Player Matchup

Scylla
Scylla
Blueberry820
Scylla
Level 25
God Stats
28W - 18L
1,390 SR
Queue Stats
253W - 162L
1,573 Elo+
Party 1
Atlas
Atlas
CatOfSchrödinger
Atlas
Level 153
God Stats
31W - 37L
1,559 SR
Queue Stats
364W - 391L
1,506 Elo+
Party 2
Nu Wa
Nu Wa
Cryllistus
Nu Wa
Level 67
God Stats
3W - 2L
1,611 SR
Queue Stats
103W - 66L
1,563 Elo+
Party 1
Bellona
Bellona
Gajoromo
Bellona
Level 29
God Stats
11W - 13L
1,503 SR
Queue Stats
168W - 174L
1,444 Elo+
Party 2
Nemesis
Nemesis
Maple55
Nemesis
Level 78
God Stats
13W - 10L
1,520 SR
Queue Stats
73W - 50L
1,513 Elo+
Party 1
Team Averages
Level 70
1,517 SR
1,520 Elo+

VS

Team Averages
Level 26
1,591 SR
1,481 Elo+
Medusa
Medusa
BAYOUJACK
Medusa
Level 29
God Stats
3W - 2L
1,648 SR
Queue Stats
5W - 3L
1,617 Elo+
Party 3
Sun Wukong
Sun Wukong
C PUP L
Sun Wukong
Level 29
God Stats
5W - 5L
1,756 SR
Queue Stats
52W - 42L
1,465 Elo+
Party 3
Kukulkan
Kukulkan
Faze Lonnie
Kukulkan
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 28L
1,485 Elo+
Party 3
Da Ji
Da Ji
JDeltaRuff
Da Ji
Level 27
God Stats
2W - 2L
1,551 SR
Queue Stats
12W - 15L
1,488 Elo+
Solo
Xing Tian
Xing Tian
gautreaux01
Xing Tian
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,352 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
20
8 / 1 / 14
12,985
812
15,314
8,176
2,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

20
5 / 3 / 16
13,193
825
15,585
22,380
32,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nu Wa
20
10 / 0 / 14
13,686
855
22,173
8,987
3,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bellona
Gajoromo
Bellona
17
1 / 3 / 17
11,312
707
7,685
18,516
17,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Maple55
Nemesis
18
6 / 0 / 15
12,245
765
6,156
9,074
7,758
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BAYOUJACK
Medusa
16
0 / 6 / 3
9,896
619
10,836
13,649
4,899
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
C PUP L
Sun Wukong
17
1 / 6 / 3
10,294
643
7,181
15,849
11,516
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
Faze Lonnie
Kukulkan
19
5 / 5 / 2
11,941
746
19,999
13,567
3,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
17
1 / 7 / 5
10,383
649
6,866
12,392
4,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
gautreaux01
Xing Tian
17
0 / 6 / 3
9,933
621
7,400
23,606
25,447
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
23
30
Kills
7
7
Deaths
30
76
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Medusa
BAYOUJACK
Medusa
0
6
3
0.25
W
Scylla
8
1
14
15
L
Sun Wukong
C PUP L
Sun Wukong
1
6
3
0.42
W
5
3
16
4.33
W
Nu Wa
10
0
14
17
L
Kukulkan
Faze Lonnie
Kukulkan
5
5
2
1.2
W
Bellona
Gajoromo
Bellona
1
3
17
3.17
L
Da Ji
1
7
5
0.5
W
Nemesis
Maple55
Nemesis
6
0
15
13.5
L
Xing Tian
gautreaux01
Xing Tian
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,913
Damage
52,282
67,133
Taken
79,063
64,450
Mitigated
50,369
12,146
Healing
5,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
BAYOUJACK
Medusa
10,836
4,015
0
0
13,649
4,899
887
10,004
3,467
0
43,601
W
Scylla
15,314
850
0
500
8,176
2,857
2,866
4,515
3,661
53,975
0
L
Sun Wukong
C PUP L
Sun Wukong
7,181
955
0
2,048
15,849
11,516
644
9,766
5,464
0
26,210
W
15,585
5,609
424
4,691
22,380
32,124
946
7,881
14,499
42,695
0
W
Nu Wa
22,173
6,713
297
2,221
8,987
3,865
4,346
3,554
5,433
72,730
0
L
Kukulkan
Faze Lonnie
Kukulkan
19,999
363
0
1,878
13,567
3,547
0
10,385
2,694
63,092
0
W
Bellona
Gajoromo
Bellona
7,685
1,850
636
2,113
18,516
17,846
144
8,006
10,510
0
30,020
L
Da Ji
6,866
1,227
0
1,084
12,392
4,960
0
7,751
4,346
0
29,231
W
Nemesis
Maple55
Nemesis
6,156
2,995
0
1,264
9,074
7,758
1,045
3,443
5,631
0
13,964
L
Xing Tian
gautreaux01
Xing Tian
7,400
496
44
499
23,606
25,447
120
13,440
9,350
25,250
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,421
Gold Earned
52,447
288
Minions Killed
276
0
Camps Cleared
0
1,694,387
Distance Traveled
1,459,615
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,896
619
69
4
0
290,560
1
W
Scylla
12,985
812
105
7
0
316,037
0
L
Sun Wukong
10,294
643
45
3
0
280,902
0
W
Atlas
13,193
825
27
2
0
345,618
7
W
Nu Wa
13,686
855
95
6
0
316,684
0
L
Kukulkan
11,941
746
100
6
0
297,027
1
W
Bellona
11,312
707
44
3
0
339,966
2
L
Da Ji
10,383
649
37
2
0
311,306
4
W
Nemesis
12,245
765
17
1
0
376,082
0
L
Xing Tian
9,933
621
25
2
0
279,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role