Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Bodileur
Anhur
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 80L
1,607 Elo+
Party 2
Shiva
Shiva
Carlitros133
Shiva
Level 33
God Stats
3W - 5L
1,468 SR
Queue Stats
209W - 219L
1,479 Elo+
Solo
Janus
Janus
LittleNinja03
Janus
Level 145
God Stats
3W - 3L
1,500 SR
Queue Stats
73W - 62L
1,529 Elo+
Party 1
Bacchus
Bacchus
Naektergal
Bacchus
Level 104
God Stats
7W - 13L
1,353 SR
Queue Stats
227W - 209L
1,536 Elo+
Party 2
Team Averages
Level 67
1,464 SR
1,530 Elo+

VS

Team Averages
Level 71
1,614 SR
1,690 Elo+
Janus
Janus
 
Janus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ullr
Ullr
 
Ullr
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Osiris
Osiris
ConsoleGM
Osiris
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 0L
1,993 Elo+
Party 3
Atlas
Atlas
MarcFdz22
Atlas
Level 36
God Stats
3W - 1L
1,500 SR
Queue Stats
23W - 29L
1,526 Elo+
Solo
Artemis
Artemis
PetarOfThrace
Artemis
Level 116
God Stats
1W - 0L
2,069 SR
Queue Stats
42W - 6L
1,932 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
6
0 / 8 / 0
4,262
426
1,398
8,969
2,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Anhur
Bodileur
Anhur
8
1 / 3 / 0
4,786
479
1,981
7,564
1,430
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 5 / 0
5,845
585
3,294
7,402
3,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

10
0 / 4 / 1
5,572
557
2,239
5,762
1,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
Naektergal
Bacchus
7
0 / 1 / 1
4,731
473
4,574
8,582
4,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
4 / 0 / 2
7,602
760
2,409
5,297
1,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
 
Ullr
13
7 / 0 / 1
7,432
743
6,098
3,910
1,320
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
ConsoleGM
Osiris
11
6 / 1 / 5
6,754
675
7,357
5,415
4,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Atlas
MarcFdz22
Atlas
9
2 / 0 / 2
5,718
572
3,439
4,847
2,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
10
2 / 1 / 2
5,882
588
8,024
6,918
1,806
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
2
Kills
21
21
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
8
0
0
W
Janus
 
Janus
4
0
2
5
W
Ullr
 
Ullr
7
0
1
7.5
L
Anhur
Bodileur
Anhur
1
3
0
0.33
L
1
5
0
0.2
W
Osiris
ConsoleGM
Osiris
6
1
5
8.5
L
0
4
1
0.13
W
Atlas
MarcFdz22
Atlas
2
0
2
3
L
Bacchus
Naektergal
Bacchus
0
1
1
0.5
W
Artemis
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,486
Damage
27,327
38,279
Taken
26,387
13,733
Mitigated
10,897
8,965
Healing
9,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
1,398
316
0
500
8,969
2,532
0
1,122
7,787
0
14,658
W
Janus
 
Janus
2,409
421
0
2,117
5,297
1,353
44
0
5,102
50,295
0
W
Ullr
 
Ullr
6,098
2,368
0
947
3,910
1,320
901
517
3,333
0
45,963
L
Anhur
Bodileur
Anhur
1,981
1,282
0
3,111
7,564
1,430
0
1,646
5,918
0
23,458
L
3,294
809
0
1,408
7,402
3,707
0
1,144
6,175
0
25,642
W
Osiris
ConsoleGM
Osiris
7,357
3,211
0
2,163
5,415
4,203
0
1,522
3,632
0
34,988
L
2,239
84
0
594
5,762
1,235
0
0
5,762
33,116
0
W
Atlas
MarcFdz22
Atlas
3,439
724
244
1,324
4,847
2,215
0
1,906
2,941
14,306
0
L
Bacchus
Naektergal
Bacchus
4,574
336
154
3,198
8,582
4,829
0
1,793
6,789
12,729
0
W
Artemis
8,024
4,344
0
2,878
6,918
1,806
262
2,668
4,250
0
34,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,196
Gold Earned
33,388
235
Minions Killed
348
0
Camps Cleared
0
920,136
Distance Traveled
1,003,971
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
4,262
426
29
3
0
188,146
1
W
Janus
7,602
760
128
13
0
232,298
3
W
Ullr
7,432
743
86
9
0
190,088
0
L
Anhur
4,786
479
39
4
0
177,378
0
L
Shiva
5,845
585
69
7
0
179,156
2
W
Osiris
6,754
675
71
7
0
204,389
3
L
Janus
5,572
557
84
8
0
176,413
3
W
Atlas
5,718
572
14
1
0
203,012
1
L
Bacchus
4,731
473
14
1
0
199,043
0
W
Artemis
5,882
588
49
5
0
174,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role