Player Matchup

Ullr
Ullr
AoMuzenKuang
Ullr
Level 28
God Stats
10W - 1L
2,029 SR
Queue Stats
130W - 15L
2,169 Elo+
Party 2
Da Ji
Da Ji
DerMischa
Da Ji
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 47L
1,782 Elo+
Party 2
Sylvanus
Sylvanus
ItsTw1sted
Sylvanus
Level 82
God Stats
6W - 0L
1,500 SR
Queue Stats
128W - 84L
1,685 Elo+
Party 2
Chronos
Chronos
iZerdox
Chronos
Level 160
God Stats
3W - 1L
1,500 SR
Queue Stats
288W - 175L
1,619 Elo+
Party 2
Ymir
Ymir
Ðemolition
Ymir
Level 28
God Stats
8W - 6L
1,805 SR
Queue Stats
153W - 48L
2,151 Elo+
Party 2
Team Averages
Level 89
1,667 SR
1,881 Elo+

VS

Team Averages
Level 78
1,505 SR
1,453 Elo+
Da Ji
Da Ji
Charlos12
Da Ji
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,388 Elo+
Party 1
Ganesha
Ganesha
IkerDCM
Ganesha
Level 119
God Stats
1W - 1L
1,734 SR
Queue Stats
7W - 8L
1,330 Elo+
Party 1
Amaterasu
Amaterasu
Leonox64
Amaterasu
Level 107
God Stats
2W - 2L
1,500 SR
Queue Stats
71W - 73L
1,580 Elo+
Party 3
Eset
Eset
XxAzorakxX
Eset
Level 72
God Stats
5W - 2L
1,500 SR
Queue Stats
40W - 39L
1,518 Elo+
Party 3
Anhur
Anhur
mmONE
Anhur
Level 26
God Stats
4W - 3L
1,293 SR
Queue Stats
32W - 41L
1,449 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 1 / 1
9,095
606
10,367
11,271
4,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Da Ji
DerMischa
Da Ji
17
12 / 0 / 6
10,549
703
12,414
8,925
3,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
ItsTw1sted
Sylvanus
13
1 / 1 / 7
8,192
546
5,367
11,938
8,975
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos
iZerdox
Chronos
15
4 / 3 / 4
9,437
629
9,597
8,504
2,520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 2 / 5
9,711
647
6,894
10,569
8,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Charlos12
Da Ji
10
1 / 5 / 1
6,317
421
2,115
9,159
2,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
IkerDCM
Ganesha
10
0 / 1 / 6
7,122
475
4,869
10,910
9,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Leonox64
Amaterasu
11
0 / 9 / 2
6,075
405
4,900
14,652
8,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
6 / 8 / 0
8,244
550
11,265
11,942
3,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
mmONE
Anhur
9
0 / 5 / 3
5,931
395
2,449
8,928
2,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
19
28
Kills
7
7
Deaths
28
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
8
1
1
8.5
L
Da Ji
Charlos12
Da Ji
1
5
1
0.3
W
Da Ji
DerMischa
Da Ji
12
0
6
15
L
Ganesha
IkerDCM
Ganesha
0
1
6
3
W
Sylvanus
ItsTw1sted
Sylvanus
1
1
7
4.5
L
Amaterasu
Leonox64
Amaterasu
0
9
2
0.11
L
6
8
0
0.75
W
Chronos
iZerdox
Chronos
4
3
4
2
L
Anhur
mmONE
Anhur
0
5
3
0.3
W
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,639
Damage
25,598
51,207
Taken
55,591
27,734
Mitigated
26,027
17,420
Healing
7,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,367
5,923
0
2,710
11,271
4,233
2,233
5,015
5,893
0
59,360
L
Da Ji
Charlos12
Da Ji
2,115
158
0
250
9,159
2,582
0
2,405
6,754
0
17,337
W
Da Ji
DerMischa
Da Ji
12,414
4,566
0
4,109
8,925
3,811
1,034
1,631
7,188
0
75,680
L
Ganesha
IkerDCM
Ganesha
4,869
205
0
859
10,910
9,442
0
4,003
6,907
17,593
0
W
Sylvanus
ItsTw1sted
Sylvanus
5,367
1,304
2,440
3,605
11,938
8,975
25
5,486
5,949
24,524
0
L
Amaterasu
Leonox64
Amaterasu
4,900
2,429
0
2,419
14,652
8,368
0
7,170
7,482
0
31,210
L
11,265
678
674
2,360
11,942
3,635
0
2,734
9,208
33,226
0
W
Chronos
iZerdox
Chronos
9,597
5,719
0
2,540
8,504
2,520
5,583
2,263
5,928
60,216
2,280
L
Anhur
mmONE
Anhur
2,449
1,096
0
1,207
8,928
2,000
0
5,318
3,610
0
24,705
W
6,894
2,437
257
1,759
10,569
8,195
57
921
9,592
61,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,984
Gold Earned
33,689
520
Minions Killed
216
0
Camps Cleared
0
1,401,264
Distance Traveled
1,341,632
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
9,095
606
98
7
0
292,679
2
L
Da Ji
6,317
421
33
2
0
247,514
1
W
Da Ji
10,549
703
123
8
0
324,741
0
L
Ganesha
7,122
475
3
0
0
292,654
1
W
Sylvanus
8,192
546
46
3
0
270,246
3
L
Amaterasu
6,075
405
48
3
0
266,143
0
L
Eset
8,244
550
66
4
0
261,228
2
W
Chronos
9,437
629
125
8
0
252,271
3
L
Anhur
5,931
395
66
4
0
274,093
2
W
Ymir
9,711
647
128
9
0
261,327
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role