Player Matchup

Bakasura
Bakasura
JumpyMicrobe258
Bakasura
Level 27
God Stats
2W - 0L
1,794 SR
Queue Stats
5W - 6L
1,694 Elo+
Party 2
Agni
Agni
Padwannawaffle0
Agni
Level 113
God Stats
3W - 1L
1,519 SR
Queue Stats
32W - 38L
1,694 Elo+
Party 2
Shiva
Shiva
TheLlamaMafia13
Shiva
Level 95
God Stats
7W - 5L
1,672 SR
Queue Stats
34W - 40L
1,640 Elo+
Party 2
Team Averages
Level 78
1,662 SR
1,676 Elo+

VS

Team Averages
Level 49
1,253 SR
1,222 Elo+
Hachiman
Hachiman
HellishDaffodil
Hachiman
Level 6
God Stats
1W - 8L
999 SR
Queue Stats
1W - 9L
1,057 Elo+
Party 1
Shiva
Shiva
MoetheViking
Shiva
Level 68
God Stats
36W - 44L
1,370 SR
Queue Stats
183W - 251L
1,308 Elo+
Party 1
Vulcan
Vulcan
StapleGlitter5
Vulcan
Level 73
God Stats
70W - 79L
1,389 SR
Queue Stats
331W - 475L
1,300 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
13
3 / 0 / 13
8,920
743
2,770
8,145
3,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
10 / 0 / 13
11,003
917
16,757
7,371
2,767
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
13 / 0 / 9
10,651
888
9,340
9,115
4,130
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
10
0 / 8 / 0
6,853
571
3,767
10,614
2,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 11 / 0
6,969
581
4,741
13,082
3,103
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
0 / 7 / 0
7,241
603
7,918
9,612
2,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
0
26
Kills
0
0
Deaths
26
35
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hachiman
0
8
0
0
W
Bakasura
3
0
13
9.5
L
0
11
0
0
W
10
0
13
16.5
L
0
7
0
0
W
13
0
9
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,867
Damage
16,426
24,631
Taken
33,308
10,571
Mitigated
7,586
7,802
Healing
369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
3,767
1,820
0
131
10,614
2,342
0
8,167
2,322
0
9,008
W
Bakasura
2,770
1,988
0
1,134
8,145
3,674
1,028
2,815
5,330
0
6,634
L
4,741
970
0
238
13,082
3,103
0
4,381
8,620
0
23,500
W
16,757
776
0
3,419
7,371
2,767
1,007
2,837
4,534
51,018
0
L
7,918
805
0
0
9,612
2,141
0
4,737
4,875
32,841
0
W
9,340
1,287
42
3,207
9,115
4,130
172
2,717
6,398
0
43,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,574
Gold Earned
21,063
184
Minions Killed
107
11
Camps Cleared
1
728,074
Distance Traveled
585,184
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,853
571
16
1
0
167,078
1
W
Bakasura
8,920
743
28
2
1
268,259
2
L
Shiva
6,969
581
41
3
1
207,709
2
W
Agni
11,003
917
92
8
2
230,855
2
L
Vulcan
7,241
603
50
4
0
210,397
0
W
Shiva
10,651
888
64
5
8
228,960
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role