Player Matchup

Izanami
Izanami
DeniedAnnal
Izanami
Level 85
God Stats
11W - 9L
1,500 SR
Queue Stats
282W - 267L
1,462 Elo+
Party 3
Atlas
Atlas
GamingMaster267
Atlas
Level 87
God Stats
26W - 18L
1,646 SR
Queue Stats
112W - 94L
1,496 Elo+
Party 2
Cliodhna
Cliodhna
NebDarr
Cliodhna
Level 18
God Stats
14W - 7L
1,646 SR
Queue Stats
28W - 26L
1,413 Elo+
Party 2
Olorun
Olorun
RartedboiXD
Olorun
Level 84
God Stats
7W - 2L
1,451 SR
Queue Stats
43W - 42L
1,515 Elo+
Party 2
Achilles
Achilles
ZestTickle
Achilles
Level 15
God Stats
4W - 1L
1,500 SR
Queue Stats
20W - 22L
1,303 Elo+
Party 3
Team Averages
Level 58
1,549 SR
1,438 Elo+

VS

Team Averages
Level 57
1,502 SR
1,577 Elo+
Nike
Nike
BomDeGuerraa
Nike
Level 63
God Stats
0W - 2L
1,278 SR
Queue Stats
58W - 58L
1,850 Elo+
Party 1
Loki
Loki
COCHILOCOAK2685
Loki
Level 85
God Stats
21W - 25L
1,463 SR
Queue Stats
337W - 403L
1,385 Elo+
Party 4
Cabrakan
Cabrakan
GehrmanWolfgang
Cabrakan
Level 47
God Stats
0W - 2L
1,706 SR
Queue Stats
40W - 36L
1,850 Elo+
Party 1
Artemis
Artemis
NODAMB
Artemis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 61L
1,396 Elo+
Party 4
Chang'e
Chang'e
User9744782-
Chang'e
Level 83
God Stats
20W - 20L
1,562 SR
Queue Stats
131W - 163L
1,405 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DeniedAnnal
Izanami
20
12 / 2 / 10
14,355
653
19,737
18,167
7,361
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
6 / 3 / 17
12,177
554
9,462
23,722
34,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cliodhna
NebDarr
Cliodhna
17
1 / 4 / 16
11,355
516
14,601
14,967
5,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
20
16 / 5 / 13
14,171
644
28,279
18,635
9,577
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Achilles
ZestTickle
Achilles
17
3 / 4 / 7
11,362
516
7,196
19,752
24,666
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 3
9,868
449
11,970
21,264
11,312
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
4 / 5 / 3
10,910
496
10,663
18,422
6,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cabrakan
15
2 / 10 / 5
10,396
473
7,335
26,202
26,581
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Artemis
NODAMB
Artemis
17
3 / 9 / 4
10,922
496
15,038
19,188
5,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
User9744782-
Chang'e
16
6 / 10 / 3
10,815
492
11,769
18,342
4,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
36
38
Kills
18
18
Deaths
38
63
Assists
18
Player
Kills
Deaths
Assists
KDA
L
3
4
3
1.13
L
4
5
3
1.1
W
Izanami
DeniedAnnal
Izanami
12
2
10
8.5
W
6
3
17
4.83
L
Cabrakan
2
10
5
0.45
L
Artemis
NODAMB
Artemis
3
9
4
0.56
W
Cliodhna
NebDarr
Cliodhna
1
4
16
2.25
W
Olorun
16
5
13
4.5
L
Chang'e
User9744782-
Chang'e
6
10
3
0.75
W
Achilles
ZestTickle
Achilles
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,275
Damage
56,775
95,243
Taken
103,418
81,873
Mitigated
54,943
36,089
Healing
21,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,970
2,546
0
2,588
21,264
11,312
548
2,324
18,940
0
58,054
L
10,663
3,252
0
4,908
18,422
6,252
462
8,332
10,090
0
83,174
W
Izanami
DeniedAnnal
Izanami
19,737
10,746
972
7,860
18,167
7,361
6,567
2,656
15,383
0
128,120
W
9,462
4,442
664
6,596
23,722
34,823
694
5,002
18,446
36,327
0
L
Cabrakan
7,335
729
1,561
2,123
26,202
26,581
0
11,751
14,451
34,333
0
L
Artemis
NODAMB
Artemis
15,038
7,308
227
5,065
19,188
5,889
656
4,226
14,962
0
78,665
W
Cliodhna
NebDarr
Cliodhna
14,601
1,671
0
5,012
14,967
5,446
179
2,590
12,177
0
73,127
W
Olorun
28,279
13,426
2,682
8,356
18,635
9,577
5,710
6,089
12,130
102,375
7,279
L
Chang'e
User9744782-
Chang'e
11,769
172
790
4,059
18,342
4,909
1,148
9,078
9,264
43,911
0
W
Achilles
ZestTickle
Achilles
7,196
2,278
0
3,947
19,752
24,666
1,255
1,681
18,003
0
43,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,420
Gold Earned
52,911
565
Minions Killed
477
0
Camps Cleared
0
2,012,247
Distance Traveled
1,859,827
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
9,868
449
95
4
0
348,160
0
L
Loki
10,910
496
131
6
0
465,152
2
W
Izanami
14,355
653
205
9
0
402,496
1
W
Atlas
12,177
554
29
1
0
361,626
4
L
Cabrakan
10,396
473
48
2
0
338,446
8
L
Artemis
10,922
496
140
6
0
321,329
3
W
Cliodhna
11,355
516
93
4
0
489,387
0
W
Olorun
14,171
644
156
7
0
398,896
4
L
Chang'e
10,815
492
63
3
0
386,740
1
W
Achilles
11,362
516
82
4
0
359,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role