Player Matchup

Merlin
Merlin
Brutal Alpha
Merlin
Level 24
God Stats
7W - 4L
1,108 SR
Queue Stats
14W - 24L
1,193 Elo+
Party 1
Chiron
Chiron
JCorpus
Chiron
Level 126
God Stats
2W - 3L
1,706 SR
Queue Stats
19W - 36L
1,249 Elo+
Party 1
Bacchus
Bacchus
SPELLELOQUENT
Bacchus
Level 103
God Stats
9W - 13L
977 SR
Queue Stats
41W - 67L
1,313 Elo+
Party 1
Team Averages
Level 84
1,264 SR
1,251 Elo+

VS

Team Averages
Level 94
1,571 SR
1,247 Elo+
Raijin
Raijin
DaveDieBoer
Raijin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,199 Elo+
Party 2
Danzaburou
Danzaburou
QuarterCommander
Danzaburou
Level 106
God Stats
1W - 3L
1,651 SR
Queue Stats
11W - 32L
1,199 Elo+
Party 2
Chaac
Chaac
mellowpanda420
Chaac
Level 160
God Stats
33W - 46L
1,563 SR
Queue Stats
311W - 511L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
3 / 1 / 7
7,891
789
7,478
5,900
1,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
JCorpus
Chiron
13
8 / 1 / 4
8,660
866
8,287
6,017
1,880
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
12
2 / 1 / 10
7,965
797
7,757
8,357
8,904
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
9
0 / 7 / 2
6,250
625
4,647
8,860
2,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
QuarterCommander
Danzaburou
10
1 / 2 / 1
6,530
653
2,979
7,321
2,246
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 4 / 0
6,755
676
5,950
12,334
9,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
13
Kills
3
3
Deaths
13
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Merlin
3
1
7
6.5
L
Raijin
0
7
2
0.14
W
Chiron
JCorpus
Chiron
8
1
4
10
L
Danzaburou
QuarterCommander
Danzaburou
1
2
1
0.75
W
Bacchus
2
1
10
7
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,522
Damage
13,576
20,274
Taken
28,515
12,753
Mitigated
14,106
5,642
Healing
3,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
7,478
523
0
63
5,900
1,969
426
943
4,713
22,035
0
L
Raijin
4,647
296
227
719
8,860
2,724
0
5,210
3,650
18,607
0
W
Chiron
JCorpus
Chiron
8,287
3,444
824
2,160
6,017
1,880
1,461
1,108
4,559
0
24,518
L
Danzaburou
QuarterCommander
Danzaburou
2,979
213
0
397
7,321
2,246
0
3,751
3,570
21
16,493
W
Bacchus
7,757
702
921
1,674
8,357
8,904
477
2,180
5,572
17,222
0
L
5,950
481
0
2,483
12,334
9,136
0
6,953
5,381
0
18,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,516
Gold Earned
19,535
98
Minions Killed
83
5
Camps Cleared
3
589,553
Distance Traveled
547,778
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,891
789
33
3
0
187,568
0
L
Raijin
6,250
625
29
3
2
156,163
1
W
Chiron
8,660
866
43
4
3
189,390
2
L
Danzaburou
6,530
653
24
2
1
187,643
2
W
Bacchus
7,965
797
22
2
2
212,595
4
L
Chaac
6,755
676
30
3
0
203,972
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role