Player Matchup

Rama
Rama
Luffy-Time-Out
Rama
Level 157
God Stats
2W - 3L
1,500 SR
Queue Stats
42W - 36L
1,554 Elo+
Party 1
Scylla
Scylla
Stellary_Fusion
Scylla
Level 18
God Stats
1W - 1L
1,488 SR
Queue Stats
37W - 34L
1,544 Elo+
Party 1
Cabrakan
Cabrakan
Tete-de-velcro
Cabrakan
Level 85
God Stats
0W - 1L
1,311 SR
Queue Stats
18W - 19L
1,486 Elo+
Party 1
Team Averages
Level 87
1,433 SR
1,528 Elo+

VS

Team Averages
Level 104
1,554 SR
1,501 Elo+
Bastet
Bastet
ItsXtinction
Bastet
Level 120
God Stats
20W - 9L
1,661 SR
Queue Stats
149W - 123L
1,641 Elo+
Solo
Olorun
Olorun
Miss-Play98
Olorun
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 99L
1,477 Elo+
Party 2
Sobek
Sobek
Peter_Can
Sobek
Level 64
God Stats
2W - 2L
1,500 SR
Queue Stats
31W - 56L
1,385 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 1
8,372
644
10,264
10,773
2,746
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 5 / 3
7,760
597
3,596
8,682
2,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cabrakan
11
0 / 6 / 3
7,909
608
2,685
12,434
14,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
16
11 / 0 / 5
11,113
855
17,474
9,264
4,101
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Olorun
15
5 / 2 / 9
9,921
763
8,566
7,927
3,281
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sobek
Peter_Can
Sobek
12
0 / 3 / 13
9,344
719
2,106
13,396
11,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
5
Kills
16
16
Deaths
5
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Bastet
11
0
5
13.5
L
4
5
1
0.9
W
Olorun
5
2
9
4.75
W
Sobek
Peter_Can
Sobek
0
3
13
2.17
L
1
5
3
0.5
L
Cabrakan
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,545
Damage
28,146
31,889
Taken
30,587
19,457
Mitigated
19,276
3,651
Healing
10,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
17,474
2,845
0
2,741
9,264
4,101
0
2,633
6,565
0
50,471
L
10,264
5,715
0
2,182
10,773
2,746
0
2,726
8,047
0
33,909
W
Olorun
8,566
3,819
2,405
2,489
7,927
3,281
2,359
1,443
6,400
48,650
0
W
Sobek
Peter_Can
Sobek
2,106
256
0
2,619
13,396
11,894
423
2,866
10,204
7,787
0
L
3,596
315
0
459
8,682
2,245
0
3,624
5,058
13,986
0
L
Cabrakan
2,685
247
0
1,010
12,434
14,466
0
4,465
7,969
6,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,041
Gold Earned
30,378
110
Minions Killed
160
1
Camps Cleared
11
558,726
Distance Traveled
728,725
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
11,113
855
64
5
9
281,822
1
L
Rama
8,372
644
61
5
0
184,826
4
W
Olorun
9,921
763
87
7
2
209,642
0
W
Sobek
9,344
719
9
1
0
237,261
2
L
Scylla
7,760
597
42
3
1
179,411
1
L
Cabrakan
7,909
608
7
1
0
194,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role