Player Matchup

Jormungandr
Jormungandr
CoakMachine
Jormungandr
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
130W - 119L
1,605 Elo+
Solo
Zhong Kui
Zhong Kui
NATURE_ACE
Zhong Kui
Level 61
God Stats
1W - 1L
1,577 SR
Queue Stats
29W - 30L
1,359 Elo+
Party 2
Sun Wukong
Sun Wukong
SleepingWereDog
Sun Wukong
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 18L
1,460 Elo+
Party 2
Tiamat
Tiamat
steelrider
Tiamat
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,277 Elo+
Party 2
Odin
Odin
u1hitko
Odin
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,277 Elo+
Party 2
Team Averages
Level 105
1,515 SR
1,396 Elo+

VS

Team Averages
Level 113
1,512 SR
1,525 Elo+
Merlin
Merlin
 
Merlin
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
BanEvader
Nemesis
Level 55
God Stats
4W - 2L
1,636 SR
Queue Stats
212W - 203L
1,550 Elo+
Solo
Poseidon
Poseidon
Desnowayy
Poseidon
Level 126
God Stats
10W - 3L
1,215 SR
Queue Stats
373W - 321L
1,488 Elo+
Party 1
Xing Tian
Xing Tian
Vybion
Xing Tian
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
113W - 109L
1,562 Elo+
Party 1
Anhur
Anhur
jlvv89
Anhur
Level 147
God Stats
5W - 3L
1,710 SR
Queue Stats
239W - 260L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CoakMachine
Jormungandr
17
4 / 5 / 17
10,429
802
11,409
19,762
22,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zhong Kui
NATURE_ACE
Zhong Kui
17
9 / 6 / 11
10,291
792
16,417
16,102
11,097
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
SleepingWereDog
Sun Wukong
17
5 / 4 / 15
9,898
761
11,227
16,939
18,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

Tiamat
steelrider
Tiamat
16
4 / 6 / 12
9,476
729
12,592
16,468
11,395
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Odin
u1hitko
Odin
16
5 / 3 / 8
9,691
745
8,602
8,463
5,526
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
2 / 4 / 15
10,232
787
13,651
10,899
4,692
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
BanEvader
Nemesis
17
7 / 5 / 11
10,879
837
13,280
15,139
12,789
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
Desnowayy
Poseidon
19
6 / 7 / 16
11,483
883
20,754
15,186
7,374
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
Vybion
Xing Tian
16
1 / 5 / 14
9,806
754
5,952
15,745
19,816
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
jlvv89
Anhur
17
8 / 6 / 11
10,953
843
11,691
12,836
4,714
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
91
27
Kills
24
24
Deaths
27
63
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
4
15
2.38
W
Nemesis
BanEvader
Nemesis
7
5
11
2.5
L
Jormungandr
CoakMachine
Jormungandr
4
5
17
2.5
W
Poseidon
Desnowayy
Poseidon
6
7
16
2
L
Zhong Kui
NATURE_ACE
Zhong Kui
9
6
11
2.42
L
Sun Wukong
SleepingWereDog
Sun Wukong
5
4
15
3.13
W
Xing Tian
Vybion
Xing Tian
1
5
14
1.6
W
Anhur
jlvv89
Anhur
8
6
11
2.25
L
Tiamat
steelrider
Tiamat
4
6
12
1.67
L
Odin
u1hitko
Odin
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,247
Damage
65,328
77,734
Taken
69,805
69,246
Mitigated
49,385
25,071
Healing
17,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
13,651
906
1,672
3,406
10,899
4,692
880
7,152
3,618
39,567
0
W
Nemesis
BanEvader
Nemesis
13,280
4,871
1,325
4,451
15,139
12,789
978
6,427
8,467
0
19,648
L
Jormungandr
CoakMachine
Jormungandr
11,409
1,962
1,747
4,357
19,762
22,727
0
9,647
9,838
26,266
0
W
Poseidon
Desnowayy
Poseidon
20,754
3,892
1,480
1,817
15,186
7,374
1,128
8,631
6,328
34,385
0
L
Zhong Kui
NATURE_ACE
Zhong Kui
16,417
624
1,269
3,887
16,102
11,097
654
8,506
7,495
25,445
0
L
Sun Wukong
SleepingWereDog
Sun Wukong
11,227
1,440
2,131
3,659
16,939
18,501
102
8,085
8,492
0
20,089
W
Xing Tian
Vybion
Xing Tian
5,952
434
594
456
15,745
19,816
411
9,016
6,576
13,051
0
W
Anhur
jlvv89
Anhur
11,691
6,663
165
2,415
12,836
4,714
1,922
9,192
3,554
0
22,182
L
Tiamat
steelrider
Tiamat
12,592
1,052
2,295
4,812
16,468
11,395
246
7,285
9,002
23,983
0
L
Odin
u1hitko
Odin
8,602
670
578
336
8,463
5,526
171
6,834
1,589
0
13,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,785
Gold Earned
53,353
105
Minions Killed
149
0
Camps Cleared
0
1,193,260
Distance Traveled
1,189,828
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,232
787
52
4
0
253,027
6
W
Nemesis
10,879
837
12
1
0
250,571
1
L
Jormungandr
10,429
802
18
1
0
224,638
0
W
Poseidon
11,483
883
45
3
0
221,190
1
L
Zhong Kui
10,291
792
25
2
0
215,806
0
L
Sun Wukong
9,898
761
23
2
0
266,926
0
W
Xing Tian
9,806
754
11
1
0
241,282
0
W
Anhur
10,953
843
29
2
0
223,758
2
L
Tiamat
9,476
729
32
2
0
237,431
1
L
Odin
9,691
745
7
1
0
248,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role