Player Matchup

Nemesis
Nemesis
Platinum II
Ajsac65
Nemesis
Platinum II
Level 156
God Stats
11W - 8L
1,580 SR
Queue Stats
53W - 47L
1,819 MMR
Party 1
Tyr
Tyr
Platinum IV
DabbiTheWAWdude
Tyr
Platinum IV
Level 153
God Stats
2W - 3L
1,696 SR
Queue Stats
66W - 59L
1,862 MMR
Solo
Ares
Ares
Platinum V
Strider65
Ares
Platinum V
Level 135
God Stats
0W - 2L
1,326 SR
Queue Stats
67W - 65L
1,740 MMR
Party 1
Izanami
Izanami
Diamond III
Txalupatxiki
Izanami
Diamond III
Level 132
God Stats
4W - 10L
1,516 SR
Queue Stats
54W - 53L
2,262 MMR
Solo
Discordia
Discordia
Platinum I
oBow
Discordia
Platinum I
Level 126
God Stats
2W - 2L
1,784 SR
Queue Stats
229W - 205L
1,986 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 140
1,580 SR
1,934 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 157
1,581 SR
1,837 MMR
Medusa
Medusa
Platinum I
 
Medusa
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Platinum II
Crycix
Zeus
Platinum II
Level 144
God Stats
3W - 1L
1,500 SR
Queue Stats
296W - 287L
1,862 MMR
Solo
Guan Yu
Guan Yu
Platinum I
CryonicYT
Guan Yu
Platinum I
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
268W - 252L
1,782 MMR
Solo
Da Ji
Da Ji
Diamond I
Xalvia
Da Ji
Diamond I
Level 160
God Stats
6W - 4L
1,651 SR
Queue Stats
102W - 82L
2,264 MMR
Solo
Fenrir
Fenrir
Gold II
iServant
Fenrir
Gold II
Level 159
God Stats
2W - 3L
1,753 SR
Queue Stats
104W - 79L
1,778 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ajsac65
Nemesis
15
2 / 5 / 10
10,797
491
9,582
13,959
5,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
1 / 6 / 2
11,453
521
10,680
21,649
19,978
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ares
14
1 / 5 / 8
10,226
465
4,203
15,419
12,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Izanami
Txalupatxiki
Izanami
17
8 / 6 / 2
12,114
551
17,450
15,481
4,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
oBow
Discordia
19
6 / 4 / 2
12,750
580
11,944
8,327
2,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
AtlasBastetThoth

VS

Bans
LokiKhepriAmaterasu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
20
3 / 4 / 10
13,122
596
11,777
16,105
4,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
Crycix
Zeus
18
1 / 3 / 11
11,607
528
9,220
10,818
3,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
CryonicYT
Guan Yu
19
3 / 2 / 11
12,990
590
9,984
27,221
30,195
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Da Ji
Xalvia
Da Ji
20
16 / 2 / 7
15,645
711
17,511
15,516
6,809
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
iServant
Fenrir
18
3 / 7 / 12
12,182
554
6,107
19,858
17,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
77
18
Kills
26
26
Deaths
18
24
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
4
10
2
L
Nemesis
Ajsac65
Nemesis
2
5
10
1.4
W
Zeus
Crycix
Zeus
1
3
11
2.17
W
Guan Yu
CryonicYT
Guan Yu
3
2
11
4.25
L
1
6
2
0.33
L
Ares
1
5
8
1
L
Izanami
Txalupatxiki
Izanami
8
6
2
1.5
W
Da Ji
Xalvia
Da Ji
16
2
7
9.75
W
Fenrir
iServant
Fenrir
3
7
12
1.29
L
Discordia
oBow
Discordia
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,859
Damage
54,599
74,835
Taken
89,518
44,310
Mitigated
62,694
13,657
Healing
30,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
11,777
4,584
0
6,035
16,105
4,724
5,227
2,621
13,362
0
109,757
L
Nemesis
Ajsac65
Nemesis
9,582
3,263
0
2,834
13,959
5,667
503
1,123
12,836
0
68,519
W
Zeus
Crycix
Zeus
9,220
872
0
3,143
10,818
3,539
1,967
3,401
7,271
86,877
0
W
Guan Yu
CryonicYT
Guan Yu
9,984
1,876
3,306
12,603
27,221
30,195
1,317
4,385
22,704
0
78,019
L
10,680
934
0
4,601
21,649
19,978
0
4,661
16,988
11,826
61,689
L
Ares
4,203
361
0
1,274
15,419
12,001
49
2,829
12,590
22,742
0
L
Izanami
Txalupatxiki
Izanami
17,450
9,847
0
4,523
15,481
4,368
3,150
379
15,102
0
108,506
W
Da Ji
Xalvia
Da Ji
17,511
4,432
0
1,480
15,516
6,809
2,843
3,715
11,487
0
115,982
W
Fenrir
iServant
Fenrir
6,107
1,346
0
3,562
19,858
17,427
299
5,283
13,652
212
21,096
L
Discordia
oBow
Discordia
11,944
576
0
425
8,327
2,296
272
440
7,887
93,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,340
Gold Earned
65,546
611
Minions Killed
646
0
Camps Cleared
0
2,137,671
Distance Traveled
2,349,322
50
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,122
596
161
7
0
440,645
6
L
Nemesis
10,797
491
94
4
0
458,532
15
W
Zeus
11,607
528
130
6
0
461,815
8
W
Guan Yu
12,990
590
159
7
0
483,462
5
L
Tyr
11,453
521
150
7
0
425,997
0
L
Ares
10,226
465
34
2
0
432,514
8
L
Izanami
12,114
551
157
7
0
402,113
15
W
Da Ji
15,645
711
171
8
0
501,488
0
W
Fenrir
12,182
554
25
1
0
461,912
8
L
Discordia
12,750
580
176
8
0
418,515
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role