Elo+
Solo
Cthulhu
Cthulhu
Circle
Cthulhu
Level 128
God Stats
25W - 25L
1,597 SR
Queue Stats
511W - 537L
1,468 Elo+
Solo
Skadi
Skadi
Pete22Rock
Skadi
Level 140
God Stats
2W - 6L
1,142 SR
Queue Stats
66W - 60L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AquaSyndicate
Achilles
16
0 / 4 / 1
9,078
605
6,784
15,773
16,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Morgan Le Fay
GiganticOwl7555
Morgan Le Fay
16
0 / 6 / 1
9,243
616
6,536
15,952
6,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Loki
18
3 / 2 / 0
10,535
702
8,124
12,474
7,802
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
ZunigaG760
Yemoja
15
0 / 5 / 1
9,057
604
3,088
14,342
15,281
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
proudnoob69
Izanami
15
0 / 5 / 1
9,345
623
4,517
14,887
5,658
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
5 / 0 / 11
11,752
783
12,480
11,361
7,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

19
4 / 1 / 7
11,768
785
3,885
8,470
4,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morgan Le Fay
CLICK117
Morgan Le Fay
19
5 / 1 / 10
11,654
777
14,522
8,412
3,379
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Circle
Cthulhu
19
5 / 0 / 11
11,709
781
15,328
8,951
11,155
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Skadi
18
3 / 1 / 11
11,662
777
12,362
9,036
4,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
72
3
Kills
22
22
Deaths
3
4
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
0
11
10.5
W
4
1
7
7.5
L
Achilles
AquaSyndicate
Achilles
0
4
1
0.13
W
Morgan Le Fay
CLICK117
Morgan Le Fay
5
1
10
10
W
Cthulhu
Circle
Cthulhu
5
0
11
10.5
L
Morgan Le Fay
GiganticOwl7555
Morgan Le Fay
0
6
1
0.08
W
Skadi
3
1
11
8.5
L
Loki
3
2
0
1.5
L
Yemoja
ZunigaG760
Yemoja
0
5
1
0.1
L
Izanami
proudnoob69
Izanami
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,049
Damage
58,577
73,428
Taken
46,230
51,826
Mitigated
30,897
13,667
Healing
13,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
12,480
3,598
0
4,157
11,361
7,426
3,119
1,995
9,014
0
22,164
W
3,885
710
0
2,765
8,470
4,881
2,467
469
7,818
0
52,717
L
Achilles
AquaSyndicate
Achilles
6,784
1,035
0
1,476
15,773
16,764
0
5,511
10,197
5,415
20,034
W
Morgan Le Fay
CLICK117
Morgan Le Fay
14,522
2,320
433
3,214
8,412
3,379
1,445
4,338
3,837
45,530
0
W
Cthulhu
Circle
Cthulhu
15,328
85
1,462
0
8,951
11,155
78
1,523
7,051
44,548
0
L
Morgan Le Fay
GiganticOwl7555
Morgan Le Fay
6,536
695
210
3,361
15,952
6,321
60
8,506
7,446
37,619
0
W
Skadi
12,362
4,248
58
1,133
9,036
4,056
3,839
1,787
7,060
0
45,036
L
Loki
8,124
1,561
0
1,540
12,474
7,802
0
4,515
7,959
0
42,992
L
Yemoja
ZunigaG760
Yemoja
3,088
525
4,460
1,956
14,342
15,281
0
6,681
7,661
16,952
0
L
Izanami
proudnoob69
Izanami
4,517
3,419
0
664
14,887
5,658
1,447
4,637
10,250
0
35,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,258
Gold Earned
58,545
250
Minions Killed
319
0
Camps Cleared
0
1,400,552
Distance Traveled
1,602,110
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,752
783
20
1
0
305,738
3
W
Mulan
11,768
785
81
5
0
331,396
0
L
Achilles
9,078
605
32
2
0
307,058
2
W
Morgan Le Fay
11,654
777
74
5
0
302,537
0
W
Cthulhu
11,709
781
69
5
0
316,612
3
L
Morgan Le Fay
9,243
616
50
3
0
247,585
0
W
Skadi
11,662
777
75
5
0
345,827
0
L
Loki
10,535
702
75
5
0
312,730
3
L
Yemoja
9,057
604
25
2
0
273,410
2
L
Izanami
9,345
623
68
5
0
259,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role