Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Lawlieth19
Gilgamesh
Level 63
God Stats
12W - 15L
1,322 SR
Queue Stats
48W - 78L
1,388 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MedingoRico
Ah Muzen Cab
Level 69
God Stats
5W - 4L
1,674 SR
Queue Stats
32W - 38L
1,549 Elo+
Solo
Team Averages
Level 97
1,499 SR
1,479 Elo+

VS

Team Averages
Level 100
1,424 SR
1,423 Elo+
Sobek
Sobek
fondattu
Sobek
Level 99
God Stats
3W - 0L
1,945 SR
Queue Stats
38W - 61L
1,395 Elo+
Solo
Ra
Ra
jake4i20
Ra
Level 46
God Stats
2W - 5L
1,203 SR
Queue Stats
29W - 47L
1,373 Elo+
Solo
Mercury
Mercury
øLaw
Mercury
Level 155
God Stats
3W - 4L
1,123 SR
Queue Stats
327W - 200L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
1 / 8 / 4
8,370
644
6,092
13,599
7,159
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gilgamesh
Lawlieth19
Gilgamesh
9
1 / 4 / 2
7,692
592
3,140
10,091
4,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
MedingoRico
Ah Muzen Cab
15
3 / 4 / 2
9,886
760
12,184
11,172
4,656
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
fondattu
Sobek
16
7 / 1 / 9
11,273
867
11,380
18,175
27,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
2 / 1 / 11
9,941
765
7,788
6,288
6,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
øLaw
Mercury
15
7 / 3 / 6
10,333
795
9,668
10,253
5,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
42
5
Kills
16
16
Deaths
5
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
8
4
0.38
L
Gilgamesh
Lawlieth19
Gilgamesh
1
4
2
0.5
L
Ah Muzen Cab
MedingoRico
Ah Muzen Cab
3
4
2
1
W
Sobek
fondattu
Sobek
7
1
9
11.5
W
2
1
11
7.5
W
Mercury
øLaw
Mercury
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,416
Damage
28,836
34,862
Taken
34,716
16,456
Mitigated
38,947
7,331
Healing
6,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,092
1,853
0
2,318
13,599
7,159
0
6,979
6,620
0
12,514
L
Gilgamesh
Lawlieth19
Gilgamesh
3,140
374
0
2,405
10,091
4,641
0
6,167
3,924
0
10,838
L
Ah Muzen Cab
MedingoRico
Ah Muzen Cab
12,184
3,470
0
2,608
11,172
4,656
195
6,444
4,728
0
53,948
W
Sobek
fondattu
Sobek
11,380
892
0
2,671
18,175
27,257
75
120
18,055
29,500
0
W
7,788
697
2,308
918
6,288
6,180
312
81
6,207
30,513
0
W
Mercury
øLaw
Mercury
9,668
3,786
0
1,098
10,253
5,510
2,382
154
10,099
0
44,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,948
Gold Earned
31,547
136
Minions Killed
191
4
Camps Cleared
8
590,022
Distance Traveled
792,991
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,370
644
18
1
2
212,210
4
L
Gilgamesh
7,692
592
5
0
1
158,599
1
L
Ah Muzen Cab
9,886
760
113
9
1
219,213
4
W
Sobek
11,273
867
38
3
2
263,072
1
W
Ra
9,941
765
67
5
0
248,868
0
W
Mercury
10,333
795
86
7
6
281,051
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role