Player Matchup

Terra
Terra
Gold V
 
Terra
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Vamana
Vamana
Gold III
MoneyManKMK
Vamana
Gold III
Level 70
God Stats
8W - 2L
1,500 SR
Queue Stats
167W - 150L
1,770 MMR
Party 2
Sol
Sol
Gold I
OrangeFlavour2-0
Sol
Gold I
Level 103
God Stats
2W - 4L
1,279 SR
Queue Stats
135W - 158L
1,701 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 110
1,426 SR
1,657 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 139
1,524 SR
1,630 MMR
Zhong Kui
Zhong Kui
Gold II
CC F0X
Zhong Kui
Gold II
Level 128
God Stats
0W - 2L
1,296 SR
Queue Stats
53W - 44L
1,630 MMR
Party 1
Medusa
Medusa
Gold II
Forsaken One599
Medusa
Gold II
Level 153
God Stats
3W - 2L
1,463 SR
Queue Stats
55W - 46L
1,630 MMR
Party 1
Atlas
Atlas
Gold II
MatusDaMoose
Atlas
Gold II
Level 135
God Stats
18W - 7L
1,812 SR
Queue Stats
52W - 41L
1,630 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
16
2 / 0 / 7
10,524
658
5,700
12,484
13,266
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Vamana
17
6 / 3 / 6
11,880
743
18,719
18,137
17,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

17
4 / 2 / 6
11,798
737
13,180
10,394
4,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Ah Muzen CabBastetFenrirArtioZeus

VS

Bans
Morgan Le FayThothGilgameshScyllaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CC F0X
Zhong Kui
14
1 / 4 / 2
9,711
607
11,359
14,210
9,413
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 6 / 3
10,193
637
8,444
12,351
4,761
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
3 / 2 / 2
11,587
724
9,501
14,540
17,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
12
Kills
5
5
Deaths
12
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
2
0
7
5.5
L
Zhong Kui
CC F0X
Zhong Kui
1
4
2
0.5
L
1
6
3
0.42
L
3
2
2
2
W
Vamana
6
3
6
3
W
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,599
Damage
29,304
41,015
Taken
41,101
35,470
Mitigated
31,238
17,786
Healing
4,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
5,700
702
2,015
5,713
12,484
13,266
320
7,423
5,061
22,232
0
L
Zhong Kui
CC F0X
Zhong Kui
11,359
1,158
0
2,568
14,210
9,413
0
4,956
9,254
27,630
0
L
8,444
3,267
0
482
12,351
4,761
0
6,221
6,130
0
48,305
L
9,501
2,554
0
1,922
14,540
17,064
0
6,914
7,626
18,151
0
W
Vamana
18,719
9,412
0
5,931
18,137
17,564
489
9,139
8,998
0
61,031
W
13,180
3,256
0
4,127
10,394
4,640
1,830
5,022
5,372
62,692
4,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,202
Gold Earned
31,491
214
Minions Killed
159
10
Camps Cleared
5
956,277
Distance Traveled
832,956
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
10,524
658
21
1
1
344,406
2
L
Zhong Kui
9,711
607
53
3
1
283,488
6
L
Medusa
10,193
637
87
5
4
280,718
1
L
Atlas
11,587
724
19
1
0
268,750
2
W
Vamana
11,880
743
85
5
5
322,720
4
W
Sol
11,798
737
108
7
4
289,151
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role