Player Matchup

Skadi
Skadi
AntaresZX
Skadi
Level 106
God Stats
2W - 0L
1,736 SR
Queue Stats
57W - 57L
1,518 Elo+
Solo
The Morrigan
The Morrigan
Berlee
The Morrigan
Level 143
God Stats
7W - 4L
1,753 SR
Queue Stats
367W - 376L
1,547 Elo+
Solo
Shiva
Shiva
OpalusJr
Shiva
Level 156
God Stats
9W - 6L
1,737 SR
Queue Stats
268W - 271L
1,527 Elo+
Solo
Da Ji
Da Ji
PiscuFACT
Da Ji
Level 159
God Stats
1W - 0L
1,899 SR
Queue Stats
87W - 61L
1,448 Elo+
Solo
Tiamat
Tiamat
Sebjet
Tiamat
Level 128
God Stats
49W - 45L
1,517 SR
Queue Stats
255W - 224L
1,565 Elo+
Solo
Team Averages
Level 138
1,728 SR
1,521 Elo+

VS

Team Averages
Level 114
1,464 SR
1,498 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
 
Shiva
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
 
Nox
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
 
Discordia
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
Kalku13
Hou Yi
Level 105
God Stats
5W - 5L
1,319 SR
Queue Stats
476W - 530L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
AntaresZX
Skadi
14
2 / 2 / 9
8,985
1,123
6,406
7,207
1,992
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Morrigan
Berlee
The Morrigan
15
7 / 2 / 8
10,145
1,268
9,269
5,440
1,319
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shiva
OpalusJr
Shiva
15
2 / 0 / 13
9,661
1,208
11,091
9,649
9,300
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Da Ji
PiscuFACT
Da Ji
15
5 / 2 / 9
10,093
1,262
6,366
8,425
5,439
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tiamat
Sebjet
Tiamat
15
4 / 1 / 9
9,716
1,215
6,775
3,014
1,392
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

324

VS

Team 2 Tickets

213

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
13
4 / 5 / 2
9,076
1,135
4,403
7,694
6,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Shiva
 
Shiva
14
2 / 5 / 4
8,986
1,123
10,907
8,322
5,665
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nox
 
Nox
14
0 / 2 / 1
8,415
1,052
2,740
7,149
2,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Discordia
 
Discordia
13
0 / 3 / 2
8,301
1,038
6,348
5,217
1,729
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
Kalku13
Hou Yi
13
1 / 5 / 3
8,376
1,047
5,136
14,008
5,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
19
20
Kills
7
7
Deaths
20
48
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
4
5
2
1
L
Shiva
 
Shiva
2
5
4
0.8
L
Nox
 
Nox
0
2
1
0.25
L
Discordia
 
Discordia
0
3
2
0.33
W
Skadi
AntaresZX
Skadi
2
2
9
3.25
W
The Morrigan
Berlee
The Morrigan
7
2
8
5.5
L
Hou Yi
Kalku13
Hou Yi
1
5
3
0.5
W
Shiva
OpalusJr
Shiva
2
0
13
8.5
W
Da Ji
PiscuFACT
Da Ji
5
2
9
4.75
W
Tiamat
Sebjet
Tiamat
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,907
Damage
29,534
33,735
Taken
42,390
19,442
Mitigated
22,098
4,936
Healing
1,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
4,403
1,852
0
470
7,694
6,744
0
3,469
4,225
0
7,535
L
Shiva
 
Shiva
10,907
2,018
43
282
8,322
5,665
0
2,501
5,821
0
18,730
L
Nox
 
Nox
2,740
384
0
359
7,149
2,796
0
2,193
4,956
27,518
0
L
Discordia
 
Discordia
6,348
93
0
256
5,217
1,729
0
953
4,264
27,230
0
W
Skadi
AntaresZX
Skadi
6,406
2,598
0
342
7,207
1,992
0
1,908
5,299
0
20,680
W
The Morrigan
Berlee
The Morrigan
9,269
1,347
102
1,038
5,440
1,319
0
1,320
4,120
16,174
1,830
L
Hou Yi
Kalku13
Hou Yi
5,136
2,683
0
387
14,008
5,164
0
5,525
8,483
0
16,135
W
Shiva
OpalusJr
Shiva
11,091
1,967
599
1,429
9,649
9,300
0
3,055
6,594
0
26,984
W
Da Ji
PiscuFACT
Da Ji
6,366
1,157
0
345
8,425
5,439
0
2,110
6,315
0
17,391
W
Tiamat
Sebjet
Tiamat
6,775
700
287
794
3,014
1,392
0
695
2,319
21,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,600
Gold Earned
43,154
156
Minions Killed
136
8
Camps Cleared
4
787,834
Distance Traveled
695,251
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
9,076
1,135
3
0
1
127,408
1
L
Shiva
8,986
1,123
12
2
0
114,730
2
L
Nox
8,415
1,052
56
7
1
152,857
3
L
Discordia
8,301
1,038
54
7
1
156,086
0
W
Skadi
8,985
1,123
27
3
3
158,820
1
W
The Morrigan
10,145
1,268
20
3
1
123,249
0
L
Hou Yi
8,376
1,047
11
1
1
144,170
0
W
Shiva
9,661
1,208
46
6
2
179,919
2
W
Da Ji
10,093
1,262
22
3
1
168,250
0
W
Tiamat
9,716
1,215
41
5
1
157,596
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role