Player Matchup

Anubis
Anubis
DankaJP
Anubis
Level 89
God Stats
15W - 11L
1,489 SR
Queue Stats
135W - 165L
1,396 Elo+
Party 3
Sol
Sol
Lihmorango
Sol
Level 97
God Stats
1W - 6L
1,172 SR
Queue Stats
153W - 189L
1,317 Elo+
Party 3
Ymir
Ymir
TaZeUnknown
Ymir
Level 7
God Stats
34W - 33L
1,336 SR
Queue Stats
85W - 100L
1,266 Elo+
Party 2
Guan Yu
Guan Yu
uTPhantomz
Guan Yu
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 141L
1,259 Elo+
Party 2
Medusa
Medusa
uTWrecksTBE
Medusa
Level 62
God Stats
17W - 7L
1,500 SR
Queue Stats
278W - 232L
1,259 Elo+
Party 2
Team Averages
Level 71
1,399 SR
1,299 Elo+

VS

Team Averages
Level 112
1,489 SR
1,445 Elo+
Loki
Loki
BananaCopp
Loki
Level 160
God Stats
4W - 0L
1,683 SR
Queue Stats
52W - 48L
1,577 Elo+
Party 1
Neith
Neith
CrustModee
Neith
Level 103
God Stats
11W - 14L
1,264 SR
Queue Stats
73W - 76L
1,455 Elo+
Party 1
Shiva
Shiva
ImpulseStride
Shiva
Level 126
God Stats
5W - 1L
1,775 SR
Queue Stats
107W - 108L
1,427 Elo+
Party 1
Thor
Thor
WoahKyle
Thor
Level 68
God Stats
5W - 6L
1,224 SR
Queue Stats
21W - 32L
1,229 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
rangerslover
Morgan Le Fay
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 15L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DankaJP
Anubis
11
4 / 8 / 0
6,733
561
5,656
9,923
3,418
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 4 / 2
5,921
493
2,174
8,381
2,262
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 2 / 3
6,146
512
1,400
7,388
2,491
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Guan Yu
uTPhantomz
Guan Yu
11
4 / 3 / 1
6,844
570
4,187
9,841
4,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
11
4 / 5 / 1
6,470
539
5,978
9,076
2,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 3 / 2
7,741
645
10,474
7,332
2,807
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
10
0 / 4 / 5
6,238
520
3,639
6,664
2,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
6 / 1 / 6
8,420
702
8,422
10,035
7,546
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thor
13
2 / 2 / 1
7,227
602
2,825
6,378
1,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
rangerslover
Morgan Le Fay
12
6 / 2 / 2
7,249
604
7,172
5,063
1,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
38
12
Kills
22
22
Deaths
12
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
8
3
2
3
W
Neith
0
4
5
0.63
L
Anubis
DankaJP
Anubis
4
8
0
0.5
W
6
1
6
9
L
0
4
2
0.25
L
0
2
3
0.75
W
Thor
2
2
1
1.25
W
Morgan Le Fay
rangerslover
Morgan Le Fay
6
2
2
3.5
L
Guan Yu
uTPhantomz
Guan Yu
4
3
1
1.5
L
Medusa
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,395
Damage
32,532
44,609
Taken
35,472
15,139
Mitigated
16,112
13,322
Healing
5,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,474
3,104
0
230
7,332
2,807
0
689
6,643
0
49,080
W
Neith
3,639
882
0
1,244
6,664
2,479
372
779
5,885
0
30,015
L
Anubis
DankaJP
Anubis
5,656
726
0
2,059
9,923
3,418
0
1,925
7,861
27,188
0
W
8,422
1,649
103
2,879
10,035
7,546
350
4,180
5,855
0
45,499
L
2,174
205
0
2,465
8,381
2,262
0
2,450
5,635
27,452
0
L
1,400
193
1,008
1,058
7,388
2,491
27
0
7,388
15,977
0
W
Thor
2,825
546
0
270
6,378
1,882
0
1,420
4,958
0
46,876
W
Morgan Le Fay
rangerslover
Morgan Le Fay
7,172
411
0
873
5,063
1,398
648
2,162
2,901
31,181
0
L
Guan Yu
uTPhantomz
Guan Yu
4,187
796
85
4,800
9,841
4,756
0
2,162
7,477
0
37,777
L
Medusa
5,978
2,879
0
1,847
9,076
2,212
0
0
9,076
0
36,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,114
Gold Earned
36,875
271
Minions Killed
360
0
Camps Cleared
0
1,130,504
Distance Traveled
1,179,908
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,741
645
72
6
0
240,577
2
W
Neith
6,238
520
54
5
0
221,778
6
L
Anubis
6,733
561
58
5
0
189,363
2
W
Shiva
8,420
702
93
8
0
238,666
0
L
Sol
5,921
493
55
5
0
241,808
1
L
Ymir
6,146
512
28
2
0
234,249
2
W
Thor
7,227
602
90
8
0
243,754
0
W
Morgan Le Fay
7,249
604
51
4
0
235,133
2
L
Guan Yu
6,844
570
67
6
0
243,544
0
L
Medusa
6,470
539
63
5
0
221,540
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role