Player Matchup

Atlas
Atlas
Gold III
GodDabble248
Atlas
Gold III
Level 87
God Stats
18W - 11L
1,779 SR
Queue Stats
98W - 98L
1,435 MMR
Party 1
Izanami
Izanami
Gold I
Kingdabble248
Izanami
Gold I
Level 82
God Stats
2W - 1L
1,764 SR
Queue Stats
97W - 92L
1,772 MMR
Party 1
Eset
Eset
Silver I
lazAM50
Eset
Silver I
Level 104
God Stats
13W - 18L
1,507 SR
Queue Stats
33W - 44L
1,543 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 91
1,683 SR
1,583 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 93
1,627 SR
1,617 MMR
Loki
Loki
Silver II
BowlpackK
Loki
Silver II
Level 67
God Stats
1W - 0L
1,455 SR
Queue Stats
3W - 2L
1,500 MMR
Solo
Xing Tian
Xing Tian
Platinum III
Carnage294
Xing Tian
Platinum III
Level 103
God Stats
21W - 18L
1,635 SR
Queue Stats
54W - 61L
1,814 MMR
Party 2
He Bo
He Bo
Gold I
PromtheusO811
He Bo
Gold I
Level 108
God Stats
6W - 5L
1,792 SR
Queue Stats
101W - 116L
1,538 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 5
8,456
650
5,245
19,661
17,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
12
3 / 5 / 1
8,553
658
4,472
8,446
3,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Eset
lazAM50
Eset
12
3 / 7 / 3
8,523
656
6,972
9,077
3,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
GebThothBastetFenrirAgni

VS

Bans
SolChaacAchillesGilgameshCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
16
6 / 2 / 7
9,805
754
12,211
8,865
3,194
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xing Tian
Carnage294
Xing Tian
15
4 / 1 / 10
10,511
809
7,093
11,895
9,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
6 / 3 / 9
10,124
779
11,675
7,142
2,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
42
6
Kills
16
16
Deaths
6
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Loki
6
2
7
4.75
W
Xing Tian
Carnage294
Xing Tian
4
1
10
9
L
0
4
5
0.63
L
Izanami
3
5
1
0.7
W
6
3
9
3.5
L
Eset
lazAM50
Eset
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,689
Damage
30,979
37,184
Taken
27,902
23,636
Mitigated
15,078
8,264
Healing
5,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
12,211
1,769
0
378
8,865
3,194
0
4,757
3,899
0
44,170
W
Xing Tian
Carnage294
Xing Tian
7,093
571
0
3,644
11,895
9,572
241
4,537
7,048
23,063
0
L
5,245
1,789
299
6,004
19,661
17,018
0
10,602
9,059
14,184
0
L
Izanami
4,472
2,578
0
1,238
8,446
3,286
0
4,332
4,114
0
25,106
W
11,675
720
72
1,461
7,142
2,312
706
3,270
3,738
35,398
0
L
Eset
lazAM50
Eset
6,972
425
394
329
9,077
3,332
0
4,071
5,006
19,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,532
Gold Earned
30,440
108
Minions Killed
156
3
Camps Cleared
9
649,178
Distance Traveled
747,694
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,805
754
62
5
8
271,068
4
W
Xing Tian
10,511
809
34
3
1
254,688
0
L
Atlas
8,456
650
29
2
1
228,055
4
L
Izanami
8,553
658
48
4
2
218,396
6
W
He Bo
10,124
779
60
5
0
221,938
2
L
Eset
8,523
656
31
2
0
202,727
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role