Player Matchup

Scylla
Scylla
 
Scylla
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Gihon
Artemis
Level 140
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 29L
1,500 Elo+
Solo
Fenrir
Fenrir
thesebx
Fenrir
Level 149
God Stats
1W - 0L
1,185 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 139
1,395 SR
1,500 Elo+

VS

Team Averages
Level 139
1,605 SR
1,521 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
LUC1F33R
Achilles
Level 110
God Stats
6W - 6L
1,500 SR
Queue Stats
462W - 534L
1,488 Elo+
Solo
Rama
Rama
Villejay
Rama
Level 147
God Stats
4W - 2L
1,815 SR
Queue Stats
118W - 175L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
7 / 2 / 8
8,916
892
11,219
6,977
1,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Gihon
Artemis
13
4 / 2 / 9
8,168
817
8,549
7,436
2,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
thesebx
Fenrir
13
5 / 4 / 8
8,176
818
7,777
13,422
4,794
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
2 / 7 / 5
6,898
690
8,864
10,599
5,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
LUC1F33R
Achilles
12
5 / 4 / 2
7,942
794
8,747
13,609
10,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rama
9
1 / 5 / 6
6,564
656
3,281
8,000
2,874
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
21
16
Kills
8
8
Deaths
16
25
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
7
2
8
5.5
L
Baron Samedi
 
Baron Samedi
2
7
5
0.64
W
Artemis
Gihon
Artemis
4
2
9
4.25
L
Achilles
LUC1F33R
Achilles
5
4
2
1.5
L
Rama
1
5
6
0.8
W
Fenrir
thesebx
Fenrir
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,545
Damage
20,892
27,835
Taken
32,208
9,176
Mitigated
18,604
5,759
Healing
4,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
11,219
1,187
88
1,010
6,977
1,750
644
2,117
4,651
27,874
0
L
Baron Samedi
 
Baron Samedi
8,864
346
736
2,471
10,599
5,065
0
3,839
6,760
23,912
0
W
Artemis
Gihon
Artemis
8,549
4,265
0
940
7,436
2,632
1,539
3,782
3,583
0
22,934
L
Achilles
LUC1F33R
Achilles
8,747
1,806
0
1,321
13,609
10,665
0
4,165
9,444
2,476
21,060
L
Rama
3,281
2,531
0
440
8,000
2,874
969
3,482
4,518
0
14,732
W
Fenrir
thesebx
Fenrir
7,777
2,528
0
3,721
13,422
4,794
493
4,391
8,626
0
19,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,260
Gold Earned
21,404
97
Minions Killed
94
4
Camps Cleared
5
547,789
Distance Traveled
467,227
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,916
892
35
4
1
181,803
1
L
Baron Samedi
6,898
690
30
3
3
144,921
3
W
Artemis
8,168
817
40
4
1
172,038
3
L
Achilles
7,942
794
35
4
1
185,044
3
L
Rama
6,564
656
29
3
1
137,262
2
W
Fenrir
8,176
818
22
2
2
193,948
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role